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Deep within the forest lies a realm of the undead, a graveyard of spirits returned to life thanks to the power of Death Mysticism.
Surrounded by an army of undead dragons, Drasius the Lesser Dragon of Death awaits the coming challenger.
Welcome to the next major addition to Fragments Moonrise, the horrific land known as the Realm of Death. Like in the previous update, its been quite a while since the last update, but a significant amount of content has been added.
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From Okeiris World Tree Map, head northeast to gain access to this new area. After a short journey, youll arrive at the entrance.
The Realm of Death is split into the 3 major aspects of Death Mysticism: Conjuration, Poison, and Lifestealing, and upon entering the Entrance you are able to choose from the 3 directions to head in.
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Northwest lies the Graveyard, a land of conjuration. Creatures of this land are able to summon the dead back to life. Be careful of the powerful Deathkeeper, whom can resummon all who are deceased in a large area-of-effect.
The Deathkeeper is capable of returning a large group of dead dragons back to life.
With its attack, the Conjuration Arkoyle can both deal damage alongside summon an Undead Arkoyle for everything it hits.
With its attack, the Conjuration Matosta can both deal damage alongside summon an Undead Matosta for everything it hits.
The Conjuration Apprentice Dragon strikes with a poisonous draconic fireball as its primary attack. In addition, it has the ability to resurrect a small group of dragons back to life.
Miniboss of the Graveyard is the Undying Dragon, a powerful creature able to summon an army of dead very quickly if you allow it to. As a reward for defeating the Undying Dragon you unlock the Apprentice of Death spell Summon Greater Skeleton, a more powerful Skeleton summon.
Hidden within the Graveyard is a secret, which contains a new Apprentice of Death spell, Conjure Undead Mystic. This spell allows you to summon a temporary Mystic to fight alongside you.
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North lies the Swamp, a land of poison. Riddled throughout the land is the Swampland, which damages and slows all who enter it. The Swamp is incredibly deadly, facilitating creatures that can inflict a powerful Venom, and deal incredible damage in a large area of effect.
The Vile Arkoyle lashes out with a stinging bolt of Venom.
The Vile Matosta conjures Venom to fall from the sky, inflicting a rooting effect to those hit.
The Vile Apprentice Dragon is quite powerful, able to summon clouds of Venom that last a long duration. Its important to rapidly strike these clouds down as soon as they spawn, because left alone they can quickly cover the battlefield.
The Death Arkoyle conjures a trifurcated pattern of deadly fireballs.
The Death Matosta conjures 5 deadly fireballs which traverse out slowly, harming all they touch.
The powerful Death Apprentice Dragon can conjure 5 massive deadly fireballs which traverse out slowly, quickly slaying all they touch.
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The Swamp is filled with Swampland, which drains the health and movement speed of the victims that come within it.
Miniboss of the Swamp is the Venom Lord. Capable of conjuring a powerful Venom strike, it moves incredibly quickly to lash out at its prey. As a reward for defeating the Venom Lord you unlock the Apprentice of Death spell Death Dance, a powerful AOE spell.
Hidden within the Swamp is a secret, which contains a new Apprentice of Death spell, Viper Nest. This spell allows you to summon a cloud of Venom.
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Northeast lies the Bog, a land of fear. The fog is dense, and hard to navigate. Throughout the land are creatures whom can inflict Fear and Leashing, hindering your warrior's movement greatly. In addition to that, there are creatures whom can steal the life of your warriors, restoring their own in the process. To help navigate this forest, a path of blood is laid before you.
The Wicked Arkoyle inflicts fear upon those it strikes.
The Wicked Matosta lies in the back, waiting to inflict a leashing effect upon its victim, dragging the victim close to it without any hope for escape.
The Wicked Apprentice Dragon fears all who come before it in a massive area-of-effect.
The Blood Arkoyle steals the life from its victims, preventing them from healing temporarily in the process.
The Blood Matosta inflicts a more potent lifesteal coupled with healing prevention.
The Blood Apprentice Dragon is able to summon a homing lifesteal.
In the environment exists bloodied ground, left by the Vampiric Beast. Coming near this ground inflicts damage and prevents healing.
Miniboss of the Bog is the Vampiric Beast. Capable of inflicting a potent fear alongside stealing the life of its victims, this creature can be a challenge to defeat if you let it restore its life off you. As a reward for defeating the Vampiric Beast, you unlock the Apprentice of Death spell Blood Thief, a lifestealing spell.
Hidden within the Bog is a secret, which contains a new Apprentice of Death spell, Blood Slash. This is a short range powerful lifestealing spell.
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The boss of the Realm of Death and keeper of the Tome of Death, Drasius and his army protect the forest.
Drasius casts powerful Mysticism which inflicts the deadly Venom. In addition, he conjures homing masses of lifestealing energy.
As the fight progresses, Drasius conjures powerful creatures to assist in the battle. In addition, hidden spawners at the edge of the arena begin to amass even more undead creatures to attack the player.
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As a reward from Drasius, you will receive the Tome of Death. This unlocks the next elemental class, the Apprentice of Death. This new Apprentice is skilled in the core aspects of Death Mysticism. It can summon undead creatures, resurrect dead allies, inflict the potent Venom, lifesteal, explode corpses, and more.
In addition to that, two new MultiCast spells are available: Raining Death, which requires an Apprentice of Death and Mysticism to cast, alongside Deadly Embrace, which requires an Apprentice of Death and Air. Lastly, the incredibly powerful Resurrect spell is now technically available, but will require the Apprentice of Life unlocked before it can be acquired.
With all that being said, I hope you look forward to the next major update to the game: the Twisting Forest. My current goal is to release a new major environment update every ~2 months.
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