You can now customize your movement keys using a configuration file added to your save game folder.
- KeyBindings.config contains the 6 input movements with the associated key.
- KeyBindingsReference.config contains the list of compatible key bindings you can use for your movement.
- NOTE: Ensure that you do not share the same keys between movement and other actions (for example, opening the inventory and moving forward).
Dear Adventurers, I am thrilled to announce the upcoming release of Ruzar - The Dark Stones, the sequel to Ruzar - The Life Stone! In this new chapter, you will venture beyond the Mountain of Ruz, exploring new environments and uncovering the secrets of the Dark Stones. With enhanced gameplay features and a brand new narrative, your journey through treacherous dungeons and mysterious landscapes will test your determination and cunning at every turn.
Key Features:
- Advanced Character Customization: Shape your adventurer's destiny with an expanded character creation menu, allowing for richer personalization and strategic development.
- Dynamic Party System: Control up to four characters, switching between them to utilize their unique skills and spells, and adapt your party to the challenges ahead.
- Advanced Binding Stones: Use these mystical stones to quickly travel across the vast interconnected world, ensuring you're always at the heart of the action.
- Underground Network: Access your stored resources through a comprehensive underground network, making it easier to manage your treasures and crafting materials.
- Innovative Crafting System: Interact with crafting stations scattered throughout the world, where you can create items and equipment to aid you in your quest.
- Thrilling Plot: Dive into a brand-new storyline filled with intrigue and danger.
- Revamped Spells and Skills System: Master a new range of spells and skills, each with unique effects and strategies to enhance your gameplay experience.
- Turn left now has a new key binding: the "DEL" key
- Turn right now has a new key binding: the "PG DN" key
Hello, It's been a long time :) and I finally released a new patch to fix some achievements that were not working. Also a few bugs have been fixed on that version. Thanks!
Hello,
A patch that fixes some issues found recently:
- Fixed a problem with the free camera. When the player was falling from a hole and the free cam was used after, the player was teleported to his previous position.
- Blizzard spell had different information between the store and the inventory. It is now fixed.
- Fixed an issue with the loot that you could collect sometimes through the walls.
- Fixed a Culling issue in the Cave lvl 1.
- Fixed an issue in the spell panel for the memorize / remove buttons.
- Now all grates should prevent the player from being able to cast some spells on them.
Hello,
A patch that fixes some issues found recently:
- Fixed a problem with the free camera. When the player was falling from a hole and the free cam was used after, the player was teleported to his previous position.
- Blizzard spell had different information between the store and the inventory. It is now fixed.
- Fixed an issue with the loot that you could collect sometimes through the walls.
- Fixed a Culling issue in the Cave lvl 1.
- Fixed an issue in the spell panel for the memorize / remove buttons.
- Now all grates should prevent the player from being able to cast some spells on them.
Hi everyone, This new patch introduces a new language: Spanish. There are also two fixes for the game.
- There was a bug that was preventing you from saving your game if you used to exit the game while in a challenge (not in the DLC).
- We've never seen that before, but a user was able to report a bug where all the creatures in the level were spawned at an infinite position causing all creatures to spawn outside of the world. We now make sure that if that happens, the creatures are respawned at their default position.
Hi everyone, This new patch introduces a new language: Spanish. There are also two fixes for the game.
- There was a bug that was preventing you from saving your game if you used to exit the game while in a challenge (not in the DLC).
- We've never seen that before, but a user was able to report a bug where all the creatures in the level were spawned at an infinite position causing all creatures to spawn outside of the world. We now make sure that if that happens, the creatures are respawned at their default position.
Hi everyone, This new patch introduces a new language: Spanish. There are also two fixes for the game.
- There was a bug that was preventing you from saving your game if you used to exit the game while in a challenge (not in the DLC).
- We've never seen that before, but a user was able to report a bug where all the creatures in the level were spawned at an infinite position causing all creatures to spawn outside of the world. We now make sure that if that happens, the creatures are respawned at their default position.
Hi Everybody, Just to let you know that we are working on adding a new translation (spanish). It should be available for the next week. Thanks!
Hi Everybody, Just to let you know that we are working on adding a new translation (spanish). It should be available for the next week. Thanks!
Hello, In this new version, a new DLC is available : Challenges! The DLC contains the following:
- 1 New Map
- 9 new challenge arenas (new layouts).
- XP reward for each challenge that is completed.
- A random loot when you complete your challenge.
- Your name in the leaderboard :)
Hello, In this new version, a new DLC is available : Challenges! The DLC contains the following:
- 1 New Map
- 9 new challenge arenas (new layouts).
- XP reward for each challenge that is completed.
- A random loot when you complete your challenge.
- Your name in the leaderboard :)
Hello, Just to inform you that we have been working on our first DLC (almost finished). This DLC will contains 9 new challenge maps with 9 different layouts. Two new achievements will become available for these challenges. We will also introduce the leaderboards for these challenge maps to let you see if you really are the champion of Ruz :) More to come soon!
Hello, Just to inform you that we have been working on our first DLC (almost finished). This DLC will contains 9 new challenge maps with 9 different layouts. Two new achievements will become available for these challenges. We will also introduce the leaderboards for these challenge maps to let you see if you really are the champion of Ruz :) More to come soon!
Hello, A new version has been pushed that fixes some achievements and a rare bug when you reload the game.
- Fixed Achievement for Collector
- Fixed Achievement for Explorer
- Fixed a rare issue when you reload the game and spawn under the floor.
- "Quest Complete" message when you collect items have been fixed. Sometimes you could get the message without collecting all the items.
- Fixed an issue in one secret of the Cave level where you couldn't loot the item.
- At the end of the ranger path you now spawn at the correct location
- The mana staff doesn't continue to regenerate your mana when you switch your staff for another weapon.
Hello, A new version has been pushed that fixes some achievements and a rare bug when you reload the game.
- Fixed Achievement for Collector
- Fixed Achievement for Explorer
- Fixed a rare issue when you reload the game and spawn under the floor.
- "Quest Complete" message when you collect items have been fixed. Sometimes you could get the message without collecting all the items.
- Fixed an issue in one secret of the Cave level where you couldn't loot the item.
- At the end of the ranger path you now spawn at the correct location
- The mana staff doesn't continue to regenerate your mana when you switch your staff for another weapon.
Please note that with the new update, you will need to replace the equipped items on your character(s). With the addition of the new slot for the ranged attack, some items have been moved and you will have to remove and add them back so they work correctly. One user had his difficulty level and binding keys reset. EDIT: We just fix that specific issue. Some user might encounter a reset in the key bindings and the language (if they synced prior to this announcement). We apologize for it. New user won't be affected by the issue. If you encounter any issue regarding the new update, please let us know through email at: support a-t hammerglassstudio dot com with a short explanation of the issue. Thanks and sorry for the issue.
Please note that with the new update, you will need to replace the equipped items on your character(s). With the addition of the new slot for the ranged attack, some items have been moved and you will have to remove and add them back so they work correctly. One user had his difficulty level and binding keys reset. EDIT: We just fix that specific issue. Some user might encounter a reset in the key bindings and the language (if they synced prior to this announcement). We apologize for it. New user won't be affected by the issue. If you encounter any issue regarding the new update, please let us know through email at: support a-t hammerglassstudio dot com with a short explanation of the issue. Thanks and sorry for the issue.
Hello everyone,
Here is a new update:
- We added a new slot for the ranged weapons. Many of you requested the ability to have a way to quickly equip a bow / crossbow during combat. Now you can equip a bow / crossbow and another weapon. You will still need to switch between all three of them (default is "x") in order to select the one you want to use (weapon1, weapon2, magic).
- The creature speed has been increased only in hard and insane difficulty. Some of you thought the game was too easy. So now all creatures in these two modes are faster (insane is a little bit faster than hard).
- Reloading the game upon death doesn't penalize your amount of hp anymore. Now that the game reloads automatically, there is no need to have the malus on your HP.
- You can now double click on the spells to equip / unequip them. No need to click on the memorize / remove button if you don't want to.
Hello everyone,
Here is a new update:
- We added a new slot for the ranged weapons. Many of you requested the ability to have a way to quickly equip a bow / crossbow during combat. Now you can equip a bow / crossbow and another weapon. You will still need to switch between all three of them (default is "x") in order to select the one you want to use (weapon1, weapon2, magic).
- The creature speed has been increased only in hard and insane difficulty. Some of you thought the game was too easy. So now all creatures in these two modes are faster (insane is a little bit faster than hard).
- Reloading the game upon death doesn't penalize your amount of hp anymore. Now that the game reloads automatically, there is no need to have the malus on your HP.
- You can now double click on the spells to equip / unequip them. No need to click on the memorize / remove button if you don't want to.
Hi and Happy New Year :)
Here is a new update with some fixes and changes:
- Skill Precision for the Ranger is now changed. Now the skill reduces the armor of the creature when you use ranged weapons.
- German version is now available. PLEASE, if you see any issue, let us know.
- The Save games from the old versions (EA) are not copied over the new path now. Saved games in the Cloud from EA were causing issue with some EA users.
- Save Games now have the correct spent time value in the save game info.
- Gold loot has been reduced.
- Fixed some minor streaming issues.
- Fixed some glitches in different levels.
- The Quest Complete message is now working if you have items in your storage.
- The Keskan Queen is now fixed. Sometimes the creature was unspawned if you were not looking for her right after talking to the soul.
- Level 45 armors are now counted for the Heavy Armor Kit achievement.
- Sometimes the creature could die twice in a row. This is now fixed.
- Fixed an audio issue with male and female character sound when switching the game from male to female and vice versa.
- One Sanctuary Level 2 trap game play has changed. There was a potential blocker.
- Poison secondary effect is now displayed properly if you have multiple poison effects playing.
- Mana staff now regenerates mana points. Depending of the strength of the staff, the regeneration is faster. The Transfuge spells cost have been increased.
- Fixed an issue with being able to click through the UI when opening the inventory with the character picture.
- Fixed loot behavior when your inventory is almost full.
- Fixed an issue where you couldn't damage a creature on top of a pit in melee.
- Fixed some typos.
- Fixed map and inventory issue when you had the UI opened and loading another level.
- Fixed a movement issue when you were closing the map or the inventory while moving.
- Updated the bestiary for the Roaming Skeletons quest.
Hi and Happy New Year :)
Here is a new update with some fixes and changes:
- Skill Precision for the Ranger is now changed. Now the skill reduces the armor of the creature when you use ranged weapons.
- German version is now available. PLEASE, if you see any issue, let us know.
- The Save games from the old versions (EA) are not copied over the new path now. Saved games in the Cloud from EA were causing issue with some EA users.
- Save Games now have the correct spent time value in the save game info.
- Gold loot has been reduced.
- Fixed some minor streaming issues.
- Fixed some glitches in different levels.
- The Quest Complete message is now working if you have items in your storage.
- The Keskan Queen is now fixed. Sometimes the creature was unspawned if you were not looking for her right after talking to the soul.
- Level 45 armors are now counted for the Heavy Armor Kit achievement.
- Sometimes the creature could die twice in a row. This is now fixed.
- Fixed an audio issue with male and female character sound when switching the game from male to female and vice versa.
- One Sanctuary Level 2 trap game play has changed. There was a potential blocker.
- Poison secondary effect is now displayed properly if you have multiple poison effects playing.
- Mana staff now regenerates mana points. Depending of the strength of the staff, the regeneration is faster. The Transfuge spells cost have been increased.
- Fixed an issue with being able to click through the UI when opening the inventory with the character picture.
- Fixed loot behavior when your inventory is almost full.
- Fixed an issue where you couldn't damage a creature on top of a pit in melee.
- Fixed some typos.
- Fixed map and inventory issue when you had the UI opened and loading another level.
- Fixed a movement issue when you were closing the map or the inventory while moving.
- Updated the bestiary for the Roaming Skeletons quest.
Hi, We wanted to let you know that we won't be available from the 18th of December to the 4th of January. If you have feedback or comments do not hesitate to share them with us on the forum. We won't reply during the vacation, but we will read and answer them as usual when we come back. Enjoy your vacation too :) See you next year!
Here is another small patch that fixes some bugs.
- Fixed French Typo
- Fixed German / Russian Language (language is not available yet, but at least there is no bug of localisation).
- Fixed Multi spells mana points cost.
- Fixed Staff dmg boost with spells (the dmg was increasing all the time)
- Audio Volume in the Option Menu is now saved when you quit.
A new update:
- Scrolls weight have been lowered.
- You can now add 30 notes per level.
- Having the complete Leather Armor Set will unlock the achievement.
- Fixed the note text not displaying the correct information in the Temple Level 3.
- Fixed "experts" and attack rate skills
- Added a letter for the weapons to indicate their category (Dagger, Sword, Hammer, etc.)
- Fixed the inverted Wall in the Temple.
- Fixed Stone behavior. Now if you stand on a grate, the stone won't try to attack you with the spikes but will move toward you.
- Earth spells should behave properly on all grates.
- Fixed typo for Antidote.
Hi, The new version is out, and fixes the map issue. Here are the fixes:
- Maps now follow your save games. You won't lose your map information when you travel in different locations.
- Bonus from items and spells are now correctly updating the items. Bonuses from spells are also in green in the player's inventory to help see the difference.
- Quests now gives the correct reward in NG+
- Added Czech Language
A new Update!
Here is a new version that will help you avoid two blockers (the key - in a rare situation in the Temple lvl 3 and another situation when falling in another section of the Cave Lvl 1) Here is the list of fixes and improvements:
- The quest for the sample is now fixed.
- The Solid key issue has been fixed. If you managed to reach the Temple lvl3 without collecting all loots, you might have two bags in some of the sections. We updated the loot, but if you saved a previous version, then the loot will be duplicated (safer than deleting your game). If you managed to already open the door (to reach the puzzle with the 4 levers), this fix is not for you.
- In the Caves Lvl1, you could be stuck if you fall in the traps in one of the Mage section. This has been fixed (teleport + falling outside of the world).
- Now when you cast the spell Return Home, you can cast other spells when you reload your level (all spells were disabled).
- Now the spell Return Home is available at the level 10.
- The spell Show Secret is now available at the level 15.
- Stone arrow spell cool down has been lowered.
- Changed spell description for the lightning spells.
- Added a duration description for a few spells.
- Now the spells that you can use to buff your equipement have the proper timing (the duration in the spell panel is also correct now).
- The regeneration spells have been tweaked.
- There was an issue with the potions in the inventory (half of the UI was disappearing). This is now fixed.
- We added the poison potions in the store (there was only the healing and the mana potion).
- Fixed the prices for the potions in the merchant store.
- The "+" icon to let you know you have points to spend in your character is now removed when you press "esc" and have no more points to spend.
- Damages are now rounded correctly (no more decimal).
- We added a dark stone in the Cave lvl1. The respawn is fast and you need to destroy the stone if you don't want to see enemies again :)
- Now in NG+, the player receives more XP than before.
- In Insane, the difficulty has been lowered, but the damages done by the creature are still high.
- Some skeletons had a block ability, it has been removed as they don't have shields.
- The floating stones don't block anymore.
- The bestiary requirements to unlock the creatures have been lowered.
Hi, We wanted to let you know that an update will be coming soon to fix some of the issues / feedback we had on the forum. For example, the Sample Quest will be fixed, the potions will have their price adjusted, the antidotes will also be available at the store and other smaller things. There is also an issue that doesn't seem to happen all the time. The map is sometimes cleared and you have to move through the level again to unlock all the tiles. We are looking at this issue. But it is hard to reproduce. If you find a way to reproduce it, please let us know! Thanks in advance.
Quick Update. This version fixes the teleport issues in the Sanctuary Level 3 (if you jump in the holes without closing the traps). This situation could lead to a blocker. Thanks.
Here is a new update with some changes and fixes based on the community feedback.
List of Changes / Bug fixes
- Now the player can move while looking at the map.
- The player can also move while looking at the inventory.
- The map has now thicker and darker borders.
- Keys weight have been lowered.
- Some quests were not visually setup correctly, this is now fixed.
- When you want to add a note, the title has now the auto focus.
- Fixed some typos in French and English
Small Update:
- Now the name and the picture appear correctly when you create a game for the first time
- We couldn't turn using the keypad before, it has been fixed.
- Fixed some typos in French.
A new version has been released.
It fixes some issues:
- If you saved on a floor trap, you respawned below it.
- The roaming skeleton quest spawns all the skeletons now.
- Fixed the cursor when you fall through a trap with your cursor on a lever
- We extended the area in the secret room (where the trap bug was happening) next to the door, so even if the trap is opened you can access the chest.
- The lever in the secret area was not properly updating the trap mechanism (even on reload)
Ruzar - The Life Stone
Hammer Glass Studio
Hammer Glass Studio
2015-12-02
Singleplayer
Game News Posts 33
🎹🖱️Keyboard + Mouse
Mostly Positive
(118 reviews)
http://www.hammerglassstudio.com
https://store.steampowered.com/app/366510 
The Game includes VR Support
Ruzar - The Life Stone Linux [1020.66 M]
Ruzar - The Life Stone - Challenge Maps
Key Features:
- Explore the Mountains of Ruz to discover the Life Stone through the numerous dungeons, hidden secrets and deadly creatures.
- Customize your character with more than 50+ skills and spells.
- Storage Chamber that help store your items
- Binding Stones to help you travel between the different levels
- Fire Camp to help you survive in the dungeons
- Buy, sell your items or grind creatures to find loots.
- Accomplish quests to uncover the mystery of Ruz.
- A nice twist to the classic dungeon crawling game with one single character you can customize and evolve up to the level 50.
- OS: Ubuntu
- Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce GTX 295. AMD Radeon 4850 (512MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1024768.
- Storage: 1 GB available spaceAdditional Notes: The game has been tested on the version 14.04.2 LTS. Please note that resolution higher than 1920 are not supported.
- OS: Ubuntu
- Processor: Quad Core 2.66 Ghz Intel or 3.2 GHz AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 560 or AMD Radeon 6950 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1024768.
- Storage: 1 GB available spaceAdditional Notes: The game has been tested on the version 14.04.2 LTS. Please note that resolution higher than 1920 are not supported.
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