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Yornas Lovense update is out!

Hello! Today Yorna got v1.5 update. Your saves are fully compatible with the new version, so dont worry about that. Lets see whats new, starting with the biggest change! Added full Lovense toy support for all toys. Check out this page for a connection guide or look for a local copy in the games install directory. The connection setup is pretty simple, but dont be shy to contact me if youll get any kind of trouble. If you arent sure what these toys are, feel free to visit Lovense store directly. Theres a special discount event tied to Yornas promotion on Lovense. If you want to try some of those toys out nows the time. Renewed art for a lot of scenes with more colorful and juicy variations. Something like 60% of the scene got this color touch-up. Added keyboard configuration. Now, you can adjust the control scheme to your liking. Theres a WASD present available as an easy preset. Reduced starting bosses difficulty for an easier start. Still, solving puzzles for a better gear should be relevant. Fixed a bug that forced some options to revert back to default if you exited the game. Now, everything should stay as you configure it. Added an additional reward in the oasis zone instead of awarding the lucky coin from two different activities. Fixed a graphical flicker in Octodominatrix scenes during frame swaps. Fixed a visual bug with sound level in the options menu that sometimes got reduced by 5% from the actual volume value. Updated some art for Adas dresses. Dont forget to visit Dianas shop in the first village. She gets regular updates to her inventory as you progress the main quest. Adjusted minotaur group scene frames to preserve the same art style in all Details. Minos tools no longer swap during the act. Fixed a bug with different hair in the minotaur domination scene. Fixed a fade in - fade out during at the start of several domi scenes. Fixed a visual bug with Adas on-map sprite size as she exits Mortimer tower after defeating the boss there. Adjusted the credits section in the sphinxs zone. Fixed Ayanes dialogue sprite during the final boss cutscene.


[ 2024-05-21 20:07:32 CET ] [ Original post ]

Yorna is back!


Hello there! Yorna is back! Hell, it's about time... Steam surprised me by just putting the game back into the store without any warning or preparation stage, so I'm trying to do what I can from my day job. Things can be a little wonky, but I'll finish everything once I'll get back home. What counts is that Yorna is back. There's a pretty big update for download, about 1.4 GB. This will be a one-time thing only. It mainly happened because I had to decrypt the game for Steam's team checking procedure and it won't happen again. If you'll spot anything weird in the game, please send me a message or make a topic in the discussions. I'll check everything out as soon as possible. Thanks to everyone who's been waiting for this!


[ 2022-11-16 11:47:23 CET ] [ Original post ]

Yorna E4 release and full changelog

Yorna E4 (Short for extra pack number 4) is up for download! H content There are two new domination H scenes with Anubis and Chimera. These are on the second (Ikko) island, check out the two last zones, namely the palm forest and Yornas lair. Both new scenes are located towards the end of the H gallery. Dont forget, to get domination H events, you need to defeat enemies with lust magic like Seduce and Lust Bolt only. Any other offensive means will give you a regular victory. All other skills like buffs and heals are fine. Please note, not all enemies have domination scenes you can check this in the gallery. New features and activities Theres one new mini-scene with Ayane and Hanako in the kitsune temple on the second (Ikko) island. I decided to finish the optional events with two big fluffballs :> Small fixes and improvements Fixed a bug with some cutscenes using the gaudy Adas room in the castle even if the upgrade wasnt bought by the player at that time. The rest of the logic stays the same. Thats it for the last planned update! As always, if you dont like something about the game tell me, and if you like Yorna tell your friends ^^


[ 2021-01-15 10:51:47 CET ] [ Original post ]

Yorna E3 release and full changelog

Yorna E3 (Short for extra pack number 3) is up for download! H content There are one new mansion H scene and a new domination option with the akaname in this update. The first one is about some lewd fun with ropes. You can find it in the mansions basement theres a new guard before the room entrance. He will give you all the details. The second new H scene features akaname on the second (Ikko) island, check out the mountain ridge before the desert zone. Both new scenes are located towards the end of the gallery. Dont forget, to get domination H events, you need to defeat enemies with lust magic like Seduce and Lust Bolt only. Any other offensive means will give you a regular victory. All other skills like buffs and heals are fine. Please note, not all enemies have domination scenes you can check this in the gallery. New features and activities As always, I made two new mini-scenes, mainly featuring the smol gang. You can them in the fox temple on the second (Ikko) island. This time both of them are about Momo and her cuteness :>. Both new mini-scenes are available closer to the end of the game, after youll unlock True Yornas lair. Small fixes and improvements Fixed an issue with tap input on Android devices. Tapping some buttons like hide/unhide previously counted as a move command, so Ada tried to follow your tapping. Now, this shouldnt be happening. If you still encounter this issue on version E3 please contact me. I'm working on putting the game back in Steam's store. Currently, I'm waiting for the checks form Valve's team on the new application. The release date will depend on how long these will take. So far, the release window is either the end of December or early January. Thanks for your support!


[ 2020-12-16 11:50:27 CET ] [ Original post ]

Latest news about Yorna

Hello, guys! Its been a while since I posted here. Sorry for the inconvenience! As you may know, there was a DMCA dispute about monster girls art and I wanted to see it through before giving you any concrete info. So, lets see whats going on. We started off by changing the art for Cheshire and Nereid girls. Steam approved the new versions, and I implemented the new art (its already in the game from the E2 version) and marked Yorna as ready for restoration in the store. Steam was silent for 1,5 weeks and then decided not to reactivate the game based on the bee girl. Valve decided she was part of the DMCA dispute despite the claimant not making any comments on her art. Awkward-awkward... So, what does this all give us? Im waiting for formal confirmation from Valve, but to return Yorna to Steam, I will need to make a reboot with the new art and register the new version as a different app. Its hard to say, but I plan to do this before the new year arrives. Still, its a rough estimate since I will need to change the plans with artists quite a bit. And here I was hoping to participate in autumn and winter sales... Oh well... Wait, a different app? Will I have to buy the game again to receive updates? No, of course not. I checked the admin tools for the current version of Yorna and they are active. This could change in the future but as long as I will have the rights, I will keep the current Yorna updated with all the new stuff. One update is planned for the middle of December and the next one will arrive around the middle of January 2021. Both new and the current version will be synced up content-wise and both will receive the new art. So, it wont matter which one will you play in exception for achievements and trading cards. Oh, and in case you wondered what changed in the current E2 version (never got to posting the news due to the dispute, sorry), its 2 new domination H scenes (catman and kejourou) and 2 new mini cutscenes in the kitsune temple on the second island. What if I dont want to wait for the new version to arrive? Where can I get Yorna right now? Theres only one way to get the full version with all released content at the moment - my Patreon. It uses a different distribution model (per month or per update payment, depending on how you want to do it) but comes with bonus stuff like hi-res art. PSD files and the code to unlock the full gallery. Or you can go with a free demo and leave a tip if you'll appreciate Yorna. Sorry for the inconvenience (I know some dont like Patreon), but its the only option for now. That's about it. I know it can be frustrating but I did my best to settle this matter as fast as possible - it didn't work out so I will have to take the longer route to return Yorna back to Steam. You can subscribe to the current community hub since I'll make an info post once the new version arrives. Thanks for your support!


[ 2020-11-28 09:18:17 CET ] [ Original post ]

Yorna E1 release and full changelog

Yorna E1 (Short for extra pack number 1) is up for download! H content This time players will be able to get 2 new domination H events. The first scene features pandarians from the first island, while the second one focuses on werewolf girls on Ikko island. Both new scenes are located towards the end of the gallery. To get domination H events, you need to defeat enemies with lust magic like Seduce and Lust Bolt only. Any other offensive means will give you a regular victory. Please note, not all enemies have domination scenes you can check this in the gallery. New features and activities Players can get a new mini-cutscene after visiting the mountain region on the second island. Visit your castle and uncover strange news Mio has a fan club! Im pretty sure Ayane wont miss her chance to play another trick on them. Small fixes and improvements Added missing chest (the green one) with a treasure map in the Far Oasis zone, namely the cave with pipes. Now you can properly dig up all the treasure in the game. Fixed an issue with domination H scenes. The ambient sound now properly stops before the H event and resumes after it. Decreased the delay before the enemy vanishes from the active map after you beat them with a domi scene. Adjusted some map geometry for better navigation. As always, if you dont like something about the game tell me, and if you like Yorna tell your friends ^^


[ 2020-10-15 12:39:49 CET ] [ Original post ]

Developer's plans for extra content after the main release

Hello! Yornas main story has ended in v1.3.5 so you call it the end of the game. Still, I plan several updates to add more content to it before switching to the next game. So, here's a quick summary. What content will I add to Yorna in the near future? First of all, I will make domination scenes for normal enemies. Since players voted for this feature in the poll, I will stick to this decision. Aside from this, I plan to make at least 1 more M x F scene to uphold the yuri/straight balance. Plus, some small things like mini-scenes with monster girls and fixes. The next update should arrive around the usual middle of the month. You can expect 3-4 months of updates before the complete switchover to the new game.


[ 2020-09-21 14:40:17 CET ] [ Original post ]

Yorna v1.3.5 release and full changelog

Yorna v1.3.5 is up for download! Aside from the new story content and a new trap track, youll find 1 new monster girl and a special H scene with Sarana. Its time to finish Yorna once and for all! Will Ada be able to stop her before its too late? Its up to you! H content Aside from the usual 2 new H events with 2 options each, v1.3.5 brings a special one. Its a revenge H scene with Sarana. You can get it after watching the mini-cutscene where she steals a certain something from the camp. Then visit the mansion. Its a one-shot scene, so if you want to see it again, use the gallery. As for the usual H events, you can get the first pair from new common enemies Chimeras in Yornas lair on Ikko island. The second pair of scenes comes from the big butterfly herself. Shes in the same zone. Also, Anubiss scene from the previous release got a touch-up art-wise. New features and activities Ambiance sound control is ready. It took me some time to run all the tests, yet it was worth the effort some potential bugs were fixed as the result. Now, you can adjust the ambiance volume level via the usual options menu. Also, I added ambiance tracks to all zones except safe indoor maps. Now, there are 6 new tracks in the mix. Feel free to share your thoughts on this do you like the new addition? Theres a new trap tack too. It is similar to the one you can already see in the castles ruins, but I added more spice to the action by using both dimensions to roll the boulders. If you liked the previous track, this one will be your cup of tea. Of course, these traps maps are optional and wont affect the main plot. Completed the dress collection in the gallery. There you can see all the dresses in the game and perhaps spot several that you missed in your playthrough. Yorna received a new promo teaser and full trading card support. Check it out if you are a fan of these. There are interesting smiles and collectible cards with your favorite monster girls. Please note, since the cards are visible to everyone on Steam, Valve filtered out even semi-lewd options. Small fixes and improvements Fixed an issue that prevented old saves files from activating some of the ending cutscenes. Players dont need to do anything. The change is purely internal. Increased heart icons in trap track zones so players could clearly see how many tries they can do even with lower resolution displays. All healing points where Ada can meditate in trap track zones are now renewable. You can use them only one time during the run but if you leave the zone and get back, they will be available again. This also affects the previous castle ruins trap zone. Fixed a grammar error in the description of Vigil Aeterna skill. No changes in logic and stats. Increased maps length in Ice Peaks East zone since some players had trouble finding the Eastern exit. Rearranged the castle's travel menu options. More visited places like Ada's room and the courtyard are now closer to the top of the list. Fixed a rare case of bug in Grey castles kitchen where ambiance sounds would stop playing even if the player canceled the exit sequence. Adjusted all ambiance tracks by trimming the loop transaction moments. Fixed the mansion ambiance bug. Now it properly plays back along with background music after H scenes. Adjusted geometry in several zones. Added an option to talk with Ayane on the upper tile of her table sprite since some players considered it to be a bug. Stay tuned for news! As always, if you dont like something about the game tell me, and if you like Yorna tell your friends ^^


[ 2020-09-18 09:22:20 CET ] [ Original post ]

Weekly report

Looks like this release is the hardest one from the art point of view. Saranas and Yornas H scenes are here just as I predicted earlier. Yet the Chimera takes longer than expected to arrive. The artist had some real-life problems and currently working on these full-time. Most likely this will cause a delay, but currently, I cant provide any dates. The dress is on the safer side and should arrive this week. 2 out of 3 H scenes are ready for shipment and Im currently waiting for Chimera, both character art and H event art. Though its ready narrative-wise, so it will be pretty easy to launch after Ill get it. All maps are done and Im focusing on the cutscenes and other endgame stuff like adding extras to the endings. Ill try to cover all of them, yet theres a chance some will be revisited in the EX version akin to the previous finale. Yorna received confirmation to use community items like trading cards and badges. Ill try to prepare these before the release, since most likely the rollout will be later than usual due to art problems. If all goes well, v1.3.5 will bring out the full set of trading cards, emoticons, backgrounds and badges. Though theres no guarantee Valve needs to check all materials before enabling them, and I dont have a clue how long such a check will be. Also, I plan to make a new, more dynamic teaser for Yorna. Fixed an issue that prevented old saves files from activating some of ending cutscenes. Players dont need to do anything. The change is purely internal. New monster girls 0 / 1 New H scenes 3 / 5 New puzzles & trap tracks 1 / 1 New dresses 0 / 1


[ 2020-09-08 16:38:12 CET ] [ Original post ]

Weekly report

Sadly, all the art is still in production due to various minor hiccups and artists problems in real life. Its a bit of an uncomfortable shift, but I dont think this will affect the release date. The new dress, Saranas mansion and Yornas H scenes should arrive during this week. I hope the new monster girl will join the fun too but its kinda iffy. 2 out of 3 H scenes are ready narrative-wise. Saranas and Yornas to be exact. So, Im waiting for the art to arrive and code them into the game. After this, Ill mark both of them as ready. Im done with the story maps tileset-wise and focus on adding the logic events and triggers. Despite this, Im thinking about adding some extras for the endings cutscenes. Well see how this will play out. Ambiance sound control is ready logic-wise. It took me some time to run all the tests, yet it was worth the effort some potential bugs were fixed as the result. Now, I just need to adjust the options menu with a fitting background. The new trap tack is ready too. It is similar to the one you can already see in the castles, but I added more spice to the action by using both dimensions to roll the boulders. If you liked the previous track, this one will be your cup of tea. Of course, these traps are optional and wont affect the main plot. Increased heart icons in trap track zones so players could clearly see how many tries they can do even with lower resolution displays. All healing points where Ada can meditate in trap track zones are now renewable. You can use them only one time during the run but if you leave the zone and get back, they will be available again. This also affects the previous castle ruin trap zone. New monster girls 0 / 1 New H scenes 0 / 5 New puzzles & trap tracks 1 / 1 New dresses 0 / 1


[ 2020-08-31 16:40:43 CET ] [ Original post ]

Weekly report

The artists are hard at work and I expect some art to pop up during the week. Namely, Saranas H scene and the last addition to Adas already impressive wardrobe. It will be a lewd dress from one of the Octa enclaves. 3 H scenes are planned for v1.3.5 (not counting the variations), so stay tuned for updates. Anubis scene from the previous update will get a small touch-up since the artist didnt have time to do this before the release. Ill add the art both to the game and the art packs for tier rewards. Speaking about H scenes, Im polishing new Saranas event. You can get it in the barons mansion after watching the cutscene about Jinko. This H scene will feature group action with some male clients. BECAUSE NOONE CAN STEAL MY TIGER GIRL! *slams a fist into the table* The narrative part is already done and Im waiting for the art. As planned, Im working on getting the ambiance sound control for the options. Its almost done but requires some testing since the new way of playing ambiance is not compatible with the previous one. So, double-checking is in order to avoid some nasty bugs. v1.3.5 will bring another trap tack with rolling boulders and spikes. Yeah, similar to the one you can already see in the castles ruins on Ikko island. Looks like players liked this type of reflex-based activity the most. Also, I plan to gather feedback on the quick time event from the previous update. Though a bit later, then more players could try it out. Fixed a grammar error in the description of Vigil Aeterna skill. No changes in logic and stats. New monster girls 0 / 1 New H scenes 0 / 5 New puzzles & trap tracks 0 / 1 New dresses 0 / 1


[ 2020-08-24 16:21:51 CET ] [ Original post ]

Yorna v1.3 release and full changelog

Yorna v1.3 is up for download! Aside from the new story content and usual puzzle & treasure hunting, youll find 2 new monster girls. With kitsunes support, Ada is finally able to sneak into the forest surrounding the cultists camp. Will she be able to face Yorna to end the story? See it yourselves! H content The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss Pharaoh Ife with a bit of maniacal lewd ideas. Shes in the same zone. New features and activities The kitsune quests ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes. The first puzzle is ready is based on the pipe-turning, where youll need to connect two exit points with different kinds of pieces. The second puzzle features a QTE minigame. Its not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round. I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5. Small fixes and improvements Fixed a desync between Adas emotion and dress layers after the miniscene in the kitsune temple. Added the second part of reactions to Ada being naked. Its mainly focused on the castle grounds. Fixed music not playing after loading a saved game in the new mountain zone. Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats. Fixed the healing statues. Some of them werent blinking with the orb, and players didnt think they could activate them. Now all healing shrines should have their animations on at all times. As always, if you dont like something about the game tell me, and if you like Yorna tell your friends ^^


[ 2020-08-15 14:14:55 CET ] [ Original post ]

Weekly report

Anubis sprite is ready and Im currently polishing narrative part for both monster girls scenes. Pharaohs H scene is already here, it just needs a few tweaks here and there. Anubis fun pics will arrive right before the release. Speaking of the release, you can expect the new version to arrive at the usual time the middle of the month. If something goes wrong, I will make a separate info post about the reasons and the new date. Though, at the moment, nothing suggests the delay. Tech-wise, the release is ready and Im simply polishing and playtesting the new content. The game will be ready to roll out once the last bits of art arrives. I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option. Most of the players want to see it, and I will implement this feature in v.1.3.5. Doing it in the upcoming release is rather risky since modding this will touch the base RPG Maker functions and I will need some time to properly test it afterward. Fixed a desync between Adas emotion and dress layers after the miniscene in the kitsune temple. New monster girls 2 / 2 New H scenes 2 / 4 New puzzles & trap tracks 2 / 2 New dresses 1 / 1


[ 2020-08-10 17:05:09 CET ] [ Original post ]

Weekly report

Anubis sprite will arrive shortly during this week and the artist will focus on a scene for her right after the combat sprite. And the second scene for the lord of the desert is already in works. The new dress should be finished before Wednesday. Im done with the maps and tilesets, currently focusing on applying the logic. There are several updates on this front: The second puzzle is ready and this time I want to see how players will react to QTE minigame. Its not hard to complete and will serve as a feedback test. The kitsune quests ending is ready. Ada will get her alter kitsune dress (with a surprise) and see how the whole mini-story will end. As always, expect a bit of weirdness mixed with cuteness the usual kitsune stuff. Also, Im thinking about adding another soundbar in the options menu. It will regulate new ambiance sounds you can hear in some zones. Since Im planning to add more of these tracks, a way to mute or make them louder can be handy for players. New monster girls 1 / 2 New H scenes 0 / 4 New puzzles & trap tracks 2 / 2 New dresses 0 / 1


[ 2020-08-03 16:35:05 CET ] [ Original post ]

Weekly report

The art will be arriving shortly. Pharaoh sprite is almost done, and youll see her in a preview soon. The new dress is not that far from completion too, and it should be finished before the next week. Anubis will arrive a bit later, while the first scene should be ready during the next week. Tech-wise, the main maps are about 60% done. Im focusing on finishing the zones and updating the tilesets with new elements before applying the main bulk of logic. One of the puzzles is ready. This time its one of the pipe-turning minigames where players need to connect two points with different kinds of pipes. The second one is still in production and it will feature the new QTE module so I could get the feedback from you, the players. The kitsune optional quest will reach the final step in v1.3. Ada will get the last bit of the rewards, including an alter version of traditional kitsune dress, and see what will happen to a certain mischievous furball. At the moment, its about 50% done. Added the second part of reactions to Ada being naked. Its mainly focused on the castle grounds. Fixed music not playing after loading a saved game in the new mountain zone. Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats. New monster girls 0 / 2 New H scenes 0 / 4 New puzzles & trap tracks 1 / 2 New dresses 0 / 1


[ 2020-07-27 16:42:14 CET ] [ Original post ]

Yorna v1.2.5 release and full changelog

Yorna v1.2.5 is up for download! Aside from the new story content and usual puzzle & treasure hunting, youll find 2 new monster girls. After completing the Sealing ritual, kitsune start the hunt for lust cultists. Of course, Ada will participate too. Its time to find their den and plan the assault! H content The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies akaname girl with pretty long tongues. You can find them inside the Eastern mountain pass on Ikko island. The second pair of scenes feature the new boss genie on a vacation. Shes in the same zone. New features and activities The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future. I plan to finish the furball story in v1.3. Dont worry, Ayane isnt going anywhere but gets a bit of punishment from her sis :P Both puzzles are ready. One of them is based on rolling stones with a bit of a twist, and the second one is the simple memorization sequence. After getting all the feedback, Ill think about adding more action minigames to the mix. The usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies. As always, I added new monster girl interactions check out the kitsune temple on Ikko island to see them. Small fixes and improvements Added secondary background tracks (like the birds in the forests from v1.2) to most of the zones that should have them. Some are more problematic, like lava caves Ill think about these in the upcoming update. Decreased Titanias lewd damage resistance so players could get the domination scene easier. Added some NPC reactions to naked Ada. Its pretty strange that they dont react at all. I will polish and add more in v1.3. Changed icons for some items and status effects for more descriptive ones. Ayane now properly takes seal parts from Ada in the library. This change doesnt affect the logic, just clears up the inventory after the item loses its meaning. As always, if you dont like something about the game tell me and if you like Yorna tell your friends ^^


[ 2020-07-17 09:45:42 CET ] [ Original post ]

Weekly report

Akanames H scene art is ready so I finally can assemble the whole event and playtest it. Dark Elegance dress is already in the build. Genie takes longer to arrive than expected. The combat sprite should be ready during the next week along with the H scene Ill make a separate info post if the usual release date changes. Tech-wise, all maps are ready and Im polishing the last bits of logic to test them all out and add counters + hints for all steps. The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future. And the usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies. New monster girls 1 / 2 New H scenes 2 / 4 New puzzles & trap tracks 2 / 2 New dresses 1 / 1


[ 2020-07-06 16:54:09 CET ] [ Original post ]

Weekly report

Akanames art has already arrived and together with the artist we are working on the H scene for her. The new dress will arrive during this week. Youll find it in the puzzle rewards in the next release. Genie may arrive a bit later the artist is moving into the new flat at the moment. Both puzzles are ready. One of them will be rolling stones with a bit of a twist and the second one is the simple memorization sequence. Since Im still waiting for the public polls (scheduled for the public release date) about trap tracks, v1.2.5 wont have one. After getting all the feedback, Ill think about adding more. Tech-wise Im working on the maps (about 70% done at the moment), QTE module for the future use and kitsunes optional questline. Their quest will receive another step in v1.2.5 and I plan to finish the furball story in v1.3. Dont worry, Ayane isnt going anywhere but gets a bit of punishment from her sis :P Decreased Titanias lewd damage resistance so players could get the domination scene easier. Also, Im working on adding some NPC reactions to naked Ada. No scenes though, but its pretty strange that they dont react at all. New monster girls 1 / 2 New H scenes 0 / 4 New puzzles & trap tracks 2 / 2 New dresses 0 / 1


[ 2020-06-29 16:57:22 CET ] [ Original post ]

Yorna v1.2 release and full changelog

Yorna v1.2 is up for download! Aside from the new story content and usual puzzle & treasure hunting, youll find 2 new monster girls and 2 H scenes with them. Hanako wants to stage a diversion so kitsune could finish the Sealing ritual while Ayane and Ada will serve as bait. Isnt it a bit risky? H content The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies possessed girls with cursed swords. You can find them in the castle on Ikko island. The second pair of scenes features a new boss the mind-bending dominatrix. Shes in the same region. New features and activities Kitsunes optional questline received the next step get inside the great furball library and see if you can get valuable knowledge from it with Ayane. This includes a labyrinth zone and a small puzzle. The new puzzle is fairly simple and uses sudoku logic with a clear hint in the puzzle zone. Since the last one was pretty ambiguous, lets take a break :) v1.2 will also bring a new type of activities trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps. It uses new logic, never implemented in Yorna before. After entering the trap track map, youll notice a new GUI element a health bar. If Ada gets caught in the trap, shell use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea should I do more of there or it doesnt fit in Yorna? Another puzzle awaits in the kitsune library. Its a rather simple push puzzle where you need to clear a path to the prizes by pushed obstacles away and not blocking the path in the meantime. This update introduces 2 new mini scenes with monster girls, both located in Adas camp on Ikko island. The first one features Sarana and her sweet revenge on you. The second one is focused on Idris (Raiju) and her lewd reputation. Small fixes and improvements Several zones received additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players feedback, Ill either delete these or add them to all other zones. Such tracks use BGMs volume level. The full list includes pier maps on both islands, pine forests on Ikko island + the main one and both gardens in kitsune temples. Added a new item called Recall scroll. After using it, you will be able to pick one of the safe zones like Grey castle or Hanakos temple and Ada will teleport there. Full list of safe zones: Grey castle, Sand Town, Ayanes shrine, Coast camp on Ikko island and Hanakos temple. Some locations will be available after advancing the plot far enough. Alchemists and magic vendors sell these scrolls. Fixed pathfinding logic in Deep Mines entrance zone. Now Ada wont jump over a ledge on the stairs. Added new Cleanse potions named Gaias Tear. Similar to the Cleanse skill, they will remove most of the debuffs after drinking and you can do so even under Silence effect. Added shimmering effect to the teleport sphere in Adas room. Some players had problems finding it I hope this will help. Fixed Chilly Ridge zone. Now, it correctly plays background music if players load up a save there. Improved Jinkos box sprite by adding details to her walking animation. Shes no longer sliding in her stealth suit. Mrawr! Adjusted Lizzys sprite in the castles garden. Shes properly looking at the blooming bush now. Players cant sell the shovel anymore since some did so before trying to dig up something. In case you already did this you can get another one on Sand Towns bazaar. Fixed mansions basement. Now the scenes there wont reset after drinking herbal tea or lust drafts. This way, players can obtain both normal and lewd variations for H scenes in this zone. Rebalanced Fire Enchantment skill. It no longer gets bonus damage from the magic attack stat but received extra physical damage scaling as compensation. Its more or less on par with Force Wave from mages. Overpower is the top damage option yet at a higher mana cost. Fixed domination and But Why? achievements for Steam. Now you can properly get them. Forced Leary to stand still in the garden so she couldnt appear twice at Titanias cutscene. Coast camps teleporter no longer requires action button to activate. Touching it is enough to trigger the teleportation back to the castle. Also, fixed the orb in Adas room (both versions). It no longer changes into a tube. Fixed older cutscenes in Adas room (both versions). After adding a new way to get into the room (teleporter from the Ikko island) I didnt think about the old cutscenes that required strict player positioning. Now, you can watch all of them without getting stuck. As always, if you dont like something about the game tell me and if you like Yorna tell your friends ^^


[ 2020-06-18 15:40:10 CET ] [ Original post ]

Weekly report

The art for the new dress (Valkyries) has arrived and it will be available in Dianas dress shop together with Desire. Both new clothes are craftable so make sure you have enough materials. Mindflayers H scene art is almost ready we are fixing problems with the artist. Im working on the narrative part for the second H scene with Cursed Sword while waiting for the art to arrive and gluing up together all the parts of the new update. The release is scheduled in the usual middle of the month and if something will change, Ill make a separate info post. Troubleshooting the trap track took a ton of time. The most infuriating one received a rather hilarious solution. So, all rolling boulders, mine fall into a hole at the end of their route. Problem is, sometimes the player can try interacting with them right at the moment where collision and damage logic shuts down and falling down animation played out. The poor boulder gets confused about what to do in this in-between situation and becomes stuck. Since such interaction wasnt intended, the default logic says dont do anything. The solution to this issue was setting a state to explicitly tell the event to do nothing. Then, the happy boulder completes the do nothing instruction and goes on with the falling down animation. *Brainfart sound* If you are confused why you are reading this in the weekly report it took me 3 evenings to nail this bugger down Kitsunes optional questline received the next step get inside the great furball library and see if you can get valuable knowledge from it with Ayane. Several zones will receive additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players feedback, Ill either delete these or add them to all other zones. Such tracks use BGMs volume level. New monster girls 2 / 2 New H scenes 0 / 4 New puzzles & trap tracks 2 / 2 New dresses 2 / 2


[ 2020-06-08 16:50:26 CET ] [ Original post ]

Weekly report

The artists are hard at work and Im done with new maps aside from the specials and kitsunes optional zones. This leaves me plenty of time to prepare monster girl interactions and think about what I want to add from my old memos. Well, lets see what happened during this week and what should you expect during this one. Im done with the narrative part for the first H scene and simply waiting for the art to arrive so I can glue it all up together. ETA this week. The second H scene is on the drafting level both for the artists and narrative parts. Valkyries dress should also arrive during this week along with the second monster girl (Cursed Sword). The new puzzle is ready. Its fairly simple and uses sudoku logic with a clear hint to this in the puzzle zone. Since the last one was pretty ambiguous, lets take a break :) v1.2 will also bring a new type of activities trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps. It uses new logic, never implemented in Yorna before. After entering the trap track map, youll notice a new GUI element a health bar. If Ada gets caught in the trap, shell use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea should I do more of there or it doesnt fit in Yorna? The usual bit of treasure hunting is ready too. Prepare to find a new map and dig up that booty in the new castle zone. As a bit of extra thought for the day. In order to make the game more diverse, Im tinkering with a QTE module for Yorna (or perhaps the next project?) After testing out the trap tracks, I want to try it out if all goes well and Ill have enough time to properly test it. New monster girls 1 / 2 New H scenes 0 / 4 New puzzles & trap tracks 2 / 2 New dresses 1 / 2


[ 2020-06-01 15:48:54 CET ] [ Original post ]

Weekly report

Hello! Ill be making such news posts weekly so players could see what Im working on and what to expect in the next content update. Usually, a full content pack takes a month to prepare and playtest but Steam allows me to make a small update to address small bugs immediately. Some of the listed changes will arrive with the main content pack while others will be already active at the time Im posting the news. The artists received their tasks for the month and the dress may arrive at the current week if all will go smoothly. The next update will feature 2 new monster girls with unique H scenes, 2 variations each, so 4 in total. You can see monster girl types here and here. Please note, this is not the final image, just reference material to show you their types. I was busy with polishing and tweaking the existing content along with some quality of life changes. The next week will be dedicated to the new puzzle and new explorable zone that will be the main focus in v1.2. Added a new item called Recall scroll. After using it, you will be able to pick one of the safe zones like Grey castle or Hanakos temple and Ada will teleport there. Full list of safe zones: Grey castle, Sand Town, Ayanes shrine, Coast camp on Ikko island and Hanakos temple. Some locations will be available after advancing the plot far enough. Alchemists and magic vendors sell these scrolls. Fixed pathfinding logic in Deep Mines entrance zone. Now Ada wont jump over a ledge on the stairs. Added new Cleanse potions named Gaias Tear. Similar to the Cleanse skill, they will remove most of the debuffs after drinking and you can do so even under Silence effect. Added shimmering effect to the teleport sphere in Adas room. Some players had problems finding it I hope this will help. Fixed Chilly Ridge zone. Now, it correctly plays background music if players load up a save there. Adjusted Lizzys sprite in the castles garden. Shes properly looking at the blooming bush now. Players cant sell the shovel anymore since some did so before trying to dig up something. In case you already did this you can get another one on Sand Towns bazaar. Fixed mansions basement. Now the scenes there wont reset after drinking herbal tea or lust drafts. This way, players can obtain both normal and lewd variations for H scenes in this zone. Rebalanced Fire Enchantment skill. It no longer gets bonus damage from the magic attack stat but received extra physical damage scaling as compensation. Its more or less on par with Force Wave from mages. Overpower is the top damage option yet at a higher mana cost. Fixed domination and But Why? achievements for Steam. Now you can properly get them all. Made Leary stand still in the garden so she couldnt appear twice at Titanias cutscene. Coast camps teleporter no longer requires action button to activate. Touching it is enough to trigger the teleportation back to the castle. New monster girls 0 / 2 New H scenes 0 / 4 New puzzles 0 / 1 New dresses 0 / 1


[ 2020-05-25 14:52:11 CET ] [ Original post ]

Developer's plans for May -> June period

This is the first post for Steam but I was doing these from day 1 so players would know about what to expect in the next content pack. Of course, this draft may change a bit but it's still a decent preview for the main points. The conflict on Ikko island is shifting toward the active phase. Together with Ayane, Ada will be tasked with distracting lust cultists with a fake ritual. Regardless of the outcome, time with this furball is never dull. Of course, the new update will bring a new zone to explore, two monster girls, a puzzle, new items for purchase and treasure hunting. Ive found a new artist for Yorna and he will be active in the next dev month. Well start with a test run and see how it will go. If everything will be fine, June -> July period will have 3 H scenes instead of the usual 2. Optional kitsune questline will receive another update and bring new story steps and a new cutscene along with the usual monster girl interaction. Since new locations on Ikko island end up with dead-end boss zones, Im thinking about adding teleportation consumables to speed up players navigation. These will also give you an opportunity to instantly get back to the main settlement on both islands. Also, vendors will receive a potion to clear negative effects from Ada this will help with countering the Silence effect for mages. Also, some players had trouble locating the teleportation orb to get back to Ikko island so I will think of a way to make it more noticeable. Perhaps a simple shimmering effect will do. Stay tuned for upcoming updates and news! If you dont like something share it with me so I could potentially fix the issue. If you love Yorna share it with your friends!


[ 2020-05-18 13:28:28 CET ] [ Original post ]

Yorna: Monster Girl's Secret
Yeehaw Games Developer
Yeehaw Games Publisher
2020-09-18 Release
FREE
Game News Posts: 23
🎹🖱️Keyboard + Mouse
Positive (27 reviews)
Public Linux Depots:
  • Yorna: Monster Girl's Secret Linux [1.61 G]
A young mage from a noble family arrives at a distant castle to find it ruined and her sister missing. Will she able to recover lost monster girls and restore peace with their power? What price will she have to pay?

Ada, the female protagonist, is a prodigal mage with the ability to use monster girls' power as her own. Combine them to create your own playstyle from a powerful battle-mage to a delicate temptress. Will you overcome your enemies through force or make them into your toys? It's up to you!



Features

82 hentai scenes in the gallery with over 1400 CG frames with 1280x720 resolution.

25 monster girls from a fluffy kitsune to a delicate fairy for you to meet and have fun with! A fair warning - their idea of "fun" may or may not be equal with yours ;)

19 dresses, each one with unique visual art (which is visible on the heroine) and skills to build your own fighting style.

3 endings based on your choices during the journey along with mini-events from optional plotlines.

More than 140 game zones to explore.



Controls and special functions

Yorna is optimized for and fully supports keyboard and mouse input. Depending on the configuration, XInput game controller or similar emulators can be used without any guarantee of success.

Some special controls may be accessible only with keyboard input. You can see the full list of special controls in the Controls pdf file or inside the game itself.



Adult content disclaimer

This game has adult materials and just to be sure - all characters involved in any sexual act in Yorna: Monster Girl’s Secret are over 18 years old.

MINIMAL SETUP
  • OS: Ubuntu 14.04 or Steam OS 2.0 (64 bit)
  • Processor: Intel Core 2 Duo U7600Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 1024x768 or better video resolution
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 or Steam OS 2.0 (64 bit)
  • Processor: Intel Pentium 4 2.0 GHz or fasterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 1280x720 or better video resolution
  • Storage: 3 GB available space
GAMEBILLET

[ 6108 ]

16.59$ (17%)
20.74$ (17%)
24.87$ (17%)
16.99$ (15%)
4.44$ (11%)
8.39$ (16%)
17.79$ (11%)
16.97$ (15%)
39.95$ (20%)
16.97$ (15%)
15.95$ (16%)
50.39$ (16%)
29.69$ (1%)
3.29$ (18%)
4.21$ (16%)
12.74$ (15%)
12.59$ (16%)
4.44$ (78%)
16.59$ (17%)
8.89$ (11%)
4.44$ (11%)
15.87$ (21%)
26.69$ (11%)
12.59$ (16%)
33.19$ (17%)
4.44$ (11%)
11.04$ (15%)
21.24$ (15%)
26.09$ (13%)
16.97$ (15%)
GAMERSGATE

[ 1170 ]

9.99$ (50%)
5.31$ (79%)
3.4$ (83%)
5.95$ (83%)
3.45$ (77%)
11.69$ (10%)
1.7$ (91%)
3.4$ (83%)
1.28$ (87%)
2.55$ (83%)
1.7$ (91%)
11.89$ (30%)
11.99$ (40%)
5.09$ (49%)
0.85$ (91%)
0.9$ (92%)
2.55$ (79%)
0.43$ (91%)
9.09$ (35%)
14.62$ (41%)
1.45$ (79%)
2.25$ (89%)
6.99$ (30%)
4.97$ (62%)
0.45$ (85%)
2.55$ (79%)
0.51$ (83%)
1.7$ (57%)
3.4$ (83%)
0.68$ (83%)

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