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Metric Racer is taking part again this year in the Indie Racers Festival that is running Sept 1st to 4th! Hope on over to the Indie Racers Discord to check out all the games and streams!
Theres some big additions this year with Metric being available on a new platform on itch.io! To coincide with the new platform launch, weve migrated the custom tracks from Steamworks to a cross platform backend which allows everyone to share their tracks using which ever platform theyd like!
Version 0.9.2 of Metric Racer is out now with an overhauled cross platform track sharing backend!
This weekend, Aug 26th-29th, the Indie Racers Festival is in full swing! Try out different fast paced indie games and check out some of the recent changes in Metric Racer!
Metric Racer is in the Steam Racing Fest and with it I'm releasing version 0.9.1! New Region, Big Visual Improvements and the first of many brand New Tracks!
To celebrate the first anniversary release of Metric Racer into Early Access, were closing the chapter on version 0.8 and releasing version 0.9.0! So what is new, and what is there to look forward to!
This year has been big for Metric Racer! There's been a number of improvements in the experimental stream with improved editor gizmos, improved visuals and new track items in the Sandbox! These improvements were so good that I decided to throw them into the main stream as the last update of 2021! In the mean time, I'm working away at getting Networked Multiplayer working, so stay tuned for more about that! Thanks again for playing and providing feedback for Metric! It means the world to me! Happy Holidays and a have a very Happy New Year!
Version 0.8.5 is out now with a new Game Mode, a new Region, a new Platform and more!
Metric Racer has been out for a number of months now and has been getting great feedback on where and how it can improve. The game is developed by a single person in their spare time and so feedback on both design and quality is hugely appreciated in making this game as fun as possible. There are a number of updates planned for the upcoming months and so I wanted to share what that roadmap looks like.
With Multiplayer and Mod Support on the way, Tournaments and Achievements just around the corner and new updates coming in the experiemental stream, now is the perfect time to pick up Metric Racer and challenege the best in the system! https://store.steampowered.com/app/938200/Metric_Racer/
This patch comes with a number of updates and bug fixes for the Track Editor: Context menu added. You can access this through LCtrl + Right Mouse Click Added Box Select to Track Editor. L Ctrl + Left Click and drag to select entities in bulk. Added Track Node refresh button. This will re-connect any disconnected track nodes from editing. Fixes a bug where old physics meshes could be duplicated when track nodes are modified, causing racers to randomly fly off. Fixes null error when some nodes are deleted.
This patch has a number of bug fixes and stability improvements for the Track Editor
Join the developer of Metric Racer during the Track Editor Jam! Hang out on Discord, join a Stream or Stream your self Showing what you can make and give your feedback that can be brought back into the game for the track editor!
This patch fixes a handful of issues:
Keeping with the 4-6 week release cadence, Version 0.8.4 is out now with some pretty large changes to some noticable and not so noticable parts of the game. The bulk of changes and work is mostly under the hood to help support future updates, but there are still a number of visual and performance improvements along with a number of bug fixes.
Version 0.8.3 is out now with Improved Visuals, 50% Faster Loading Times, and a number of Editor & Gameplay tweaks!
As many of you have already noticed, Metric Racer is out now for Linux! Metric was even picked up by Gaming On Linux with a nice article written about it! Check it out over here!
It has been tested on Ubuntu 18.04, 20.04, Arch and Fedora. The only prerequisite currently is that you have mono installed. There's a how to pinned post in the Discussions as well, so if you run into any issues leave a comment there or head over to Discord!
If there's other platforms you want to see Metric on as well, Let me know and I will see what I can do! The main focus is to tune the gameplay, graphics and performance for the time being, but I do also want to get it out to as many people as possible through as many platforms as possible eventually!
Version 0.8.2 is out now! Global Leaderboards, Nightly Builds and a number of bug fixes have gone into this one!
Version 0.8.1 is out now! With it comes a series of updates, changes and bug fixes!
Metric Racer is Out Now in Early Access! Version 0.8.0 brings along new tracks, a new game mode as well as a number of improvements and fixes from the Alpha!
Version 0.7.5 has been released which adds a number of requested changes and bug fixes.
I"m going to be trying out some new updates form Community feedback such as widening of the tracks and better Sandbox workflow.
Come join us for an impromptu dev/play session of Metric Racer. We're going to be experimenting with Track scaling and building some levels.
We have a new Site for Metric Racer! Check it out here!
https://metricracer.com/
As always as well, if you want to stay in touch join us on Discord and over on Twitter!
Check out the first Live Stream of Metric Racer! We're going to be streaming across the Game Festival t showcase racing through future cities and across the surface of alien planets to out run, out maneuver and out pace your competition! Until then you can check out our new trailer below: [previewyoutube=xXxGYmjDviM;full][/previewyoutube]
Version 0.7.4is out in the wild now! With it comes Splitscreen Multiplayer letting you challenge up to 4 of your quarantine-crewmates to race together!
We've also smoothed out some of the ship banking and added a number of bug fixes too!
We're running a closed Alpha test in the coming weeks and want you to join! Try out a set of tracks, weapon mechanics and Steam workshop support before anyone else!
The Alpha we're looking for feedback on the core game mechanics, visuals, weapons, tracks and anything else! This game is a labour of love and we want to make it as enjoyable for our fans as it was to create!
You can join the Alpha by signing up below!
https://virtexedgedesign.us18.list-manage.com/subscribe?u=f241d6dddadedc44a1d6e46cf&id=2d072d604b
We've been hard at work adding in some new content to the metric racer level editor. Here you can see one of the flyers zooming from track to terrain, to water and back onto the track. One of the key features of Metric is that you aren't kept to just the track. There is full off-roading in this game, allowing you to explore the worlds created in the level editor. [previewyoutube=yIqwLzHxuWE;full][/previewyoutube] Keep up with the development of Metric and you can wishlist us here: https://store.steampowered.com/app/938200/Metric_Racer/
We've been hard at work updating our level editor. We've added spline node editing to each track pieces. This gives you finer control on adjusting each track piece. Wishlist Metric Racer now to stay in the loop! [previewyoutube=Hcjw8hN0Ocg;full][/previewyoutube]
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