Hi, long time no see! We've working hard to get you a new update for PD! This update has been delayed more than we expected due to unforeseen problems with Windows 10 and Mac OSX El Capitan, so if you have problems with those system versions (well, or any other :D) after this update, please give us a shout in the forums (marking it with [BUG] so we don't overlook it) Onwards with the changelog!
- Improved Catalogus
- Improved tiles
- New Berserker's perk
- Any wand can be merged with another wand of the same type
- Wand Of Flock spawns fewer sheep, but they block line of sight and live longer
- Wand of Avalanche is buffed
- Wand of Firebolt is slightly nerfed
- Sacrificial mark gets propagated on attack
- All mobs on a level get beckoned when someone steps into sacrificial fire
- More "scroll-like" behaviour of Scroll of Wipe Out
- Shift+clicking a tile makes a character go to that tile without performing any other actions
- Some typos fixed
- and more...
[ 2015-12-23 10:04:29 CET ] [ Original post ]
Hi, long time no see! We've working hard to get you a new update for PD! This update has been delayed more than we expected due to unforeseen problems with Windows 10 and Mac OSX El Capitan, so if you have problems with those system versions (well, or any other :D) after this update, please give us a shout in the forums (marking it with [BUG] so we don't overlook it) Onwards with the changelog!
- Improved Catalogus
- Improved tiles
- New Berserker's perk
- Any wand can be merged with another wand of the same type
- Wand Of Flock spawns fewer sheep, but they block line of sight and live longer
- Wand of Avalanche is buffed
- Wand of Firebolt is slightly nerfed
- Sacrificial mark gets propagated on attack
- All mobs on a level get beckoned when someone steps into sacrificial fire
- More "scroll-like" behaviour of Scroll of Wipe Out
- Shift+clicking a tile makes a character go to that tile without performing any other actions
- Some typos fixed
- and more...
[ 2015-12-23 10:04:29 CET ] [ Original post ]
Just so you know, weve not been sitting on our hands for the past few weeks! Weve cooked an awesome release that we hope youll enjoy :). Here is a list of changes, in case youre wondering:
- Added: Tome of Remastery
- Added: New Sad Ghost's quest
- Added: New Old Wandmaker's quest
- Added: Auto-targetting for missile weapons and wands
- Added: Sacrificial chamber
- Changed: Wand of Telekinesis is replaced with Wand of Reach
- Changed: Degradation system
- Changed: Durability of all items increased
- Changed: Burnt tiles may be flooded
- Changed: Some vfx
- Changed: Some in-game texts
- Changed: Wand of Avalanche "presses" affected tiles
- Fixed: Incorrect dungeon layer name on the start screen
- Fixed: Crash when Scroll of Challenge affects the Shopkeeper
- Fixed: Final score formula
- Fixed: Typos
[ 2015-09-04 13:16:38 CET ] [ Original post ]
Just so you know, we’ve not been sitting on our hands for the past few weeks! We’ve cooked an awesome release that we hope you’ll enjoy :). Here is a list of changes, in case you’re wondering:
- Added: Tome of Remastery
- Added: New Sad Ghost's quest
- Added: New Old Wandmaker's quest
- Added: Auto-targetting for missile weapons and wands
- Added: Sacrificial chamber
- Changed: Wand of Telekinesis is replaced with Wand of Reach
- Changed: Degradation system
- Changed: Durability of all items increased
- Changed: Burnt tiles may be flooded
- Changed: Some vfx
- Changed: Some in-game texts
- Changed: Wand of Avalanche "presses" affected tiles
- Fixed: Incorrect dungeon layer name on the start screen
- Fixed: Crash when Scroll of Challenge affects the Shopkeeper
- Fixed: Final score formula
- Fixed: Typos
[ 2015-09-04 13:16:38 CET ] [ Original post ]
The next Pixel Dungeon update for Steam and iOS with a lot of new features and improvements (no new levels/classes though :P) will be released on September 4th. You may wonder why we announce it so much in advance? The reason is this time we are going to try to release for several platforms at the same time and it requires some serious planning. And since we have plans, why not to share them? steamhappy For the first time in the (not so long) history of Pixel Dungeon the version for all supported platforms will become equal in a sense of game mechanics! To commemorate this event we are starting a 2-weeks long promotional sale on Steam right till the date of the release. Don't miss it! steamhappy
[ 2015-08-23 00:16:03 CET ] [ Original post ]
The next Pixel Dungeon update for Steam and iOS with a lot of new features and improvements (no new levels/classes though :P) will be released on September 4th. You may wonder why we announce it so much in advance? The reason is this time we are going to try to release for several platforms at the same time and it requires some serious planning. And since we have plans, why not to share them? ːsteamhappyː For the first time in the (not so long) history of Pixel Dungeon the version for all supported platforms will become equal in a sense of game mechanics! To commemorate this event we are starting a 2-weeks long promotional sale on Steam right till the date of the release. Don't miss it! ːsteamhappyː
[ 2015-08-23 00:16:03 CET ] [ Original post ]
Hi! We've posted a new patch that should solve the problem with cursors disappearing on Windows. We're not even sure if anybody got bitten by it (it's very rare), but obviously we can't let this unpatched! Enjoy!
[ 2015-07-03 13:29:25 CET ] [ Original post ]
Hi! We've posted a new patch that should solve the problem with cursors disappearing on Windows. We're not even sure if anybody got bitten by it (it's very rare), but obviously we can't let this unpatched! Enjoy!
[ 2015-07-03 13:29:25 CET ] [ Original post ]
Hi there! We've been in radio silence mode for the past month or so, but we've been working hard on improving the game! Besides patching those pesky bugs, we've tried to add some new things as well, the most useful of all is partial controller support (and better mouse support as well)! With partial we mean that you can bind mouse/controller buttons (and only buttons) to actions in the game. So you can't yet navigate through menus or select a particular cell using only your controller, but we are working on full controller support. Here is the full list of improvements:
- Slower character movement when navigated using a keyboard
- Shortcuts for throwing items, drinking potions, reading scrolls, zapping wands and planting seeds
- No auto-descend/ascend when navigating a hero using keyboard
- No "running into a wall"
- Mouse and game controller buttons as bindable keys
- "Scrollbars"
- "Miraculous revival" bug fixed
[ 2015-06-24 13:30:08 CET ] [ Original post ]
Hi there! We've been in radio silence mode for the past month or so, but we've been working hard on improving the game! Besides patching those pesky bugs, we've tried to add some new things as well, the most useful of all is partial controller support (and better mouse support as well)! With partial we mean that you can bind mouse/controller buttons (and only buttons) to actions in the game. So you can't yet navigate through menus or select a particular cell using only your controller, but we are working on full controller support. Here is the full list of improvements:
- Slower character movement when navigated using a keyboard
- Shortcuts for throwing items, drinking potions, reading scrolls, zapping wands and planting seeds
- No auto-descend/ascend when navigating a hero using keyboard
- No "running into a wall"
- Mouse and game controller buttons as bindable keys
- "Scrollbars"
- "Miraculous revival" bug fixed
[ 2015-06-24 13:30:08 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pixel Dungeon Linux (x32) [122.01 M]
- Pixel Dungeon Linux (x64) [113.32 M]
SlideDB Editor's Choice Best Singleplayer game of 2013
Pixel Dungeon is an exciting and extremely popular roguelike (more than 2 million mobile installs!). Explore the depths of Pixel Dungeon, collect useful items and fight fierce monsters to find the Amulet of Yendor (surprise!) - the ultimate artefact of this game world!
Are you prepared for this very easy to play yet difficult to master dungeon crawler?
Features:
- Charming pixel-art graphics and a simple interface that gets out of your way.
- 25 randomly generated levels with different settings like sewers, abandoned prison, caves, etc... so you will feel that every new game is unique!
- A deceitful dungeon full of dangers! Try to avoid the hidden traps or falling on deadly chasms. Or find as many chests as you can, full of treasures to use or sell!
- A different array of monsters that will try to get a piece of you on every corner, plus some bigger bosses that will try to get an even bigger piece ;)
- Lots of different items to find, buy, sell... including armor, weapons, potions, wands, scrolls...
- Various character classes to suit your style of play, from the strong Warrior or the knowledgeable Mage to the sneaky Rogue and the powerful Huntress. You can specialize your character even further, if you survive long enough ;)
- Enchantments that you'll have to use on your weapons and armor if you want to survive the dungeon's harsh conditions
- You'll use your alchemy knowledge to brew rare potions, improve the dungeon's economy by spending all your coins on the shops and deal with obnoxious NPCs and their demanding quests
- Lots of other surprises, you'll need to check the game to find out!
Pixel Dungeon is also open source ( https://github.com/watabou/pixel-dungeon ), and available for mobile devices! You can play a previous version now ( http://watabou.itch.io/pixel-dungeon ) and get the last one for mobile at Google Play ( https://play.google.com/store/apps/details?id=com.watabou.pixeldungeon ).
Everything about Pixel Dungeon:
- Temple of the Roguelike forum: http://forums.roguetemple.com/index.php?topic=2826
- Official facebook page: https://www.facebook.com/pixeldungeon
- Developer Blog: http://pixeldungeon.tumblr.com/
- Pixel Dungeon Wiki (including things like items and monsters descriptions, tactics and mechanics etc), run by a community: http://pixeldungeon.wikia.com/
- Processor: 1.7+ GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0. 256Mb RAM
- Storage: 120 MB available space
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