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Hi, long time no see! We've working hard to get you a new update for PD! This update has been delayed more than we expected due to unforeseen problems with Windows 10 and Mac OSX El Capitan, so if you have problems with those system versions (well, or any other :D) after this update, please give us a shout in the forums (marking it with [BUG] so we don't overlook it) Onwards with the changelog!
Hi, long time no see! We've working hard to get you a new update for PD! This update has been delayed more than we expected due to unforeseen problems with Windows 10 and Mac OSX El Capitan, so if you have problems with those system versions (well, or any other :D) after this update, please give us a shout in the forums (marking it with [BUG] so we don't overlook it) Onwards with the changelog!
Just so you know, weve not been sitting on our hands for the past few weeks! Weve cooked an awesome release that we hope youll enjoy :). Here is a list of changes, in case youre wondering:
Just so you know, we’ve not been sitting on our hands for the past few weeks! We’ve cooked an awesome release that we hope you’ll enjoy :). Here is a list of changes, in case you’re wondering:
The next Pixel Dungeon update for Steam and iOS with a lot of new features and improvements (no new levels/classes though :P) will be released on September 4th. You may wonder why we announce it so much in advance? The reason is this time we are going to try to release for several platforms at the same time and it requires some serious planning. And since we have plans, why not to share them? steamhappy For the first time in the (not so long) history of Pixel Dungeon the version for all supported platforms will become equal in a sense of game mechanics! To commemorate this event we are starting a 2-weeks long promotional sale on Steam right till the date of the release. Don't miss it! steamhappy
The next Pixel Dungeon update for Steam and iOS with a lot of new features and improvements (no new levels/classes though :P) will be released on September 4th. You may wonder why we announce it so much in advance? The reason is this time we are going to try to release for several platforms at the same time and it requires some serious planning. And since we have plans, why not to share them? ːsteamhappyː For the first time in the (not so long) history of Pixel Dungeon the version for all supported platforms will become equal in a sense of game mechanics! To commemorate this event we are starting a 2-weeks long promotional sale on Steam right till the date of the release. Don't miss it! ːsteamhappyː
Hi! We've posted a new patch that should solve the problem with cursors disappearing on Windows. We're not even sure if anybody got bitten by it (it's very rare), but obviously we can't let this unpatched! Enjoy!
Hi! We've posted a new patch that should solve the problem with cursors disappearing on Windows. We're not even sure if anybody got bitten by it (it's very rare), but obviously we can't let this unpatched! Enjoy!
Hi there! We've been in radio silence mode for the past month or so, but we've been working hard on improving the game! Besides patching those pesky bugs, we've tried to add some new things as well, the most useful of all is partial controller support (and better mouse support as well)! With partial we mean that you can bind mouse/controller buttons (and only buttons) to actions in the game. So you can't yet navigate through menus or select a particular cell using only your controller, but we are working on full controller support. Here is the full list of improvements:
Hi there! We've been in radio silence mode for the past month or so, but we've been working hard on improving the game! Besides patching those pesky bugs, we've tried to add some new things as well, the most useful of all is partial controller support (and better mouse support as well)! With partial we mean that you can bind mouse/controller buttons (and only buttons) to actions in the game. So you can't yet navigate through menus or select a particular cell using only your controller, but we are working on full controller support. Here is the full list of improvements:
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