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2 years challenge
I am Simona Maiorano, and I started develop Leaves on my own, 2 years ago, in order to experiment atemporal narrative. Then, I keep on working on it because the chance to experiment with autobiographical and branching story was promising to me. Some months ago Firtina came aboard: he's working on depth of field and shaders, which needs a special treatment for the VR version. As an author and game creator, I don't see game development as a race or a competition. We are actually creating something and we are taking our own time to learn, to ask for opinions, experiment, get inspired by books, other games, movies, our own experience and occasionally make mistakes. So this is it! Stay with us, it will be worth it. :) Simona
[ 2020-01-14 21:06:01 CET ] [ Original post ]
Today it's an important day: two years ago I had the first playable prototype of Leaves.
It changed a lot, and even someone could tell two years is too much for a pre-alpha version I'd like to celebrate this milestone by telling you something about us - the developers.
WHO ARE WE?
I am Simona Maiorano, and I started develop Leaves on my own, 2 years ago, in order to experiment atemporal narrative. Then, I keep on working on it because the chance to experiment with autobiographical and branching story was promising to me. Some months ago Firtina came aboard: he's working on depth of field and shaders, which needs a special treatment for the VR version. As an author and game creator, I don't see game development as a race or a competition. We are actually creating something and we are taking our own time to learn, to ask for opinions, experiment, get inspired by books, other games, movies, our own experience and occasionally make mistakes. So this is it! Stay with us, it will be worth it. :) Simona
[ 2020-01-14 21:06:01 CET ] [ Original post ]
Leaves
The Sea and the Forest
Developer
Simona Maiorano
Publisher
Q3 2022
Release
Game News Posts:
11
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
A young girl escapes from her hometown, leaving friends and family.
After many years, she returns to her place.
Why does she come back? What was behind her escape?
Get ready to experience the homecoming of a girl gone long time ago.
Leaves is a contemplative game where the environment plays a key role to explore main character's thoughts, memories and sensations.
It's not easy to get back home after many years of silence, and that's what the game experience is about: fighting fears by looking for help in the familiar places.
Inspired by ergodic literature and Virginia Woolf's stream of consciousness, Leaves's story is introspective, partly randomized and branching.
Leaves is set in a remote province of Apulia, in southern Italy and includes wonderful scenarios with full day/night cycle.
After many years, she returns to her place.
Why does she come back? What was behind her escape?
Get ready to experience the homecoming of a girl gone long time ago.
Leaves is a contemplative game where the environment plays a key role to explore main character's thoughts, memories and sensations.
It's not easy to get back home after many years of silence, and that's what the game experience is about: fighting fears by looking for help in the familiar places.
Inspired by ergodic literature and Virginia Woolf's stream of consciousness, Leaves's story is introspective, partly randomized and branching.
Leaves is set in a remote province of Apulia, in southern Italy and includes wonderful scenarios with full day/night cycle.
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