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Motives is finally announced! It's been super awkward to dance around whether I was making a sequel to Methods after very obviously teasing a sequel at the end of Methods.
Motives was planned even before I started working on adapting the novel into a visual novel, but it was only a vague idea at that time. I was happy with just leaving Methods where it ended, if I felt it wasn't worth my time to make the sequel. But since there is so much interest in Methods, I think it's definitely worth it.
What I have planned for Motives is actually pretty difficult on every level imaginable, and I wonder if I can pull it off... but the challenge of it makes it all the more exciting!
I probably won't be able to work on it for some time, so extra content here and there like The Illusion Murders will have to do. The extra content is important because, although some characters from Methods will return, quite a lot of them won't. Without these extra stories, some of those characters would not have a chance to be explored further.
One hundred detectives compete against each other in a mysterious competition, solving crimes created by the world's smartest criminals.
The detective who wins receives one million dollars and the opportunity of a lifetime. If a criminal wins, however, they will also receive a million dollars... and parole, no matter the severity of their crime.
Methods is a visual novel with simple crime investigation gameplay where you examine evidence and answer multiple-choice questions about the solution.
It includes 100 chapters totaling 139K words, taking approximately 10 hours to play through (though that varies greatly depending on your reading speed).