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I can't believe it's been a whole year since my last Methods Halloween post. Time seems to just fly by. I continue my work on Catalyst Wake, but don't think I've forgotten about Methods!
Here are three special illustrations. This time I decided to go in a different direction. Instead of wearing costumes, the characters have been transformed into various Halloween monsters. Enjoy!
(Content warning: Body Horror)
Detective Ashdown as Ashula
Detective Noose as the Candie Demon
Detective Mackle as a Metaphor for Modern Society
In other news, exciting things are coming for Methods in the future. I've decided to make porting the game a higher priority in 2022. I hope this will help bring the game to a wider audience!
I'm also working on the outlines for the next several extra chapters, which will also probably be released sometime in 2022.
Until next time,
LockedOn.
[ 2021-10-31 17:00:59 CET ] [ Original post ]
One hundred detectives compete against each other in a mysterious competition, solving crimes created by the world's smartest criminals.
The detective who wins receives one million dollars and the opportunity of a lifetime. If a criminal wins, however, they will also receive a million dollars... and parole, no matter the severity of their crime.
Methods is a visual novel with simple crime investigation gameplay where you examine evidence and answer multiple-choice questions about the solution.
It includes 100 chapters totaling 139K words, taking approximately 10 hours to play through (though that varies greatly depending on your reading speed).
- Original soundtrack
- Over 25 interactive crime scenes
- CG gallery
- Expressions gallery
- Backgrounds gallery
- Music room
- Bios
- Character Interviews
- Behind-the-scenes
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 260 or equivalent
- Storage: 2 GB available space
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 260 or equivalent
- Storage: 2 GB available space
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