It's been four years since I completed Methods!
[previewyoutube=8NqIBpHI470;full][/previewyoutube]
This was an extremely important year for Methods, as after many years of searching, I finally found and partnered with a publisher Erabit Studios! They helped me launch the game on mobile, get merch to fans, and so much more! A big thank you to them for helping to support Methods!
And thank you as always to the fanbase for the many many fan-created works! It's so great to see!
For this anniversary, I wanted to make sure there was a meaningful update to the game. This Fourth Anniversary update has some big changes which have been requested for a while!
New Hackett, Haney and Lucha Sprites!
Hackett was the first character I drew for the game, and I never updated him, even though he looked a bit less polished than the other sprites in the game. I was still figuring out the style as I went. Because he kind of became the "face" of the game in all my promo images, I was a little worried about changing him at this point. But on the other hand, it's Hackett so I decided to go for it. The new sprite fits in so well that maybe you don't even notice a difference! Haney was the second character I drew, and I wanted to match her Canada Files look better, and correct some things with her outfit. She is still her aloof self as always, and I did keep the super big bulky flashlight. And now she looks more like she does in the CGs throughout the game even when I was making the game, I was still tweaking her design. Lucha was also one of the first sprites I created still left mostly unchanged in the game since I began working on it. After this update, the "first sprites" will be the "latest sprites"! I hope that you like the new looks!
Text History
This is a nice Quality of Life update which was requested for some time now instead of being able to view previous dialogue by rolling back, you can view a text history screen, easily accessible from the dialog box.
New Side Images
The awkward floating heads are gone! I replaced all the old side images with new ones which show the characters' bodies as well, just like in Canada Files.
Checkmarks on Solved Evidence
Borrowing a feature from the mobile version of Methods, checkmarks now appear when you have looked at evidence during investigations! And as a special bonus as part of the celebration, the full soundtrack to Methods has been released as one big video to YouTube and bilibili ! Now you can solve mysteries with it playing in the background! ;) [previewyoutube=ZZdVTF78PUg;full][/previewyoutube] Enjoy the update with 60% off, and thanks for making Methods' fourth year its most successful one yet!! Until next time! LockedOn & Erabit. Download here: https://store.steampowered.com/app/1271300/_/
Methods: The Detective Competition
LockedOn
LockedOn
2020-06-01
Indie Singleplayer
Game News Posts 80
🎹🖱️Keyboard + Mouse
Very Positive
(500 reviews)
https://store.steampowered.com/app/1271300 
One hundred detectives compete against each other in a mysterious competition, solving crimes created by the world's smartest criminals.
The detective who wins receives one million dollars and the opportunity of a lifetime. If a criminal wins, however, they will also receive a million dollars... and parole, no matter the severity of their crime.
Methods is a visual novel with simple crime investigation gameplay where you examine evidence and answer multiple-choice questions about the solution.
It includes 100 chapters totaling 139K words, taking approximately 10 hours to play through (though that varies greatly depending on your reading speed).
- Original soundtrack
- Over 25 interactive crime scenes
- CG gallery
- Expressions gallery
- Backgrounds gallery
- Music room
- Bios
- Character Interviews
- Behind-the-scenes
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 260 or equivalent
- Storage: 2 GB available space
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 260 or equivalent
- Storage: 2 GB available space
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