
For the 13th Anniversary of LockedOn Games, here is a status update on ongoing and upcoming Methods-related projects!
THE ART OF METHODS

I announced the
Art of Methods a while ago. It's been a huge project. Even though I made some of the workload easier by publishing weekly posts about the characters on my Patreon/Afdian pages for several months, there were still a ton of characters I hadn't written about yet and to be clear, this artbook covers every single character, including characters from the Vignettes. This artbook has much more than that though I've written tons of new articles, revealing new details about the development process, my thoughts on each stage in the contest, each mystery, and more. It will be available as a free digital DLC to
Methods on Steam and itch.io.
METHODS FOR MOBILE
Erabit Studios is helping bring
Methods to iOS and Android, splitting it into five games. So far we've released the third game, The Invisible Man. We will continue to release the rest of the game on mobile!
METHODS JAPANESE TRANSLATION
We are translating
Methods into Japanese and the Japanese version of the first twenty chapters is already available on mobile! The plan is to finish the translation of all the chapters on mobile first before implementing it into the PC version.
METHODS: THE CANADA FILES

When I began developing
MTCF, it was a less ambitious idea, however, it quickly evolved into a full-fledged game. As I've been writing it, I've come to realize that it is not a fun but optional entry in the
Methods game series, but rather a crucial bridge between
Methods and
Motives.
Motives does not make sense without it. Speaking of
Motives...
MOTIVES: THE ULTIMATE PROBLEM

I haven't talked too much about
Motives since the 10th Anniversary announcement three (wow!) years ago. Thank you for your patience in waiting for it. I have a few new details I would like to share. It will be built in Unity, and features explorable 3D environments. This opens up exciting new possibilities in terms of investigating crime scenes. I'm designing new mystery-solving gameplay to accompany it which splits the difference in difficulty between
MTDC and
MTCF.
MTUP's main priority is its story, just like
MTDC, but I think it would be better if it was a little more challenging than simple multiple-choice. ;) With this game, the detectives attempt to answer the question: What is the ultimate problem? And like any question, the deeper you go, the harder it is to answer.
That's all the news I have for now! Here's to another year of games!
Until next time!
LockedOn
[ 2024-07-09 08:21:57 CET ] [ Original post ]