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Progress Report #24: Atmos Sim Remake Now Simulates Atmos

Read this progress report on our website for better videos!


Barebones rounds!


Throughout the years, weve put a lot of work into developing the engine and framework necessary for Space Station 14 to have playable content. Last year, we transitioned to developing player-facing features and gameplay in earnest, and weve made a lot of progress in that short timespan! SS14 now has playable, albeit barebones, rounds. As we add more features the number of complex interactions grows, and so does the need for testing the game with real players. Help us by joining our Discord to get the Tester role, and well notify you whenever we put a bunch of people together for a playtest!

Clarification about the Steam release


Were all excited for SS14s upcoming Steam release, and were grateful for the communitys enthusiasm, but we also want to temper some unrealistic expectations. SS14 isnt finished, and wont be any time soon. Were launching on Steam mainly as a way to make it easier to discover, download, and play the game. The Steam release doesnt mean the games done, or that it has most of the features youd expect in a remake. Dont forget that were only releasing into Early Access. So while SS14 is already playable, we dont expect or encourage players to jump from SS13 to SS14 yet, nor do we expect our servers to be populated outside of playtesting events. And if youd like to help playtest, ask for the Tester role over on our discord. Anyway, lets see the new features weve added!

New content!


[h3=atmospherics]Atmospherics
Contributed by Zumorica Click here for video Click here for video Click here for video The atmospherics simulator remake finally has atmospherics! Its inspired by monstermos, and were calling it zumos, in honor of its developer, Zumorica. It performs much better than SS13s LINDA and ZAS atmospherics systems - you can burn down the entire station without grinding gameplay to a halt. Heres a non-exhaustive highlight reel of what SS14s atmos currently entails (contributed by Zumorica unless otherwise noted):
  • Explosive decompression, gas spreading/mixing, and space wind.
  • Pressure damage and spacesuits.
  • A variety of gasses with different effects and reactions (tritium fires, anyone?).
  • Fire, fire damage, and heat conduction through walls.
  • Firelocks. They also prevent decompression.
  • Gas analyzer. exp111
  • Pipenet, pipes, and pumps. collinlunn
  • Breathing. DrSmugleaf
  • Oxygen tanks and masks. Credath
  • Fire extinguishers and cabinets. SoulSloth and Zumorica
[h3=antimatter-engine]Antimatter engine
Contributed by ancientpower Click here for video While it still needs some polish, the classic building block engine is now in the game as the second power source (after solars). Just like in SS13 it can be expanded indefinitely to produce more power. It even comes with fancy lighting effects! [h3=pulling]Pulling
Contributed by InquisitivePenguin and DrSmugleaf You can now pull objects and players, just like in SS13. Click here for video [h3=pointing]Pointing
Contributed by DrSmugleaf You can now direct other players' attention by pointing at things. Click here for video [h3=mob-improvements]Mob improvements
Contributed by DrSmugleaf and GlassEclipse We laid the groundwork for a more comprehensive medical system, with mob code receiving an extensive variety of improvements. Three of the biggest changes are mob presets, body parts, and mechanisms: mob presets make it easy to add nonhuman species, body parts are their own entities that players can perform surgery on, and mechanisms represent organs or other devices within the body, each of which has its own custom behaviour. [h3=more-hands]More hands
Contributed by DrSmugleaf Mobs can have more than two hands.
[h3=more-construction-improvements]More construction improvements
Contributed by Zumorica We completely reworked the backend system for construction. This makes it much easier for contributors to add construction steps to things, as well as making construction steps more versatile and providing more detailed feedback to players.
Click here for video [h3=climbing]Climbing
Contributed by nke You can now click and drag yourself (or others) onto a table or other climbable object. Tables will never be the same. Click here for video [h3=stripping-menu]Stripping menu
Contributed by Zumorica You can now strip items from other players. The current UI is a placeholder, but a new inventory-like UI is currently a work-in-progress. Combined with the newly added handcuffs, Security can now keep the greytide in check! Click here for video [h3=handcuffs]Handcuffs
Contributed by nke We added handcuffs and makeshift cable cuffs to the game. To handcuff someone, you and the target both need to stand still with no interruptions for a short while. It takes less time to cuff stunned players, and youre gonna need extra cuffs for people with more than two arms. Click here for video [h3=station-events]Station events
Contributed by metalgearsloth Random events can now occur on the station, or be triggered by admins directly. At the moment only a powergrid failure, bolts-down event, and radiation storm have been implemented though the system is in place to easily add more. [h3=disposals-and-conveyors]Disposals and conveyors
Contributed by DrSmugleaf and juliangiebel You can now dump trash as a janitor and provide the clown with expedient transit out of the captains office using the disposals system. We also have conveyor belts!
[h3=admin-menu]Admin menu
Contributed by exp111
Our admins have been itching to inflict abuse on innocent players, and were fulfilling their darkest wishes with this button pressing UI. The visuals arent final, but we cant say the same about the tyrannical bans that the admins will inflict. [h3=do_after]do_after
Contributed by metalgearsloth You know the task bar from SS13 that appears when youre cuffing someone, or vaulting a table, or welding a door shut? Known as do_after from SS13 code, its an important part of many upcoming features involving interruptable tasks, and we finally got around to implementing it in SS14. [h3=machine-linking]Machine linking
Contributed by ShadowCommander Machines can now be easily linked together. A practical example of this would be linking conveyors to a conveyor switch. [h3=cloning]Cloning
Contributed by SoulSloth If you thought death was going to let you escape a round of SS14, youll have to try harder, as our new cloning machines will drag you back to life against your wishes. Click here for video [h3=handheld-radio-and-headsets]Handheld radio and headsets
Contributed by Bright0 A basic (and non-final) implementation of telecomms has been added, with both handheld radios and headsets. Currently, Common is the only channel. Click here for video [h3=accent-system]Accent system
Contributed by exp111 Speech can now be automatically modified for things like slurred speech while drunk, lizardpeople hissing, etc.

[h3=spray-bottles]Spray bottles
Contributed by exp111 and Zumorica The [strike]Clown[/strike] Janitor now has another tool in their arsenal, and can now spray things with chemicals. Click here for video [h3=lantern-flashlight-improvement-emergency-lights]Lantern, flashlight improvement, emergency lights
Contributed by SoulSloth and juliangiebel The lantern has been added, featuring a soft yellow glow. Flashlights will now flicker when their battery is going out. Emergency lights will now be activated when the station loses power. Click here for video Click here for video [h3=glowsticks-and-flares]Glowsticks and flares
Contributed by nke Glowsticks and flares have been added. Glowsticks last a long time with a weaker glow, while flares last a shorter duration but are much brighter. As a bonus, its now easier for contributors to define lighting effects for items. Click here for video [h3=signs-and-plaques]Signs and plaques
Contributed by Swept Signs have been added to the Saltern directing you to the various departments.
[h3=rcd-improvements]RCD improvements
Contributed by ike709 The RCD now has feature parity with SS13, minus the radial menu. Walls, floors, and airlocks can now all be created or destroyed by the RCD. Try not to immediately vent the station. Click here for video [h3=cream-pies]Cream pies
Contributed by Zumorica The Clown can now [strike]assault[/strike] entertain crewmembers by throwing pies at them. [h3=particle-accelerator]Particle Accelerator
Contributed by unusualcrow and PaulRitter A fully constructable particle accelerator.
[h3=crayons]Crayons
Contributed by exp111 Bringing the classic acts of vandalism (and sometimes even art) to SS14! Now with a proper UI and pixel-based placement.

[h3=space-villain-game]Space-Villain-Game
Contributed by PaulRitter A simple game to kill time in the bar.
[h3=nanotrasen-block-game]Nanotrasen Block Game
Contributed by PaulRitter Click here for video Nanotrasen Block Game is a wacky new game for employees to play during their break. There are separate leaderboards for the current round and all-time*. Challenge your compatriots and become the best NBG player in the star system. *Persistent highscores are not currently guaranteed to persist due to potential database changes. [h3=more-furniture]More furniture
Contributed by SweptWasTaken

Tiny things


  • Closed soda cans spill if you throw them around too much. DrSmugleaf
  • Cursed lockers that teleport you to other lockers on the station. Zumorica
  • Examine window feedback for a constructions next step and for when things are powered. Kmc2000 and exp111
  • Slipping moves you forward some tiles now. DrSmugleaf
  • AI mobs now have simple visual health states like critical and dead. metalgearsloth
  • Item status for all weapons. exp111
  • SSS gamemode improvements, like a HUD button that displays your role and allies, all airlock access, an overhead label to mark your fellow traitors DrSmugleaf, Visne and more?
  • You can weld doors now. metalgearsloth
  • Memory leek. Swept
  • Ghost teleporting. NuclearWinter
  • You can now use mouse-click for melee attacks. Zumorica
  • The lobby now shows which players are ready. exp111
  • Inventory slots show if current held item fits. StrawberryMoses
  • Ported additional Security outfits. StrawberryMoses
  • More simple mobs. Ian, space carp, etc. Swept
  • Added factions to AI mobs. metalgearsloth
  • Examining a container with reagent(s) in it will now have colored text that has a physical description of the substance. nke

Technical details


[h3=authentication]Authentication
Contributed by PJB We now have a proper system for user accounts and authentication for those user accounts. Everything is basically working, except that were still waiting on Silver to get back to us about noreply emails so that we can send out email confirmations to allow you to actually register accounts. Because of this, no auth server is currently up and the official game servers are still on auth-optional mode for the time being. Authentication also brought along various other improvements like proper bans (both IP range and user ID) and proper encrypted game server connections (when youre authenticated properly). And no, were not sending your password to the game servers like BYOND does. Nobody tell Mojang I [strike]stole[/strike] was heavily inspired by the authentication sequence used by Minecraft. [h3=opengl-es2-support]OpenGL ES2 Support
Contributed by 20kdc The game can now run targeting OpenGL ES2 as graphics API, optionally via ANGLE on Windows. This basically means that itll run on literally any potato laptop made in the last decade and a half, probably.

Future content


[h3=lord-singuloth]Lord Singuloth
Yes, it can eat a hole through the station.
[h3=disposal-mailing]Disposal mailing
Click here for video Click here for video

Credits


The contributors since the last progress report were: 20kdc, Acruid, AJCM-git, ALMv1, AlphaQwerty, ancientpower, Bright0, clement-or, collinlunn, creadth, DrSmugleaf, DTanxxx, exp111, FirinMaLazors, ike709, j-giebel, janekvap, juliangiebel, Kmc2000, lajolico, MemeProof, metalgearsloth, nuke-makes-games, Nukeuler123, PaulRitter, peptron1, PJB3005, Qustinnus, Rember, RomanNovo, sentient-ai, ShadowCommander, SoulSloth, StrawberryMoses, SweptWasTaken, TheCze, unusualcrow, Visne, Zumorica. Many thanks to everybody who contributed. We couldnt do this without you!


[ 2020-10-17 23:08:44 CET ] [ Original post ]



Space Station 14
Space Wizards Federation
  • Developer

  • Space Wizards Federation
  • Publisher

  • Fall 2021
  • Release

  • Indie RPG Simulation F2P Multiplayer Coop EA
  • Tags

  • Game News Posts 59  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://spacestation14.io/
  • Website

  • https://store.steampowered.com/app/1255460 
  • Steam Store

  • Space Station 14 is an intricate, round-based multiplayer role playing game. It tells the story of an ordinary shift on a space station gone horribly wrong.

    Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.

    Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.

    What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world

    With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.

    Beyond Space Station 14


    Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.

    Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 or greater
    • Storage: 512 MB available space
    RECOMMENDED SETUP
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 or greater
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    9.19$ (8%)
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    8.25$ (17%)
    10.00$ (50%)
    4.19$ (16%)
    12.44$ (79%)
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    5.32$ (73%)
    GAMERSGATE

    [ 1903 ]

    0.38$ (92%)
    1.05$ (85%)
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    1.0$ (80%)
    1.46$ (89%)
    4.5$ (70%)
    1.35$ (89%)
    0.53$ (92%)
    9.44$ (48%)
    3.0$ (92%)
    6.37$ (36%)
    3.75$ (62%)
    1.13$ (92%)
    4.5$ (77%)
    4.49$ (55%)
    6.74$ (63%)
    0.68$ (83%)
    10.19$ (32%)
    1.5$ (85%)
    5.31$ (79%)
    1.2$ (85%)
    1.69$ (89%)
    0.68$ (89%)
    10.0$ (75%)
    1.35$ (85%)
    3.0$ (85%)
    34.99$ (30%)
    1.69$ (81%)
    10.3$ (59%)
    3.15$ (74%)

    FANATICAL BUNDLES

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