(Sep 24 - Oct 1) Update - Speech Cut Offs, Electric Grill, Treatment Module
- Volumetric pumps now indicate if they can't pump. - Being damaged, being stunned, or going into crit will now force you to send whatever message you were typing, if it was in local/whisper/radio. You'll sometimes find yours-AUGH - Necropolis Wall. - Mine Wall. - Signs for Mine Wall. - Mappers can now place airlocks that can be pried open while unpowered without tools. - Eyeglasses are now available from the ClothesMate. - The wet floor sign can now be worn as outer clothing. This now gives syndicate janitors access to a suicide vest in form the wet floor sign mine. - Four new lizard horn markings! - Added a new sprite for Syndicate implanters. - Added the electric grill for cooking steaks quickly, research food service to make them. - Nuclear operative medics now come with a custom hardsuit. - Science can now research practice ammunition for security. - Added new sprites for slime organs. - Added the advanced treatment cyborg module. - Added two new medical tools for the borg. The borghypo and borgdropper. - Added the wide-spectrum anomaly locator. - Winter boots are now available in the Winterdrobe. - QM now has a mantle, available at HoPs uniform printer. - Nanotrasen suppliers now carry restocks for ChefVends and condiment stations. Order them at your nearest cargo depot. - Pressing F11 now toggles between full-screen and windowed modes.
- Space dragons get a proper greentext in the round end summary, along with objectives in the character menu. - Kettle's medical ward was reworked. - Changed the player actions panel to ask for confirmation when kicking and respawning players. - Tweaked archaic issues to fix capitalization issues, and removed the replacement for 'request' for consistency. - The health alerts now have text to help discern how gravely injured you are. - What moths consider as food is now more consistent. - Interaction outlines have been slightly reworked, and feature finer artistic control. Edge cases no longer result in interaction outlines being faintly visible in pitch black areas, out-of-range outlines - are far less visible in dim conditions, outlines now properly fade when over a fullbright backdrop like parallax, and outlines now do a much better job at fading with penumbras. - Syndicate bomb no longer has anomalous properties. - Fire extinguishers now use less fluid per burst and launch the user farther in low-gravity. - The health analyzer no longer shows zero-damage groups. - Space ninjas now have random appearances. - Small firearms now fit in boots. - Slime mobs now breathe nitrogen too
- Holofans can now be destroyed by explosions. - Fixed cognizine not creating ghost roles. - Fixed the true name of disguised players being shown when electrocuted. - Fixed skeletons spawning in folded containers. - Fixed AHelp progressively gaining more panels. - Fixed the HoP's id card computer not opening. - Fixed not being able to choose a role that you were unbanned from in the same round without reconnecting. - Fixed everyone being bald. - Arcade machine maintenance panels can be opened again. - Pun Pun now shows on crew monitoring. - Bingus is no longer fuzzy. - You can now pet Runtime instead of petting >the< Runtime. Also, Smile is now a girl. - Fixed getting moved briefly when closing a crematorium that you are standing over. - Fixed there being no confirmation for role bans. - Nocturine and welder blindness work again. - People and animals no longer have two hearts, livers, sets of lungs or kidneys. You probably didn't need the extra pair anyways. - Fix prying door hacking protections. - Plant species mutation no longer resets other mutations. - Telescopic shields no longer glow in the dark while deployed. - Space Cats no longer suffocate in space.
[ 2023-10-02 09:27:13 CET ] [ Original post ]
Speech can now be forced out when getting hit, stunned, slipped, or critically injured. An electric grill allows the chef to cook raw meat at very high speeds, and medical borgs can now be crafted advanced treatment modules for more rapid and precise treatment. As well as dozens of fixes, tweaks, and other additions over the week. [previewyoutube=N1Zz7WI9VWU;full][/previewyoutube]
Patch Notes
Additions
- Volumetric pumps now indicate if they can't pump. - Being damaged, being stunned, or going into crit will now force you to send whatever message you were typing, if it was in local/whisper/radio. You'll sometimes find yours-AUGH - Necropolis Wall. - Mine Wall. - Signs for Mine Wall. - Mappers can now place airlocks that can be pried open while unpowered without tools. - Eyeglasses are now available from the ClothesMate. - The wet floor sign can now be worn as outer clothing. This now gives syndicate janitors access to a suicide vest in form the wet floor sign mine. - Four new lizard horn markings! - Added a new sprite for Syndicate implanters. - Added the electric grill for cooking steaks quickly, research food service to make them. - Nuclear operative medics now come with a custom hardsuit. - Science can now research practice ammunition for security. - Added new sprites for slime organs. - Added the advanced treatment cyborg module. - Added two new medical tools for the borg. The borghypo and borgdropper. - Added the wide-spectrum anomaly locator. - Winter boots are now available in the Winterdrobe. - QM now has a mantle, available at HoPs uniform printer. - Nanotrasen suppliers now carry restocks for ChefVends and condiment stations. Order them at your nearest cargo depot. - Pressing F11 now toggles between full-screen and windowed modes.
Tweaks
- Space dragons get a proper greentext in the round end summary, along with objectives in the character menu. - Kettle's medical ward was reworked. - Changed the player actions panel to ask for confirmation when kicking and respawning players. - Tweaked archaic issues to fix capitalization issues, and removed the replacement for 'request' for consistency. - The health alerts now have text to help discern how gravely injured you are. - What moths consider as food is now more consistent. - Interaction outlines have been slightly reworked, and feature finer artistic control. Edge cases no longer result in interaction outlines being faintly visible in pitch black areas, out-of-range outlines - are far less visible in dim conditions, outlines now properly fade when over a fullbright backdrop like parallax, and outlines now do a much better job at fading with penumbras. - Syndicate bomb no longer has anomalous properties. - Fire extinguishers now use less fluid per burst and launch the user farther in low-gravity. - The health analyzer no longer shows zero-damage groups. - Space ninjas now have random appearances. - Small firearms now fit in boots. - Slime mobs now breathe nitrogen too
Fixes
- Holofans can now be destroyed by explosions. - Fixed cognizine not creating ghost roles. - Fixed the true name of disguised players being shown when electrocuted. - Fixed skeletons spawning in folded containers. - Fixed AHelp progressively gaining more panels. - Fixed the HoP's id card computer not opening. - Fixed not being able to choose a role that you were unbanned from in the same round without reconnecting. - Fixed everyone being bald. - Arcade machine maintenance panels can be opened again. - Pun Pun now shows on crew monitoring. - Bingus is no longer fuzzy. - You can now pet Runtime instead of petting >the< Runtime. Also, Smile is now a girl. - Fixed getting moved briefly when closing a crematorium that you are standing over. - Fixed there being no confirmation for role bans. - Nocturine and welder blindness work again. - People and animals no longer have two hearts, livers, sets of lungs or kidneys. You probably didn't need the extra pair anyways. - Fix prying door hacking protections. - Plant species mutation no longer resets other mutations. - Telescopic shields no longer glow in the dark while deployed. - Space Cats no longer suffocate in space.
Space Station 14
Space Wizards Federation
Space Wizards Federation
Fall 2021
Indie RPG Simulation F2P Multiplayer Coop EA
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://spacestation14.io/
https://store.steampowered.com/app/1255460 
Space Station 14 is an intricate, round-based multiplayer role playing game. It tells the story of an ordinary shift on a space station gone horribly wrong.
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Beyond Space Station 14
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 512 MB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 1 GB available space
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