(Oct 8 - 15) Update - Radio QoL, Igniter, Fixed Table Climbing
- Added the igniter for sparking flames, can be found in the vendomat and robotics vendor or produced by science. - Added chem dispensers to barratry. - Added mindshields to meta station armory. - Added the igniter for sparking flames, can be found in the vendomat and robotics vendor or produced by science. - Animals now give cute hearts when you pet them. - Reptilians can now choose to have floppy kobold ears. - The nukie ship now has syndicate access airlocks. - Added replay_toggle_screenshot_mode command, which toggles the HUD in replay mode to look similar to ingame. - Added toggleselfghost command, which toggles being able to see your own ghost. - Crabs will seek out food to eat now. - Added the sensible suit and skirt. - Added the CuraDrobe. - Reenabled Kudzu (again) (for real this time) - Contributors are automatically updated now once a week in the credits section. - Added flannel jackets, find them at your local winterdrobe or dark maint corridor.
- All non-high-security airlocks can now be pried open by hand when unpowered, albeit much slower than using a crowbar. - Reduced the bombsuit helmet's explosive resistance. - Increased the stability of the AME, it now takes about three minutes for the AME to overload. - Increased containment field duration after power loss. - The radiation collector has been updated to provide better visual feedback on its status. - Revamped the Paramedic Void Suit sprite. - Carbon dioxide poisoning is now more deadly. Victims of carbon dioxide poisoning now gasp visibly. - Changed unary devices such as scrubbers and vents to not be able to stack with each other - Rehargers can be examined to show the charge of the battery or weapon inside. - Ninja uncloak after attacking with melee weapons. - Organs now contain uncooked proteins instead of edible nutriment. Animals will be able to consume this. - Resprited the librarian jumpsuit. - Using capital letters for your department specific radio channels will work now!
- Fixed librarians, lawyers, ninjas and nukeops having their starting in-hand items dropped on the floor. - Fixed explosion resistance from clothing/equipment not being applied. - Potentially fix (or hopefully at least reduce) electrical anomaly lagging everyone on supercrit. - Buckling is now predicted. - Fix buckle sound not playing. - Vaulting tables is now predicted. - Fix expedition faction sometimes not aligning with the mission faction. - Fix shuttles sometimes clipping planet marker entities such as ore. - Lizards can eat organs again! - Fixed the librarian not having their own jumpskirt. - Dionas are actually the same speed as other species now. - Fixed kudzu, foam, smoke, and puddles spreading at extremely high rates. - Brains now function properly when inserted into an MMI.
[ 2023-10-16 04:37:14 CET ] [ Original post ]
This week brings a wonderful quality of life improvement for radio commands; no longer will accidentally pressing shift ruin your radio message. Vaulting tables no longer rubber bands you, and igniters allow for more practical and efficient fire starting. [previewyoutube=Vh_MDwMfm3k;full][/previewyoutube]
Patch Notes
Additions
- Added the igniter for sparking flames, can be found in the vendomat and robotics vendor or produced by science. - Added chem dispensers to barratry. - Added mindshields to meta station armory. - Added the igniter for sparking flames, can be found in the vendomat and robotics vendor or produced by science. - Animals now give cute hearts when you pet them. - Reptilians can now choose to have floppy kobold ears. - The nukie ship now has syndicate access airlocks. - Added replay_toggle_screenshot_mode command, which toggles the HUD in replay mode to look similar to ingame. - Added toggleselfghost command, which toggles being able to see your own ghost. - Crabs will seek out food to eat now. - Added the sensible suit and skirt. - Added the CuraDrobe. - Reenabled Kudzu (again) (for real this time) - Contributors are automatically updated now once a week in the credits section. - Added flannel jackets, find them at your local winterdrobe or dark maint corridor.
Tweaks
- All non-high-security airlocks can now be pried open by hand when unpowered, albeit much slower than using a crowbar. - Reduced the bombsuit helmet's explosive resistance. - Increased the stability of the AME, it now takes about three minutes for the AME to overload. - Increased containment field duration after power loss. - The radiation collector has been updated to provide better visual feedback on its status. - Revamped the Paramedic Void Suit sprite. - Carbon dioxide poisoning is now more deadly. Victims of carbon dioxide poisoning now gasp visibly. - Changed unary devices such as scrubbers and vents to not be able to stack with each other - Rehargers can be examined to show the charge of the battery or weapon inside. - Ninja uncloak after attacking with melee weapons. - Organs now contain uncooked proteins instead of edible nutriment. Animals will be able to consume this. - Resprited the librarian jumpsuit. - Using capital letters for your department specific radio channels will work now!
Fixes
- Fixed librarians, lawyers, ninjas and nukeops having their starting in-hand items dropped on the floor. - Fixed explosion resistance from clothing/equipment not being applied. - Potentially fix (or hopefully at least reduce) electrical anomaly lagging everyone on supercrit. - Buckling is now predicted. - Fix buckle sound not playing. - Vaulting tables is now predicted. - Fix expedition faction sometimes not aligning with the mission faction. - Fix shuttles sometimes clipping planet marker entities such as ore. - Lizards can eat organs again! - Fixed the librarian not having their own jumpskirt. - Dionas are actually the same speed as other species now. - Fixed kudzu, foam, smoke, and puddles spreading at extremely high rates. - Brains now function properly when inserted into an MMI.
Space Station 14
Space Wizards Federation
Space Wizards Federation
Fall 2021
Indie RPG Simulation F2P Multiplayer Coop EA
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://spacestation14.io/
https://store.steampowered.com/app/1255460 
Space Station 14 is an intricate, round-based multiplayer role playing game. It tells the story of an ordinary shift on a space station gone horribly wrong.
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Beyond Space Station 14
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 512 MB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 1 GB available space
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