(Oct 29 - Nov 5) - Storage Rework, Anomaly Synchronizer, Thieving Gloves Buff
- Micoreactor powercells can be researched under the Tier 3 portable Fission technology, they slowly recharge on their own. - IEDs can be crafted in desperate times to make a small explosion. - Added syndicated hud and syndicate visor for nuclear operatives - Adds three new mobs from the Living Light family. - Paper is now lathable from the sheet-meister 2000. - Crates of paper can now be purchased from the cargo request computer. - Added the anomaly synchronizer. It allows you to link anomaly activity to triggers on different devices. - CentComm allocated funds for the purchase of notice boards for kitchens. - Blood when consumed metabolizes into uncooked proteins, and sates the thirst of non-humans. - Non-humans will have a small amount of hunger sated when consuming uncooked proteins. - Humans will feel sick when they metabolize uncooked proteins. - Candles can now be found in PietyVend. - Getting turned into a rev will now play the rev antag sound effect. - When the anomaly explodes, a very expensive core falls from it. Be sure to sell it in 10 minutes before it becomes useless. - Arachnid and other Blue (hemocyanin) blooded creatures now require copper to treat bloodloss instead of iron and brute medkits contain 2 copper pills and 1 less iron pill. - Soap and water now makes soapy water which can clean dirt off of floors. Also please don't eat the soap, it's not good for you. - Added the glockroach admeme. - Added cockroaches. Expect to see these mapped into - Added pea plants. - Belts now function on a slot based storage system rather than a volume based one. - Storage containers can now block large items from being inserted into them, regardless of the space available.
- Chemistry bags had their storage rebalanced and can now hold beakers. - Livestock crates are no longer airtight. - Aspid station has had its cargo department expanded. - The sheet-meister 2000 research unlock has moved from the civilian services tree to the industrial tree. - The access configurator now has a proper sprite. - Radiation Shutters (and some other things) are now better at keeping out radiation. - You can now drag and drop to enter mechs. - The senior physician now spawns with a medical beret. - Changed vomit probability for soap to 20% and soapy water to 10%. - Increased the capacity of Bags of holding. - Thieving gloves now hide the entire pickpocketing action from other players, not just the popup. - Survival boxes and medkits can no longer hold more items - Many items have had their sizes adjusted. - Standardized item sizes into regular categories. - Made thindows slightly thicker (0.03m to 0.13m) to reduce instances of tunneling through them at high speeds. This only affects the outer edge so you can still move through two parallel thindows on the same tile.
- Fixed certain objects not fitting into crates and lockers due to the angle of space itself. - Mice no longer eat soap. - Fixed hotplates and some other devices not working. - Bicaridine, Dylovene, and Crytobiolin now metabolize at the same rate for all species. - Fixed accidental crayon graffiti when writing on paper - Critical vaccinated crew no longer immune to zombie fists - Fixed needing to manually deselect to switch between borg modules. - Fixed being able to sell the same bounty multiple times. - Moth Head (Moonfly) marking texture is no longer rotated incorrectly, causing it to appear offset from the player - Reptilians can now eat rat kebabs. - Tank pressure can no longer be set below zero - Fixed nukie medics not spawning with their hypospray. - Fixed the food cart not being able to hold anything. - Fixed the ore bag being unable to collect items when there is still room. - Fixed missing max size text in storage UIs - Slimes are fully immune to Nitrous Oxide again. - Smoke now properly transfers reagents when inhaled. - Despite being just as effective as the head, you no longer hit people with the handle of fire axes. - Fixed the issue where mice were cannibalizing fallen brethren.
[ 2023-11-06 10:15:27 CET ] [ Original post ]
This week brings the storage rework. Items now follow standard sizes ranging from tiny to ginormous, rather than having specific values assigned per item. The anomaly synchronizer has tons of potential for automating anomalies for either good or nefarious purposes. Thieving gloves are now even better at their job, making stealing items much easier. Plus tons of other great additions over the week. [previewyoutube=6AMvznNPwNA;full][/previewyoutube]
Patch Notes
Additions
- Micoreactor powercells can be researched under the Tier 3 portable Fission technology, they slowly recharge on their own. - IEDs can be crafted in desperate times to make a small explosion. - Added syndicated hud and syndicate visor for nuclear operatives - Adds three new mobs from the Living Light family. - Paper is now lathable from the sheet-meister 2000. - Crates of paper can now be purchased from the cargo request computer. - Added the anomaly synchronizer. It allows you to link anomaly activity to triggers on different devices. - CentComm allocated funds for the purchase of notice boards for kitchens. - Blood when consumed metabolizes into uncooked proteins, and sates the thirst of non-humans. - Non-humans will have a small amount of hunger sated when consuming uncooked proteins. - Humans will feel sick when they metabolize uncooked proteins. - Candles can now be found in PietyVend. - Getting turned into a rev will now play the rev antag sound effect. - When the anomaly explodes, a very expensive core falls from it. Be sure to sell it in 10 minutes before it becomes useless. - Arachnid and other Blue (hemocyanin) blooded creatures now require copper to treat bloodloss instead of iron and brute medkits contain 2 copper pills and 1 less iron pill. - Soap and water now makes soapy water which can clean dirt off of floors. Also please don't eat the soap, it's not good for you. - Added the glockroach admeme. - Added cockroaches. Expect to see these mapped into - Added pea plants. - Belts now function on a slot based storage system rather than a volume based one. - Storage containers can now block large items from being inserted into them, regardless of the space available.
Tweaks
- Chemistry bags had their storage rebalanced and can now hold beakers. - Livestock crates are no longer airtight. - Aspid station has had its cargo department expanded. - The sheet-meister 2000 research unlock has moved from the civilian services tree to the industrial tree. - The access configurator now has a proper sprite. - Radiation Shutters (and some other things) are now better at keeping out radiation. - You can now drag and drop to enter mechs. - The senior physician now spawns with a medical beret. - Changed vomit probability for soap to 20% and soapy water to 10%. - Increased the capacity of Bags of holding. - Thieving gloves now hide the entire pickpocketing action from other players, not just the popup. - Survival boxes and medkits can no longer hold more items - Many items have had their sizes adjusted. - Standardized item sizes into regular categories. - Made thindows slightly thicker (0.03m to 0.13m) to reduce instances of tunneling through them at high speeds. This only affects the outer edge so you can still move through two parallel thindows on the same tile.
Fixes
- Fixed certain objects not fitting into crates and lockers due to the angle of space itself. - Mice no longer eat soap. - Fixed hotplates and some other devices not working. - Bicaridine, Dylovene, and Crytobiolin now metabolize at the same rate for all species. - Fixed accidental crayon graffiti when writing on paper - Critical vaccinated crew no longer immune to zombie fists - Fixed needing to manually deselect to switch between borg modules. - Fixed being able to sell the same bounty multiple times. - Moth Head (Moonfly) marking texture is no longer rotated incorrectly, causing it to appear offset from the player - Reptilians can now eat rat kebabs. - Tank pressure can no longer be set below zero - Fixed nukie medics not spawning with their hypospray. - Fixed the food cart not being able to hold anything. - Fixed the ore bag being unable to collect items when there is still room. - Fixed missing max size text in storage UIs - Slimes are fully immune to Nitrous Oxide again. - Smoke now properly transfers reagents when inhaled. - Despite being just as effective as the head, you no longer hit people with the handle of fire axes. - Fixed the issue where mice were cannibalizing fallen brethren.
Space Station 14
Space Wizards Federation
Space Wizards Federation
Fall 2021
Indie RPG Simulation F2P Multiplayer Coop EA
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://spacestation14.io/
https://store.steampowered.com/app/1255460 
Space Station 14 is an intricate, round-based multiplayer role playing game. It tells the story of an ordinary shift on a space station gone horribly wrong.
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Beyond Space Station 14
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 512 MB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 1 GB available space
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