(Nov 26 - Dec 3) Update - Core Station, Christmas Event, Audio Rework
- Improvised explosive devices now have unreliable timers that can take anywhere from 0 to 60 seconds to explode. - Added sound effects for throwing/inserting into disposals, and when missing a throw. - Ash can now be created by burning oil. - Added sodium polyacrylate, an industrial desiccant. You probably should not consume this. - Added the microbomb implanter back to nukie uplinks. - Added the Death Acidifier, an implant that destroys your body and equipment without harming allies. - Lemon has been discovered to be a mutation species, lemoon, which could be grind for milk. - Nuclear operative agents now spawn with a PDA that can scan for injuries. - Core has been reworked and added back into the map pool. - Added a green central command cap like the captain's blue one. - Blood now has a sprite when placed in metamorphic glasses. - The HoP now starts with a pair of papercut-proof gloves. - An entry regarding cyborgs has been added to the guidebook. - Moth accent added! Buzzz!!! - Audio rework got re-merged, the changelog has been re-posted here for brevity.
- Speed boots give a much more pronounced speed boost. Research them today! - Roller skates are slower and have less friction and acceleration. - CentCom officers now finally have a jumpsuit that matches the ever stylish green hue of CentCom equipment. - Skeletons now regain more health when coming in contact with milk. - Replaced the Engivend's individual inflatables with the boxed version. - Remilia's sprite made larger and more detailed - Plant chemical mutations can no longer produce any reagent in the game. - Ambrosia Deus and Koibeans's chemical amounts have been reduced. - Mothroaches and rats cannot pull items anymore. - Mothroaches have been vaccinated to be weaker and slower. Also, they are more valuable! - Cyborgs can now speak while in a Critical state. - Nukies have exchanged microbomb implants for Death Acidifiers. - Recognizable solutions now appear sorted by volume first, then by name - The senior physician beret now matches their outfit more. - Skeletons are zombie immune now. - Update MIDI audio every frame rather than every 1/10 seconds to fix positioning and occlusion weirdness. - Remove the Captain's spare gloves from his locker. - When Revolution rounds end each headrev has their number of converted people shown. - The Captain's Carapace no longer has a 10% movement speed penalty. - Refrigerators are now nearly immune to explosions and even nukes. - Changed audio attenuation from InverseDistanceClamped to LinearDistanceClamped so it's smoother. You may need to adjust your master audio volume. - Removed artifact spam on roundend due to the ensuing lag.
- Fixed ninja calling in a dragon not actually spawning a dragon. - Potentially fix audio filters. - Tacos can be eaten by Lizards now. It's fricken Taco Tuesday! - Agent ID not longer resets name when changing its appearance - Fix remaining audio left-right transitioning too quickly. - Fix getting stuck between tables. - Fix left-right ear weirdness caused by floating-point imprecision on audio positioning. - Fix doppler effect on shuttles by also setting player's velocity in the audio API. - Fix some sound sources not playing positionally (e.g. glass breaking). - Fix audio not playing during weather. - Fix global audio not being global. - Fixed riot shield audio and popup spam - Fix ambient audio not playing. - Fixed janitorial items (wet floor signs, spray bottles, light replacers, and plungers) not fitting in the janitor's trolley. - Gibbed mothroaches won't drop all normal moth species parts, just animal organs. - Revenants can no longer emag evac to instantly launch the shuttle. - Fix ahelp audio. - Audio can now start at an offset so if an audio source comes into range so it won't play from the start. - FTL sound should no longer persist as it's attached to the shuttle instead of being global. - Grid audio will now attenuate properly over distance and won't be ear rupturingly loud. [previewyoutube=7c5N6vGFyt8;full][/previewyoutube]
[ 2023-12-04 11:59:22 CET ] [ Original post ]
This week brings another station to the game. This station is called "Core." It features a singularity engine at the center of the station. It is a medium-population station. The Christmas event has started to bring both joy and chaos to this holiday season. You can Indiana Jones the nuke by hoping in a fridge; nukies can now choose to use a death acidifier to melt their bodies; audio has been reworked; and many other additions and fixes over the week.
Patch Notes
Additions
- Improvised explosive devices now have unreliable timers that can take anywhere from 0 to 60 seconds to explode. - Added sound effects for throwing/inserting into disposals, and when missing a throw. - Ash can now be created by burning oil. - Added sodium polyacrylate, an industrial desiccant. You probably should not consume this. - Added the microbomb implanter back to nukie uplinks. - Added the Death Acidifier, an implant that destroys your body and equipment without harming allies. - Lemon has been discovered to be a mutation species, lemoon, which could be grind for milk. - Nuclear operative agents now spawn with a PDA that can scan for injuries. - Core has been reworked and added back into the map pool. - Added a green central command cap like the captain's blue one. - Blood now has a sprite when placed in metamorphic glasses. - The HoP now starts with a pair of papercut-proof gloves. - An entry regarding cyborgs has been added to the guidebook. - Moth accent added! Buzzz!!! - Audio rework got re-merged, the changelog has been re-posted here for brevity.
Tweaks
- Speed boots give a much more pronounced speed boost. Research them today! - Roller skates are slower and have less friction and acceleration. - CentCom officers now finally have a jumpsuit that matches the ever stylish green hue of CentCom equipment. - Skeletons now regain more health when coming in contact with milk. - Replaced the Engivend's individual inflatables with the boxed version. - Remilia's sprite made larger and more detailed - Plant chemical mutations can no longer produce any reagent in the game. - Ambrosia Deus and Koibeans's chemical amounts have been reduced. - Mothroaches and rats cannot pull items anymore. - Mothroaches have been vaccinated to be weaker and slower. Also, they are more valuable! - Cyborgs can now speak while in a Critical state. - Nukies have exchanged microbomb implants for Death Acidifiers. - Recognizable solutions now appear sorted by volume first, then by name - The senior physician beret now matches their outfit more. - Skeletons are zombie immune now. - Update MIDI audio every frame rather than every 1/10 seconds to fix positioning and occlusion weirdness. - Remove the Captain's spare gloves from his locker. - When Revolution rounds end each headrev has their number of converted people shown. - The Captain's Carapace no longer has a 10% movement speed penalty. - Refrigerators are now nearly immune to explosions and even nukes. - Changed audio attenuation from InverseDistanceClamped to LinearDistanceClamped so it's smoother. You may need to adjust your master audio volume. - Removed artifact spam on roundend due to the ensuing lag.
Fixes
- Fixed ninja calling in a dragon not actually spawning a dragon. - Potentially fix audio filters. - Tacos can be eaten by Lizards now. It's fricken Taco Tuesday! - Agent ID not longer resets name when changing its appearance - Fix remaining audio left-right transitioning too quickly. - Fix getting stuck between tables. - Fix left-right ear weirdness caused by floating-point imprecision on audio positioning. - Fix doppler effect on shuttles by also setting player's velocity in the audio API. - Fix some sound sources not playing positionally (e.g. glass breaking). - Fix audio not playing during weather. - Fix global audio not being global. - Fixed riot shield audio and popup spam - Fix ambient audio not playing. - Fixed janitorial items (wet floor signs, spray bottles, light replacers, and plungers) not fitting in the janitor's trolley. - Gibbed mothroaches won't drop all normal moth species parts, just animal organs. - Revenants can no longer emag evac to instantly launch the shuttle. - Fix ahelp audio. - Audio can now start at an offset so if an audio source comes into range so it won't play from the start. - FTL sound should no longer persist as it's attached to the shuttle instead of being global. - Grid audio will now attenuate properly over distance and won't be ear rupturingly loud. [previewyoutube=7c5N6vGFyt8;full][/previewyoutube]
Space Station 14
Space Wizards Federation
Space Wizards Federation
Fall 2021
Indie RPG Simulation F2P Multiplayer Coop EA
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://spacestation14.io/
https://store.steampowered.com/app/1255460 
Space Station 14 is an intricate, round-based multiplayer role playing game. It tells the story of an ordinary shift on a space station gone horribly wrong.
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Beyond Space Station 14
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 512 MB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 1 GB available space
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