(Dec 3 - 10) Update - Grid Inventory, Crew Monitor UI, New Reagents
- Added 7 new winter boots textures! - Added various gauze wraps to most species in the form of markings - Add color picker to color selection, e.g. for character colors. - Some knives now deal some damage when thrown - When viewing a storage container, the item that will be removed via smart-equip is now marked with a small star icon. - V and shift-V can now be used to open the bag and belt, respectively. - Adds a bed for the psychologist's office. - Hovering over an item in storage now shows a tooltip with the name. - Speed penalties for duffels and hardsuits now apply when held, not just when worn. - Added Razorium, which is basically liquid razor blades. - Added three new specialized brute healing chemicals and a guidebook entry on how to safely use them. - Adds snake meat and fancy snakeskin boots. - Adds Space Cobras, invisible at rest and venom blind. - Added a new lizard chest marking, an underbelly. - You can now make the storage window opaque with the "enable opaque storage window" toggle in the graphics menu. - Paper cups are now available at water coolers. - The rejuvenate command/verb resets all action cooldowns. - added medical doctor jumpsuits and skirts to the medidrobe - Added a new stomach for mice and "hunger thresholds" in mice's prototype - Added Nitrogen Tanks to Emergency Closets - Added Emergency Nitrogen Tanks - Paramedics are now available on Marathon and Barratry - Clowns can now craft the Banana Clown outfit. - Speech bubbles now display the name of whatever or whoever spoke them! The options menu has a setting to disable this outright, or add a background to the name for the sake of accessibility, for anyone who would like those options. - The storage window is now a fixed singleton above the hands. You can make it moveable by toggling "Static storage UI" in the controls menu. - Storage now uses a grid-based system. You can drag around items in your bag, left click to remove them, and use right click to rotate them while dragging.
- Moths that are turned into zombies will now prefer cloth instead of brains. - Adjusted welder blindness to be much less forgiving. - Updated the crew monitoring console user interface - Reduced MIDI audio range so it's easier to reduce the volume to a comfortable level. - Command staff has brig access. - Rat king generates more miasma to fill larger rooms. - Chemical explosions are powerful again. - The too weak space spider has been strengthened. - Pickaxes have a more accurate shape in storage. - Combat boots and friends use a slot for sidearms instead of a storage window. - Chloral Hydrate sleep effect will start at 11 units, down from 16. - The bubbles associated with emotes and LOOC now display exactly what the associated message prints in your chatbox. - Pun Pun can become a revolutionary again - Autolathes can now print the snazzy orange "sodium" and blue "exterior" light tubes. - Removed the spare paramedic clothes and EVA suit from the medidrobe
- Animals now require a more reasonable amount of satiation before producing eggs, milk, or wool (unless they are undead) - Fix drag-drop interaction outline not updating properly. - Entities without hands (like mice and mothroaches) are now forbidden from operating Syndicate Bombs, C4, and other timed explosives. - Radiation now works again. - Fix crash on options menu while the game sim not running. - Fixed a bug where the audio slider can get saved at 50% audio with no sound. Unfortunately this means your audio sliders will reset. - Opening the chat channel selector works again. - Rat king no longer rummages from an infinite distance. - Rat king and his servants properly heal from miasma. - Interacting with a storage item now has context-sensitive logic based on whether or not the window is open or focused. - Fixed explosion resistance being ignored. - Speech bubbles for the living now again have names when fancy speech bubbles are enabled - Fix toggleable clothing still being interactable e.g. hardsuit helmets. - Fixed emagged medibots not injecting healthy people with chloral hydrate. - Predict helmet toggling. - Reverted duffel bags to their original storage capacity. - Ghosts now have speech bubbles again - Empty hot cocoa can go in trash bags - Fixed inadequate hunger in mice - Fixed Christmas tree bounding box - Doors can close over conveyor belts. - The jaws of life can now fit inside of regular toolbelts. - When ghosting from a critical state, the ghost command now kills with damage relative to current health instead of flat 200. - Included missing damage type localization for armor examination. [previewyoutube=5h_cH6y-iX4;full][/previewyoutube]
[ 2023-12-11 12:54:31 CET ] [ Original post ]
Inventory has been reworked to feature a grid-style inventory. You will now have to organize your inventory more effectively, and it will also slow down how fast you can interact with your inventory in general. The crew monitor UI was overhauled to be much more readable. New reagents that are designed to treat specific brute injuries and also cause brute damage. As well as a bunch of other balance tweaks and adjustments.
Patch Notes
Additions
- Added 7 new winter boots textures! - Added various gauze wraps to most species in the form of markings - Add color picker to color selection, e.g. for character colors. - Some knives now deal some damage when thrown - When viewing a storage container, the item that will be removed via smart-equip is now marked with a small star icon. - V and shift-V can now be used to open the bag and belt, respectively. - Adds a bed for the psychologist's office. - Hovering over an item in storage now shows a tooltip with the name. - Speed penalties for duffels and hardsuits now apply when held, not just when worn. - Added Razorium, which is basically liquid razor blades. - Added three new specialized brute healing chemicals and a guidebook entry on how to safely use them. - Adds snake meat and fancy snakeskin boots. - Adds Space Cobras, invisible at rest and venom blind. - Added a new lizard chest marking, an underbelly. - You can now make the storage window opaque with the "enable opaque storage window" toggle in the graphics menu. - Paper cups are now available at water coolers. - The rejuvenate command/verb resets all action cooldowns. - added medical doctor jumpsuits and skirts to the medidrobe - Added a new stomach for mice and "hunger thresholds" in mice's prototype - Added Nitrogen Tanks to Emergency Closets - Added Emergency Nitrogen Tanks - Paramedics are now available on Marathon and Barratry - Clowns can now craft the Banana Clown outfit. - Speech bubbles now display the name of whatever or whoever spoke them! The options menu has a setting to disable this outright, or add a background to the name for the sake of accessibility, for anyone who would like those options. - The storage window is now a fixed singleton above the hands. You can make it moveable by toggling "Static storage UI" in the controls menu. - Storage now uses a grid-based system. You can drag around items in your bag, left click to remove them, and use right click to rotate them while dragging.
Tweaks
- Moths that are turned into zombies will now prefer cloth instead of brains. - Adjusted welder blindness to be much less forgiving. - Updated the crew monitoring console user interface - Reduced MIDI audio range so it's easier to reduce the volume to a comfortable level. - Command staff has brig access. - Rat king generates more miasma to fill larger rooms. - Chemical explosions are powerful again. - The too weak space spider has been strengthened. - Pickaxes have a more accurate shape in storage. - Combat boots and friends use a slot for sidearms instead of a storage window. - Chloral Hydrate sleep effect will start at 11 units, down from 16. - The bubbles associated with emotes and LOOC now display exactly what the associated message prints in your chatbox. - Pun Pun can become a revolutionary again - Autolathes can now print the snazzy orange "sodium" and blue "exterior" light tubes. - Removed the spare paramedic clothes and EVA suit from the medidrobe
Fixes
- Animals now require a more reasonable amount of satiation before producing eggs, milk, or wool (unless they are undead) - Fix drag-drop interaction outline not updating properly. - Entities without hands (like mice and mothroaches) are now forbidden from operating Syndicate Bombs, C4, and other timed explosives. - Radiation now works again. - Fix crash on options menu while the game sim not running. - Fixed a bug where the audio slider can get saved at 50% audio with no sound. Unfortunately this means your audio sliders will reset. - Opening the chat channel selector works again. - Rat king no longer rummages from an infinite distance. - Rat king and his servants properly heal from miasma. - Interacting with a storage item now has context-sensitive logic based on whether or not the window is open or focused. - Fixed explosion resistance being ignored. - Speech bubbles for the living now again have names when fancy speech bubbles are enabled - Fix toggleable clothing still being interactable e.g. hardsuit helmets. - Fixed emagged medibots not injecting healthy people with chloral hydrate. - Predict helmet toggling. - Reverted duffel bags to their original storage capacity. - Ghosts now have speech bubbles again - Empty hot cocoa can go in trash bags - Fixed inadequate hunger in mice - Fixed Christmas tree bounding box - Doors can close over conveyor belts. - The jaws of life can now fit inside of regular toolbelts. - When ghosting from a critical state, the ghost command now kills with damage relative to current health instead of flat 200. - Included missing damage type localization for armor examination. [previewyoutube=5h_cH6y-iX4;full][/previewyoutube]
Space Station 14
Space Wizards Federation
Space Wizards Federation
Fall 2021
Indie RPG Simulation F2P Multiplayer Coop EA
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://spacestation14.io/
https://store.steampowered.com/app/1255460 
Space Station 14 is an intricate, round-based multiplayer role playing game. It tells the story of an ordinary shift on a space station gone horribly wrong.
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Beyond Space Station 14
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 512 MB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 1 GB available space
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