Update 62 - Initial Infected Tweaks, Tritium Flamethrower, Galoshes
- Added Large Wooden floors. - Added handheld crew monitor back just for CMO. - Admins can now disable the bwoink sound if they don't want to scare players. - Added lilies which are mutated from poppies and are used to create spaceman's trumpets. - Added spaceman's trumpets which come from mutated lilies and can be ground up into Polypyrylium Oligomers which are just slightly better bic. - New pirate start sound! - The guidebook now contains a page for the Radioisotope Thermoelectric Generator (RTG). - Added Conducting Gloves to the uplink, they make shocks much worse rather than stop them. - A new UI theme, "Ashen", is now available to select in the options menu. - Liquid Tritium can now be used as a chem in flamethrowers. - Moths can now eat plushies with a distinctive sound!
- Changed emergency welder's fuel count from 25 -> 50 - Sorting of departments and jobs has been made consistent in various menus. - Galoshes now make you slower. - Galoshes are added to the Janidrobe. - Changed the syndicate assault borg to have a red flashlight. - Radio jammers now use 3 times less power. - Increased Xenomorph and Dragon blood level to 650u. - Updated names of several drink jugs to differentiate them from chem-specific variants. - Death Acidifer Price 2->4 - Nettles are now weaker than their deathnettle counterparts - Took the AdminPDA from the backpack and gave it it's own slot on aghosts! Also aghosts can smoke/wear masks now! - Changed uplink catalog - add syndicate hud to nukeops uplink/ - Standardized the contents of Dept. Heads dressers and lockers. - Dept. Heads are now guaranteed to have their respective winter coats in their dressers. - Standardized amount of huds in vendors and added new diagnostics eyepatch hud. - Happy Honk boxes can now hold normal sized items. - Deathnettles no longer penetrate hardsuit armor. - Rotten food is now less lethal to eat, and has a high chance to induce vomiting. - Explosive Technology changed to tier 2 arsenal and the cost has increased to 10 000. - Resprited Nettles & Death Nettles. - The mindshield outline now flashes! - Ore Crabs will now take structural damage. - vending machine UI improved. - Gave guidebooks to the 4 learner roles - Nymphs can now open doors and chirp. - Removed the ability for command or any antag-safe role to be initial infected in zombie mode
- The Fire Extinguishers safety can now only be toggled when in range. - Fixed a typo when forcefeeding someone. - Fixed a bug where the centcom official/any job that is not supposed to have a preference option appeared anyway. - Fixed reagent slime ghost role description. - Fix some items that become bigger after turning in trash. - Fixed incorrect job-specific Uplink items being given on occasion. - Crops are now harvested with decimal amounts of nutriment, vitamin, etc.. - EVA helmets are now quick-equippable again. - Drink jugs can no longer be used by chemistry in place of a beaker. - now cryo pod health analyzer updates automatically! - Shoving other people is now more consistent. - Fixed selection behavior for player lists such as the ban panel or ahelp window. - Fixed timezone issues with the admin notes window. - Fix actions sometimes disappearing. - Drinks in the Solar's Best Hot Drinks menu now show their contents. [previewyoutube=reISm2shg0k;full][/previewyoutube]
[ 2024-03-02 06:37:48 CET ] [ Original post ]
Nanotrasen has cracked down on the zombie virus; all jobs that were previously ineligible for antagonist roles are now not able to be an initial infected. Janitor galoshes are now available in round, tritium can be liquified for flamethrowers, and the CMO has a handheld crew monitor once more.
Patch Notes
Additions
- Added Large Wooden floors. - Added handheld crew monitor back just for CMO. - Admins can now disable the bwoink sound if they don't want to scare players. - Added lilies which are mutated from poppies and are used to create spaceman's trumpets. - Added spaceman's trumpets which come from mutated lilies and can be ground up into Polypyrylium Oligomers which are just slightly better bic. - New pirate start sound! - The guidebook now contains a page for the Radioisotope Thermoelectric Generator (RTG). - Added Conducting Gloves to the uplink, they make shocks much worse rather than stop them. - A new UI theme, "Ashen", is now available to select in the options menu. - Liquid Tritium can now be used as a chem in flamethrowers. - Moths can now eat plushies with a distinctive sound!
Tweaks
- Changed emergency welder's fuel count from 25 -> 50 - Sorting of departments and jobs has been made consistent in various menus. - Galoshes now make you slower. - Galoshes are added to the Janidrobe. - Changed the syndicate assault borg to have a red flashlight. - Radio jammers now use 3 times less power. - Increased Xenomorph and Dragon blood level to 650u. - Updated names of several drink jugs to differentiate them from chem-specific variants. - Death Acidifer Price 2->4 - Nettles are now weaker than their deathnettle counterparts - Took the AdminPDA from the backpack and gave it it's own slot on aghosts! Also aghosts can smoke/wear masks now! - Changed uplink catalog - add syndicate hud to nukeops uplink/ - Standardized the contents of Dept. Heads dressers and lockers. - Dept. Heads are now guaranteed to have their respective winter coats in their dressers. - Standardized amount of huds in vendors and added new diagnostics eyepatch hud. - Happy Honk boxes can now hold normal sized items. - Deathnettles no longer penetrate hardsuit armor. - Rotten food is now less lethal to eat, and has a high chance to induce vomiting. - Explosive Technology changed to tier 2 arsenal and the cost has increased to 10 000. - Resprited Nettles & Death Nettles. - The mindshield outline now flashes! - Ore Crabs will now take structural damage. - vending machine UI improved. - Gave guidebooks to the 4 learner roles - Nymphs can now open doors and chirp. - Removed the ability for command or any antag-safe role to be initial infected in zombie mode
Fixes
- The Fire Extinguishers safety can now only be toggled when in range. - Fixed a typo when forcefeeding someone. - Fixed a bug where the centcom official/any job that is not supposed to have a preference option appeared anyway. - Fixed reagent slime ghost role description. - Fix some items that become bigger after turning in trash. - Fixed incorrect job-specific Uplink items being given on occasion. - Crops are now harvested with decimal amounts of nutriment, vitamin, etc.. - EVA helmets are now quick-equippable again. - Drink jugs can no longer be used by chemistry in place of a beaker. - now cryo pod health analyzer updates automatically! - Shoving other people is now more consistent. - Fixed selection behavior for player lists such as the ban panel or ahelp window. - Fixed timezone issues with the admin notes window. - Fix actions sometimes disappearing. - Drinks in the Solar's Best Hot Drinks menu now show their contents. [previewyoutube=reISm2shg0k;full][/previewyoutube]
Space Station 14
Space Wizards Federation
Space Wizards Federation
Fall 2021
Indie RPG Simulation F2P Multiplayer Coop EA
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://spacestation14.io/
https://store.steampowered.com/app/1255460 
Space Station 14 is an intricate, round-based multiplayer role playing game. It tells the story of an ordinary shift on a space station gone horribly wrong.
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Beyond Space Station 14
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 512 MB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 1 GB available space
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