Update 63 - Survival and Revolutionaries Return, Space Heaters, Bleed Tweaks
- Inventories now show a secondary smart-equip star. - Breathing tritium or plasma now displays a HUD alert. - Added additional signage to help the crew navigate. - Added detective's rubber stamp. - Added recipe of handheld station map to autolathe. - 9 new colourful curtains. Can be crafted from carpets. - Added fill levels to bowls, chefs rejoice! - Moths can eat Nutribrick wrappers. - Syndicate Commanders now have a trench whistle, Avanti! - Snap pops have been added to the toy crate. - Added the Syndicate decoy bundle, a creative way to trick your foes. - Added grey stalagmites and made all stalagmites weaker and more fun to break. - Added lockable wall buttons and decorative frames for differentiating wall buttons. - Added PDA notifications in chat for new news articles. They can be turned off in the news reader program and are only visible to you. - Added salt as a new type of ore that can be mined from asteroids. Salt can be ground up for its base components. - Health analyzers will report if your patient is bleeding. - NT has finally perfected methods for infusing Plasma/Uranium into Glass! Windoors now have such varients! And Uranium Slim Windows exist! - GPS borg module now have handheld mass scanner. - Added a new T2 industrial technology "Space Scanning"! It includes a mass scanner console board, a Borg GPS module, and a new handheld mass scanner. - Added a NanoTrasen balloon toy. - Added new noses for humans and dwarves. - Carpets can now be placed on wooden tables to get beautiful new tables with tablecloths. - New white and cyan carpets. - Carpets can be collected from the floor and buthered into fabric. - Carpets can now be printed at the uniform printer. - New lobby art (of horror) - You can now make LED light tubes and LED light bulbs at an autolathe. - Added a live preview display to reagent dispensers. - Added juice that makes you Weh! Juice a lizard plushie today!
- Rev's reenabled - Nutribrick and MRE wrappers can now be put in trash bags - Picking up and dumping trash is less arduous for tiny, plentiful items, such as bullets. - Space heaters machine boards are now printable round start and can additionally be ordered by cargo. - Chameleon gear now only reveals its menu button to its wearer. - Acidifiers and microbombs now require confirmation before gibbing you. - There are now more ways to craft reinforced plasma/uranium glass. - Commonly used decals should no longer washout the details of the tiles below. - The smooth tail now has a second color layer to customize. - Big O2 tanks and N2 tanks no longer spawn in any departmental locker. Use tank dispensers to get them instead. - Nutribricks spawn in Survival Kits in place of Tinned Meat. - Changed the amount of plushies in the lizard plushie crate. - Thrusters and gyroscopes now supplied in crates via flatpacks. - Engineering structures orders in cargo now supplied via flatpacks (e.g. tesla & singulo generators, other stuff for them). - E-sword now lights plasma fires - The mass media consoles UI got overhauled. - Tweaked wallmounted objects can not be interacted with through thindows or windoors. - Decreased all bloodloss damage (as a result of bleeding) by 50%. - Decreased passive bleed wound clotting by 60% (now 0.33u per 3 seconds). - Bleed wounds will no longer heal so fast they do not need to be treated. Please see the medical guidebook. - Handcuff and handcuff replacements are faster to escape. You can allow your teammates to uncuff themselves! - Macrobomb implant price reduced 20->13 TC. - ERT medic PDA now has a health analyzer built in. - Traitors can now be asked to steal the CMO's Handheld Crew Monitor. - Self-uncuff damage has been removed, but attempting to self-uncuff now has a cooldown instead. - Removed the hands requirement to read paper. - Huge flora anomaly nerf - Satchels no longer have darkened space representing a gap, and is instead transparent. - Secret mode has become more secret, with the 4th option Survival added to the rotation. - Remove executions pending code rewrite.
- Fixed issues where using the Quantum Spin Inverted would bug out the character's physics. - Fixed lobby music restarting after volume change in options. Lobby music is also not being looped by default - all lobby songs will play in shuffle mode. - Fixed all command and security roles not having cryogenics access. - Dragging objects over gas pipes no longer slows you down. - Lizards can now eat Nutribricks. - Disallow multiple antag roles per player. - You can now remove the rust from reinforced walls with a welder. - Cryo won't remove you from the new body if you chose a new ghost role before cryo deleted your old body. - Iron and copper no longer grant infinite blood! - Made NPC movement less janky. - Fix chat bubbles. - Diona can no longer split or reform to cure themselves of a zombie infection. - Fixed NanoMed vendor not being accessible from all directions. - Fixed a few small typos in ghost role information. - Fixed grid inventory occasionally messing with your item rotation. - Candy bowls function properly again! [previewyoutube=bRkCrRjaXQA;full][/previewyoutube]
[ 2024-03-06 09:37:05 CET ] [ Original post ]
Secret has more options to pick from now, those new options being survival or revolutionaries. Bleeding is once again a more serious ailment in combat, requiring more attention to treat and recover from blood loss. As well as funny new syndicate items like the decoy kit, nice quality of life improvements requiring confirmation before accidentally round removing yourself with an implant, and more.
Patch Notes
Additions
- Inventories now show a secondary smart-equip star. - Breathing tritium or plasma now displays a HUD alert. - Added additional signage to help the crew navigate. - Added detective's rubber stamp. - Added recipe of handheld station map to autolathe. - 9 new colourful curtains. Can be crafted from carpets. - Added fill levels to bowls, chefs rejoice! - Moths can eat Nutribrick wrappers. - Syndicate Commanders now have a trench whistle, Avanti! - Snap pops have been added to the toy crate. - Added the Syndicate decoy bundle, a creative way to trick your foes. - Added grey stalagmites and made all stalagmites weaker and more fun to break. - Added lockable wall buttons and decorative frames for differentiating wall buttons. - Added PDA notifications in chat for new news articles. They can be turned off in the news reader program and are only visible to you. - Added salt as a new type of ore that can be mined from asteroids. Salt can be ground up for its base components. - Health analyzers will report if your patient is bleeding. - NT has finally perfected methods for infusing Plasma/Uranium into Glass! Windoors now have such varients! And Uranium Slim Windows exist! - GPS borg module now have handheld mass scanner. - Added a new T2 industrial technology "Space Scanning"! It includes a mass scanner console board, a Borg GPS module, and a new handheld mass scanner. - Added a NanoTrasen balloon toy. - Added new noses for humans and dwarves. - Carpets can now be placed on wooden tables to get beautiful new tables with tablecloths. - New white and cyan carpets. - Carpets can be collected from the floor and buthered into fabric. - Carpets can now be printed at the uniform printer. - New lobby art (of horror) - You can now make LED light tubes and LED light bulbs at an autolathe. - Added a live preview display to reagent dispensers. - Added juice that makes you Weh! Juice a lizard plushie today!
Tweaks
- Rev's reenabled - Nutribrick and MRE wrappers can now be put in trash bags - Picking up and dumping trash is less arduous for tiny, plentiful items, such as bullets. - Space heaters machine boards are now printable round start and can additionally be ordered by cargo. - Chameleon gear now only reveals its menu button to its wearer. - Acidifiers and microbombs now require confirmation before gibbing you. - There are now more ways to craft reinforced plasma/uranium glass. - Commonly used decals should no longer washout the details of the tiles below. - The smooth tail now has a second color layer to customize. - Big O2 tanks and N2 tanks no longer spawn in any departmental locker. Use tank dispensers to get them instead. - Nutribricks spawn in Survival Kits in place of Tinned Meat. - Changed the amount of plushies in the lizard plushie crate. - Thrusters and gyroscopes now supplied in crates via flatpacks. - Engineering structures orders in cargo now supplied via flatpacks (e.g. tesla & singulo generators, other stuff for them). - E-sword now lights plasma fires - The mass media consoles UI got overhauled. - Tweaked wallmounted objects can not be interacted with through thindows or windoors. - Decreased all bloodloss damage (as a result of bleeding) by 50%. - Decreased passive bleed wound clotting by 60% (now 0.33u per 3 seconds). - Bleed wounds will no longer heal so fast they do not need to be treated. Please see the medical guidebook. - Handcuff and handcuff replacements are faster to escape. You can allow your teammates to uncuff themselves! - Macrobomb implant price reduced 20->13 TC. - ERT medic PDA now has a health analyzer built in. - Traitors can now be asked to steal the CMO's Handheld Crew Monitor. - Self-uncuff damage has been removed, but attempting to self-uncuff now has a cooldown instead. - Removed the hands requirement to read paper. - Huge flora anomaly nerf - Satchels no longer have darkened space representing a gap, and is instead transparent. - Secret mode has become more secret, with the 4th option Survival added to the rotation. - Remove executions pending code rewrite.
Fixes
- Fixed issues where using the Quantum Spin Inverted would bug out the character's physics. - Fixed lobby music restarting after volume change in options. Lobby music is also not being looped by default - all lobby songs will play in shuffle mode. - Fixed all command and security roles not having cryogenics access. - Dragging objects over gas pipes no longer slows you down. - Lizards can now eat Nutribricks. - Disallow multiple antag roles per player. - You can now remove the rust from reinforced walls with a welder. - Cryo won't remove you from the new body if you chose a new ghost role before cryo deleted your old body. - Iron and copper no longer grant infinite blood! - Made NPC movement less janky. - Fix chat bubbles. - Diona can no longer split or reform to cure themselves of a zombie infection. - Fixed NanoMed vendor not being accessible from all directions. - Fixed a few small typos in ghost role information. - Fixed grid inventory occasionally messing with your item rotation. - Candy bowls function properly again! [previewyoutube=bRkCrRjaXQA;full][/previewyoutube]
Space Station 14
Space Wizards Federation
Space Wizards Federation
Fall 2021
Indie RPG Simulation F2P Multiplayer Coop EA
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://spacestation14.io/
https://store.steampowered.com/app/1255460 
Space Station 14 is an intricate, round-based multiplayer role playing game. It tells the story of an ordinary shift on a space station gone horribly wrong.
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Beyond Space Station 14
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 512 MB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 1 GB available space
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