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Update 64 - Shuttle Console and FTL Rework, Zombie Tweaks
- New Nuke Detonation Song "Clearly Nuclear". - Salvagers can now pull in overgrown floral anomalies. - Lawdrobe has some new items and new ads! - Pod launches will now be offset slightly. - Added long hair with bundles! - Added bob 5 hair! - Water can now be scooped from water tiles, such as planetary rivers. - Added the paramedic's cap to the uniform printer. - Added clockwork structures and brass to build them with. - Glass shards can be added to flatcaps to create bladed flatcaps! - Welding masks can now be made in the Autolathe. - Monkeys and kobolds can now wear blood-red hardsuits.
- Zombies are now tougher to kill. - Evacuation shuttle arrives 10 minutes on green alert now. - Slimes can now drink FourteenLoko without harming their bodies. - The Syndicate is now supplying barber scissors in the Hristov bundle to make your disguises even balde- better. - Gas leak events are now 4 times as strong, and may leak water vapor. The fog is coming. - "Post light" updated. - Changed brick, wood, and web walls to be unable to conjoin with different walls. - Saving paper is on ctrl+enter again. Also there's a visible "save" button now. - Livestock crate and artifact container now can go under plastic flaps. - Rehydrated mobs (carp) now keep their forensics data from their cube/plushie form. - Changed the max volume of shot glasses from 7u to 5u to better represent drinking shots in real life - You can now tell if you are being drawn from or injected by a syringe. - Syringes now prevent injecting on empty and drawing on full. - Toggling your own internals no longer requires a delay. - Reworked shuttle consoles, including: manual FTL jumps, new map screen, fixed performance issues, new docking screen. - No more raiding the jani vend for galoshes, which are back to normal speed.
- Diagonal windows no longer space you when in a pressurized environment. - Flasks can once again be put into dispensers. - Debug coordinates are now automatically enabled on the F3 overlay upon readmin. - Fix expedition FTL. - Arachnids are no longer perma-pied and can clean it off. [previewyoutube=hNr-ADlUHwg;full][/previewyoutube]
[ 2024-03-14 04:21:34 CET ] [ Original post ]
Shuttle consoles have received a big UI overhaul as well as a mechanical one. You can now FTL to places on the same "map" and pick precisely where you want to stop. Roles that aren't eligible to be other antagonists, like syndicate agents, can no longer be initial infected. Zombies are slightly more resistant to various forms of damage, extending their undead lifespan. As well as other item tweaks and changes over the course of the week.
Patch Notes
Additions
- New Nuke Detonation Song "Clearly Nuclear". - Salvagers can now pull in overgrown floral anomalies. - Lawdrobe has some new items and new ads! - Pod launches will now be offset slightly. - Added long hair with bundles! - Added bob 5 hair! - Water can now be scooped from water tiles, such as planetary rivers. - Added the paramedic's cap to the uniform printer. - Added clockwork structures and brass to build them with. - Glass shards can be added to flatcaps to create bladed flatcaps! - Welding masks can now be made in the Autolathe. - Monkeys and kobolds can now wear blood-red hardsuits.
Tweaks
- Zombies are now tougher to kill. - Evacuation shuttle arrives 10 minutes on green alert now. - Slimes can now drink FourteenLoko without harming their bodies. - The Syndicate is now supplying barber scissors in the Hristov bundle to make your disguises even balde- better. - Gas leak events are now 4 times as strong, and may leak water vapor. The fog is coming. - "Post light" updated. - Changed brick, wood, and web walls to be unable to conjoin with different walls. - Saving paper is on ctrl+enter again. Also there's a visible "save" button now. - Livestock crate and artifact container now can go under plastic flaps. - Rehydrated mobs (carp) now keep their forensics data from their cube/plushie form. - Changed the max volume of shot glasses from 7u to 5u to better represent drinking shots in real life - You can now tell if you are being drawn from or injected by a syringe. - Syringes now prevent injecting on empty and drawing on full. - Toggling your own internals no longer requires a delay. - Reworked shuttle consoles, including: manual FTL jumps, new map screen, fixed performance issues, new docking screen. - No more raiding the jani vend for galoshes, which are back to normal speed.
Fixes
- Diagonal windows no longer space you when in a pressurized environment. - Flasks can once again be put into dispensers. - Debug coordinates are now automatically enabled on the F3 overlay upon readmin. - Fix expedition FTL. - Arachnids are no longer perma-pied and can clean it off. [previewyoutube=hNr-ADlUHwg;full][/previewyoutube]
[ 2024-03-14 04:21:34 CET ] [ Original post ]
Space Station 14
Space Wizards Federation
Developer
Space Wizards Federation
Publisher
Fall 2021
Release
Game News Posts:
61
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Space Station 14 is an intricate, round-based multiplayer role playing game. It tells the story of an ordinary shift on a space station gone horribly wrong.
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
Every round, you control a custom character as one of dozens of crew or enemy roles. Whether you're the janitor mopping floors, a doctor healing the wounded, or a hostile agent sowing chaos, your job provides you with the tools, access, and knowledge to perform your duties, interact with others, and take your place in each unique round.
Tension builds as random disasters, enemy roles, and crew incompetence strike the station. Maybe there's a massive hole to space where the medical bay used to be. Maybe the captain went missing, leaving the rest of the crew to fight over who should take charge. Or maybe the clown just annoyed the wrong security guard and got undeservedly thrown into permanent confinement.
What you do in all these varied situations is up to you, and the same goes for your fellow crewmembers. Maybe you'll try to chase down the antagonists and bring them to justice, sacrifice yourself to save your fellow crewmembers, or just sit idly by in the bar serving drinks without a care in the world
With dozens of other people on the station, and in-depth game mechanics, each round aboard Space Station 14 is completely unique, and only limited by your own actions.
Beyond Space Station 14
Space Station 14 is designed from the ground up to be extremely extensible. Community servers can change the game to provide wildly different experiences, from small changes to game mechanics, a different roleplay atmosphere or even completely different, unique settings.
Furthermore, anybody can contribute! Space Station 14 is completely open source, so if you ever feel like helping out, we'll be glad to have you!
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 512 MB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 or greater
- Storage: 1 GB available space
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