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Hello everyone!
I'm happy to announce that Baldi's Basics Plus version 0.10 is available now! This is a huge update that features a ton of new content. I'll get into all of that below, but before I get into spoiler territory I first want to show off the new Baldi Two-Sided Doughboi from Makeship!
This squishy pillow plushie has a happy Baldi face on one side and an angry one of the other so you can pick a face that suits any mood! This was a pretty goofy idea I had but Makeship did an awesome job working with me to make this happen. It needs to sell a minimum of 200 units by May 3 to be produced and it hasn't quite reached that goal yet, so if you want one be sure to make a purchase and help spread the word! If the goal is not met, no one will be charged so there's no risk in ordering early. You can check it out here!
Hey everyone, Unfortunately, as I said might be possible in the previous status update, I've made the decision to delay the release of version 0.10 by a week. This means the pre-release will now release on April 14, and the public version will release on April 21. My apologies for the late notice on this- I kept telling myself that maybe I could make the previous dates work, but I've realized the update just needs a bit more time before it's ready. It was reaching a point where I was considering excluding some content that just isn't ready yet from the pre-release and saving it for the public release, but I feel like that would defeat the purpose of a pre-release! A big reason for this delay stems from my trip to the Game Developers Conference. (Which I mentioned on my socials, but yeah, I went to GDC this year if you didn't know!) That trip was extremely important for Baldi's Basics Plus in the long term, but it also took over two work weeks out of my usual development schedule. The week prior to the conference was spent making preparations and the week of the conference was spent traveling and, obviously, being at the conference. Several days after arriving back home were just kind of weird as my regular schedule had been disrupted and my body needed more rest than I'd anticipated. This was my first time flying, and even leaving the East Coast, so I had no idea what to expect. With the initially proposed dates I felt like I was properly accounting for that lost development time, but in hindsight they were just a bit too tight. One more week ought to be enough for me to get this update pre-release ready in time for that and cleaned up for the public release on the 21st. Again, I apologize for the delay, but I think the wait will be worth it!
Hello everyone!
I wanted to post a quick status update on how development of version 0.10 is coming along! Between how much work I've been putting into this update and some other business related stuff, I've got a lot going on this month, so I'm going to keep this update short and sweet.
So far, I have finished programming and designing pretty much all of the new features I had planned for this update! At this point all that's left to do is create and implement all the audio/visual assets and fine tune/balance everything. I'm very happy with how much I was able to get done in February and can't wait for you all to be able to play this new update
For this update, partly to keep it short and partly to keep the new features a surprise, I'm just going to post some WIP screenshots of some of the new stuff. Just a few teasers of things to look forward to! Please keep in mind that there are still plenty of placeholder assets in use in these screenshots, so the new stuff will mostly look very different in the release version.
Currently, I'm aiming to release the pre-release of this update on April 7 (Pre-releases are available via my Patreon) followed by the public release on April 14. However, audio/visual work can take an unexpectedly long time sometimes so don't be surprised if I have to push it back another week. I will certainly try to avoid delays though!
One more thing before I wrap this post up. I want to remind you all that, while 0.10 will be a pretty sizable update, 0.11 and onward will be smaller overall as I will begin shifting my development focus so that half of my efforts will be spent on content for immediate release and the other half on stuff that will be reserved for the future, primarily version 1.0. You can read more about this plan in a previous staus update I posted here, but the TLDR is that I want to get the game's planned structure (All the key moments I have planned from the beginning to the end) up and running by the end of the year. This stuff will not be a part of the early access, but having those things in place and somewhat functional internally will, I believe, be a huge help in finishing the game.
All that is to say, don't be surprised when 0.11 releases and seems significantly smaller than 0.10! It won't be because I'm slowing down, just due to me shifting my focus.
With all that said, I hope you all look forward to the release of Baldi's Basics Plus version 0.10!
Hey everyone, I'm just letting you all know that I just released a super minor update to fix an issue where finishing the tutorial would not switch Steam Input to the "Interface" action set, which made it impossible to close the tutorial results screen and continue to the main menu when using Steam Input (This was most noticeable on Steam Deck where Steam Input is on by default). Since the first thing most new players will do now is play the tutorial, I didn't want to leave a bug that would require some to force close the game after completing it, so I went ahead and fixed the issue now. I'm sorry for any inconvenience this issue may have caused, and thanks to those who reported it!
Hello everyone! Previously I had announced that 0.9 would be focused almost exclusively on bug fixes. However, before I got started on that I decided to do some work on the tutorial level I have been planning for a little while, and that ended up taking most of my development time in January. So unfortunately I did not get around to fixing many bugs, instead opting to work on some other important, albeit unexciting, improvements to the game. I definitely still want to dedicate a good chunk of time to fixing bugs sometime soon though! Alongside the new tutorial I added an in-game keyboard to make creating a new file easier with controllers, and a new Hide & Seek menu where the play style and challenge options can now be found. Explorer mode is also here now as its own play style. There are a handful of other tweaks which you can see in the changelog below. So overall this is a very small update, but I've already started working on 0.10 and if all goes to plan that one should be very exciting! I hope you all will look forward to it, thank you for your patience!
Happy New Year everyone! As we begin a new year, I thought it would be good to discuss my thoughts on how 2024 was for Baldi's Basics development and how I plan on tackling things in 2025!
Merry Christmas everyone! This update is just a quick patch fixing a few major issues that were introduced in 0.8, mainly issues with certain functions not being called when exiting rooms via vents. However, due to popular demand, I've also re-added the time limit test option from the pre-releases as a challenge option which you can find in the game settings menu! On top of that, I've also added two additional challenge options! One which disables the map and one which causes item slots to disappear when using items. Think of these as a little Christmas gift! If you've been looking for some extra challenge, these settings will definitely help. One other note, the Principal of the Thing plushie campaign from Makeship has been extended to Friday, January 3! If you want to grab one, you now have some extra time. You can check it out here: https://www.makeship.com/products/the-principal-of-the-thing-plushie Now, onto the changelog:
Hello everyone! I'm happy to announce that Baldi's Basics Plus version 0.8 is available now!
This update brings a mix of different new features, the biggest of which is the new time limit! Each level now has a time limit and when that runs out the school begins to shut down and the game begins to get harder. Lights will go out, Baldi will begin to get faster and Principal of the Thing will send you to detention if he sees you in school after-hours. You'll still have plenty of time to explore each level, just be sure you're not wasting it!
Thankfully, if you ever do find yourself taking too long to complete a level, there's another new mechanic that will come to your aid: You can now hide in the dark! If you stand on a cell that is as dark as possible, you will become hidden, and NPCs will not be able to see you. You'll need to take advantage of dark areas if you want to survive as Baldi gets faster and faster!
This update also includes an upgraded advanced map that allows you to place markers. These markers are not only visible on the map, but also at the corresponding location in the level when viewing the quick map. With these you can mark the location of important points like the storage locker, an area you used WD-NoSquee on, a room you left an important item in, etc. You could also use them to plan a route or to note the status of a structure. The possibilities are endless!
The last big new feature of this update is a new structure: [spoiler]Vents! Vent entrances can now be found in some rooms in level 3. Any entity that enters these will get sucked in, pulled through a series of ducts and then dropped through an exit in the ceiling somewhere else in the level. Vents are a great way to quickly traverse large distances in a level, but beware! Other characters can also wander into vents or follow you in if they are chasing you! If you're inside a room with a vent on the ceiling, keep your ears opened. You might just hear slapping coming out of the vents, in which case... get out of there![/spoiler]
Alongside the new structure I've also made several improvements to the level generator. Halls no longer generate with unfair dead-ends or bottlenecks, and I've streamlined the systems used to generate structures in order to pave the way for future structures. I've also made several tweaks to level generation parameters to try and reduce the frequency of empty areas appearing levels.
Those are all the major changes in this update, but before getting to the changelog I want to announce that Makeship and I have partnered once again to release a new Principal of the Thing plushie! You can check it out here.
Principal of the Thing was a very challenging character to transform into a plushie, but I'm very happy with the design I and the team at Makeship ended up with! It will be available to purchase until December 28, so if you want one be sure to grab it before the deadline. As Principal of the Thing once said, "No buying the Principal of the Thing plushie after the deadline in the halls!"
With all that said, I was hoping that this update would be much bigger, especially since it was delayed. My apologies to anyone who was expecting more in this update. Unfortunately life got in the way quite a bit and my productivity took a hit. To be honest, I feel like I may finally be experiencing a bit of burnout as well, but considering this is probably Baldi's Basics Plus' most productive year I guess I shouldn't be surprised! Because of this I will be taking most of the rest of December off and getting back to work, hopefully refreshed, in January. Version 0.9 will be mostly if not entirely dedicated to bug fixes as the list of known issues is getting pretty big and since that will be a good way to warm back up after my break. I'll post a status update around the beginning of January to discuss my 2025 plans beyond version 0.9! As always, I thank you all for your patience.
Now, on to the changelog. Please note that no new features will be covered by a spoiler bar, so don't continue if you don't want to know what the new structure is!
Hey everyone! I hope y'all are doing well. I'm back with a new status update all about version 0.8 of Baldi's Basics Plus! Let's start by discussing a couple new features that will be in the next update.
Hello everyone!
Baldi's Basics Plus version 0.7.1 has just released! I've been hard at work on 0.8 since 0.7 launched, but I made some time for a small patch as well. This patch makes several QOL improvements to the game based on feedback from 0.7. Thanks to everyone who has shared their thoughts!
Most notably, I've added a new option for players who might not want to play field trip minigames, but don't want to miss out on items. For quite a while I've considered the fact that not everyone is going to enjoy having to learn separate minigames in order to not miss out on any good items, so I've come up with a compromise. This is something I had intended to implement for 0.7, but just didn't quite have the time to. This new feature is the ability to give Johnny your bus pass! He'll go on the field trip in your place and bring back a random selection of three of the available minigame items. If you do this, you'll miss out on a potential perfect bonus, and Johnny may not select the same items you would, but the option is available now if you'd rather skip the field trip!
Another neat new thing: I've added Steam Timeline/Recording support to the game! Steam has a new game recording feature in the works. Currently it is only accessible if you are using the beta Steam client, but it's a great way to record and review gameplay sessions. Now that Baldi's Basics Plus supports this feature, if you look through your recorded footage through Steam, the video timeline will clearly indicate where gameplay occurs vs. menus, the current game status at any given time (Such as the level you are on and how many notebooks you have), and it will highlight wins, losses and high scores! So if you've played for a while and want to review some gameplay highlights, it will be easy to find, clip and share specific moments.
Oh, and also a reminder that the Dr. Reflex plushie is only available for a few more days! You can check it out here: https://www.makeship.com/products/dr-reflex-plushie
With all that, here's the full changelog:
Hello everyone! I'm happy to announce that Baldi's Basics Plus version 0.7 is available now!
This update is entirely focused on bringing field trips back to the game so that now you can go camping again! Field trips work a bit differently now, though. You will now be able to find the bus in The Pitstop before level 3, and you'll need to bring a bus pass with you if you want to take a ride to the field trip! You can find the bus pass on level 2, so make sure you grab it!
When you go on a field trip, you'll be able to pick one of two minigames to play. When you win a minigame you'll get items that you can bring back with you. With a little bit of practice, you can even earn a perfect bonus of 250 YTPs!
As before, each minigame also has a score based variant and a high score table, so you can compete with others!
That's about it for the update, but before I move on to the changelog, I'm also excited to announce that I've teamed up with Makeship again to make a Dr. Reflex plushie! You can check it out here.
I worked closely with the team at Makeship to make sure all the details were just right and I couldn't be much happier with how it turned out! It will be available to purchase until September 28, so thiiiiiink fast and get it before then if you want one.
Now, on to the changelog:
Hey everyone, in this status update I'd like to discuss the new version of field trips that will be added in version 0.7 of Baldi's Basics Plus! Camping will be the first to be re-added, with the farm to follow in a future update, and then brand new ones on occasion after that. Before we can head out though, first you'll need to find...
Hey everyone! A small patch was released today which fixes a few small bugs. Mainly, the water supply has been cleaned of the mysterious pink elixir Baldi spilled into it and whirlpools are back to normal. Here's the full changelog:
Hello everyone! Baldi's Basics Plus version 0.6.1 is available now! This update fixes several bugs that were in the game. Thanks to everyone who reported bugs as many of these would have been missed by myself! Here's the full changelog:
I'm happy to announce that Baldi's Basics Plus version 0.6 is available now! This is a few days earlier than expected, but I'm going to be pretty busy with some IRL stuff for the much of next week so I figured it would be best to release this update now. The biggest change in this update is the introduction of the tentatively named Pitstop. This is a small area that loads between levels/attempts where you can buy items, manage your items in the new storage locker and, in version 0.7, go on field trips! Johnny's store, which is now a 3D room, can also be visited in endless mode, where you'll be able to spend the YTPs you earn on items. The store will restock every so often so make sure you check in when you're in a pinch! Unfortunately, as development of a third (And final) version of field trips is underway, I had to strip the game of the previously available camping field trip. My apologies for the inconvenience. My plan is to finish up this new version of the field trips in time for 0.7. Hopefully, the third time will be the charm and the changes I'm making will be a lot more fun and please everyone! This update also includes a new item, the Diet BSODA! Diet BSODA is mostly the same as regular BSODA, except it only lasts three seconds. Since normal BSODA is a pretty overpowered item I wanted to find a way to balance it without ruining it, so I decided a good solution would be to introduce a weaker version of the item and make the original much rarer. Now you will find Diet BSODA about as often as regular BSODA showed up, while normal BSODA is harder to find, but more precious as a result. I'm hoping this change will make the game a bit more challenging without totally undermining existing strategies! Aside from those changes I've also made several improvements to the interface and HUD. In particular, I've added several sound effects to certain interactions that were previously silent and polished out a few small quirks that I'd never been fully satisfied with. The game now offers players more feedback when they interact with it! With all that said, here's the full changelog:
Hello all!
Today I'm posting a small status update to share some of the stuff I expect to make its way into version 0.6!
Since releasing version 0.5, most of my time has been spent working on one really big change/new feature instead of several smaller new features. Because of this I may have to delay the update a week or two just to make sure I get it wrapped up and ready to ship first (I normally aim for the first Monday of every other month for major update releases). Normally I wouldn't delay an update like this under my new release schedule, and would just release it with whatever is ready, however if I do that for 0.6 before finishing this stuff, it will be a pretty small update.
So what is the big change I've been working on? The (tentatively named) Pit Stop!
Now, between levels/attempts, you can visit The Pit Stop to shop, go on field trips when they are available and manage items with the new storage locker (More on that below). I have future plans for another big, brand new feature here as well, but until I've tested it and determined that it's actually a good idea it will remain top secret!
Johnny's store is now a room that maintains the style and functionality of the shop you're familiar with. Since it's an actual room now, it will also be able to appear in levels! I mainly intend to spawn it in endless mode so that you'll have somewhere to spend YTPs, however I'm also going to experiment with having the store appear in Hide & Seek levels.
Field trips will take place here now as well! After considering the changes I already had planned for field trips alongside feedback regarding how they currently work, I came to the conclusion that they would work better in The Pit Stop than in the middle of levels, since they break the pacing of Hide & Seek too much.
Unfortunately I don't think the new field trips will be ready in time for 0.6, so it will not have any. I removed the current camping minigame to clear the way for the new field trip system, so if you want to keep a version of the game that has that minigame now's the time to make a backup copy of the current version! My plan is to have field trips return in 0.7. Here's a teaser for that!
Then there's the storage locker! This big green locker appears in The Pit Stop and is also guaranteed to appear somewhere in every level. You can place items inside to store them for later, and the contents will carry over from level to level so you can stow away the best items for when you need them most. As with your inventory, the contents of the locker are saved every time you start a level, and will revert to the saved state whenever a life is lost.
Lastly, there's an exit which you can use to save and quit, replacing the save and quit button in the elevator.
Aside from the pit stop and related changes, I've worked on a handful of smaller things, like some improvements to the HUD and optimizations to the lighting system which will finally allow lighting to respond to changes in the level layout (Meaning light will now pass through portal posters for example). There's also a new structure I'd like to work on soon! If I have time I'll try squeezing it in, but it's one of those things that could take a few hours to several days to finish.
I think that's all I want to share right now! I'll let you all know when I've pinned down a solid release date for 0.6 and its pre-release. Until then I'll be busy getting this update ready to go!
Hey everyone! With the last update, a new bug crept in that caused some captions to freeze in place in certain scenarios. That seemed like it would be a pretty annoying issue, so instead of saving the fix for another big patch in a few weeks, I decided to just release a small hotfix to take care of the issue now. In other news, Baldi's Basics Plus is currently 30% off as part of Steam's Endless Replayability Fest! Now's a great time to grab the game if you haven't yet! Here's the full (albeit tiny) changelog for version 0.5.2:
Hey everyone! Thanks for all the bug reports. I've spent most of my development time this past week fixing bugs, and version 0.5.1 brings all these fixes to you! Here's the full changelog:
Baldi's Basics Plus version 0.5 is now available! This update features a brand new item, the 'Nana Peel! Toss it on the ground and anyone that steps on it will slip and slide and bounce around until they hit an obstacle dead-on. This includes you! You can use it in a variety of situations to maneuver around characters, trap them, send them away or to give yourself a small speed boost. This update also adds You Thought Point pickups. These plus icons appear as items, but instead of going to your inventory, they add YTPs instantly! The more you explore, the more you'll be rewarded! Speaking of YTPs, this update also includes the new Power Bonus! This multiplies the YTPs earned in a level (Excluding from field trips) by the number of lives you have when you finish. This not only rewards better play, but it fixes a design issue where dying and replaying levels three times each allowed players to grind YTPs, making it the optimal way to play despite being super grindy. Alongside those big new features, this update also brings new room variants, posters and other small tweaks. The full changelog can be viewed below.
Hey everyone! I'm posting a quick status update to let you all know what's up with version 0.5 of Baldi's Basics Plus! First though, I'd like to say thanks to all the support and feedback I've gotten since the release of version 0.4. I'm so glad so many people are enjoying the new update and loving the new character, Dr. Reflex! Now regarding 0.5, I want to keep expectations in check so I'll say now that this update will be on the smaller side. With how long and how intensely I was working on 0.4, I was putting off a bit of personal business for a while that all added up over time. So, since releasing 0.4 and a few patches, I've taken off more time than usual to take care of things. Taxes, property maintenance, Basically Games business/legal stuff, etc. Add to that a few days of time off to spend with friends and family and I haven't gotten as much Baldi's Basics dev work done as I normally would, but don't worry! My work life imbalance will correct itself with all this stuff done and future updates should be a little bit more substantial in terms of content.
The new ANGRY Baldi plushie campaign from Makeship is LIVE NOW! It will only be available to purchase until April 12, so don't wait too long! Every purchase will also include a Steam code for Baldi's Basics Plus! This is a great way to get the game if you haven't yet. If you do already have the game, you can share the code with a friend!
I'm super happy with how this new plushie turned out. It even includes a detachable ruler accessory Baldi can hold!
You can check it out here.
If at least 200 units are sold, the campaign will be successful and the plushie will be produced shortly after! If not, all orders will be refunded, so there's no risk in placing an order early. Steam codes will be sent out once the campaign ends.
Version 0.4.2 is now available! This update may be small, but that's because I've begun working on new stuff! In fact, I've already finished a new item that will be added in version 0.5! As I continue working on new stuff, expect fewer bug fixes than in the 0.4.1 update. I'll try to get around to fixing all the current known issues eventually!
Hello Baldi's Basics Plus players! First off I want to say a big THANK YOU for all the great feedback I've received regarding the 0.4 update! I'm so glad that so many of you are loving the update, and I will be taking the more constructive feedback and using it to improve the game where possible. Of course I also want to say thank you for all the bug reports that have been sent in! I would not have been able to fix so many bugs without them. Lastly, I want to note that old mods MUST be uninstalled before you can play the new updates! Several people have reported severe issues with the new update, primarily being unable to move when starting a game, and the cause has consistently been old mods conflicting with the new version of the game. If you have mods installed and are unsure how to properly uninstall them, the easiest way is to delete the entire Baldi's Basics Plus folder installed by Steam and re-install it. It is not always enough to just re-install it or check file integrity via Steam. If you are experiencing a game breaking issue, please make sure you don't have any old mods installed. With all that, here's the changelog for version 0.4.1, available now!
I'm very happy to announce that Baldi's Basics Plus version 0.4 is available right now! I know it's been a long wait, but this update brings with it a lot of changes that not only make for a significantly better gameplay experience, but also a much smoother development experience on my end. That means that you all will get more content more often. Approximately every two months to be exact! To celebrate the release of version 0.4, let's do some math! 0.4 X $9.99 = $3.996... and then $9.99 - 3.996 = 5.994... Round that to two decimal places to get... $5.99! That's right, Baldi's Basics Plus is on sale at 40% off for two weeks! That's the lowest price it's ever had! I sincerely want to thank you all for your patience. I'm very excited for this new chapter of the game's development and can't wait to show you all what I have planned. With all that said, here's the changelog. Get ready, this one's a doozy!
Hello everyone! This is going to be a small status update, but I just wanted to let you all know that I'm ready to announce that Baldi's Basics Plus version 0.4 will finally release on February 26... At the latest! The update is nearly ready to go. The one thing that's holding it back is Dr. Reflex's animation work, which is taking longer than anticipated. I was hoping to be finished taking photos by now, but I ended up having to redo a couple of animations so I'm not quite there yet. I think I'll be able to finish this week though! After that I'll have to edit every single photo, which will involve removing the greenscreen, manually editing out any other artifacts, making sure everything is lined up properly, making everything low res and dithered, etc. There are a few hundred frames of animation to go through, so I'm not quite sure how long that step will take me. I hope you all end up liking the final result because this is the most effort I've ever put into a character's visuals! So that's why I'm saying February 26 at the latest. With that date I'll have plenty of time to ensure everything is ready to go, but there's a chance that, if things go really well over the next couple of weeks, I may be able to release it a bit earlier! Of course, once this update releases that will mark the beginning of the new update schedule of a major update every two months, so you can expect version 0.5 to release around the end of April/beginning of May. I myself am not sure what will be in these future updates, I'm just going to be working on developing the new content I have planned and I'll ship whatever is ready in each major update. This means that they will vary in size, but they will always contain something new to discover. There will also be no more delays since I won't be holding updates back to finish certain features! If something isn't ready yet, it will just be saved for the next major update. That's it for this small status update about a BIG game update! Thanks again for all the support!
Hello Baldi's Basics Plus players! First off I'd like to apologize for the lack of updates here on Steam. I have been posting status updates to the game's Kickstarter every two months for over a year now, but it didn't occur to me until recently that I should be sharing that news with everyone here as well! If you'd like to see what you've missed, all previous status updates can be viewed on the Kickstarter's updates page. I will be posting the latest update right here though! In it I discuss a big new feature coming to the game and the next character to be added, who will make their debut in version 0.4! When is 0.4 releasing you ask? Soon! February 2024 at the latest, but possibly sooner. Keep reading for more details!
Hello everyone, I'm here with a status update to discuss some cool stuff that's been going on!
First, Baldi's Basics turned five years old a week ago! To celebrate, I'm happy to announce that I have teamed up with Makeship to create a new Baldi Plushie! Click here to check it out!
This plushie will only be available to purchase until April 28, so don't wait too long! If at least 200 units are sold, the campaign will be successful and the plushie will be produced shortly after! If not, all orders will be refunded, so there's no risk in placing an order early. I worked with the team at Makeship to make sure this plushie was just right, and I'm super happy with how it turned out!
But that's not all I want to talk about! As some of you might know, one of the reasons Baldi's Basics Plus has received so few updates as of late was because I realized I was totally unorganized and needed to finish the game's design document. Well, the core of that document is finished and so I've recently begun active development on the game again! Let's go over what I've been working on over the past month.
Hello! Baldi's Basics Plus version 0.3.8 is now available! This version has more improvements and adjustments that I made since 0.3.7 while wrapping up Baldi's Basics Classic Remastered (Which released a couple weeks ago if you didn't hear!). This update is pretty significant because it is the final 0.3 minor update (Assuming no major issues show up)! The next update should be version 0.4. With Baldi's Basics Classic Remastered complete (Which admittedly sidetracked me more than I intended) I can now put my full focus back on developing Baldi's Basics Plus. While working on Classic Remastered I was also working on the Plus framework, but now I'll be able to get back to making brand new content for Plus, not just improvements and polish. The first step of this will be finishing my Baldi's Basics Plus design document. Then, I'll be back to active development again. Once I release version 0.4, I will start releasing new major updates approximately every two months. As I work on the game, I'll basically just include whatever features are ready to go when it's time to release each major update, with minor updates mostly being for bug fixes and very minor adjustments. With all that said though, here's the changelog for 0.3.8!
Hello MacOS players! I'm happy to let you all know that Baldi's Basics Plus version 0.3.7 is finally getting released on MacOS! There is one small change I had to make to get the MacOS version working however, which unfortunately has the side effect of increasing load times, particularly for randomly generated levels. Here are the details: The reason I didn't initially release the MacOS version is because of a bug I discovered that caused the MacOS build to freeze very frequently. After doing some digging I isolated the issue and discovered that the freeze only occurred when changing the game's Vsync mode. As it turns out, the issue isn't on me, it's an issue with the current version of Unity 2020, which is what Baldi's Basics Plus is currently built with. This means that I can't fix it, I have to wait for Unity to push a fix. The issue is in their bug tracker, and currently a fix is "in review" for Unity 2020, but I'm not sure how long I'll have to wait for it to be pushed out as I reported the bug nearly two months ago. A new version of 2020 released yesterday which did not come with the fix, so I decided the best thing to do would be to work around the issue for now, rather than to keep MacOS players waiting any longer. I made two changes to the MacOS build to work around this issue. The first is that I removed the Vsync option from the options menu. Vsync will be on by default. The second is that I removed pieces of code that disable Vsync while levels load. The reason for disabling Vsync during loading is to reduce load times as much as possible, as the level generator/loader does each step one-at-a-time each frame. By unlocking the frame rate during loading, it can complete in one or two seconds on fast PCs (I realize now that there are more efficient ways to generate a level than the current methods used by the game, but I probably won't revisit the level generator code for a while). Since I can't currently do this on MacOS, Vsync stays on and load times will probably be noticeably longer than they were on faster Macs (On slower Macs, you probably won't notice much if any difference). Of course, this isn't a permanent solution. Once Unity resolves the issue (Which hopefully won't take much longer...) all versions I release after that should be the same on MacOS as on all other platforms, and load times should return to normal. Until then, this seemed like the best solution. Thanks for your patience everyone!
Baldi's Basics Plus version 0.3.7 has just released! It's a small patch to address some issues many players were reporting with the in-game cursor movement being treated as a joystick input. While there were ways to fix it when it happened, this patch will hopefully prevent it from happening anymore. Note, that due to the changes made, this update will reset your current control maps! The MacOS version is still on hold until further notice, sorry about the wait! I've figured out what's causing the issue and it actually seems to be a problem on Unity's end, not mine, so I'm waiting to hear back from them regarding a bug report I sent. Fingers crossed the issue gets worked out soon! Here's the full changelog:
Baldi's Basics Plus version 0.3.6 has just released, and with it comes a lot of bug fixes! Thanks to everyone who reported bugs, that was a huge help. The MacOS version is still on hold unfortunately, as I still haven't figured out what's causing it to freeze. With these bug fixes out of the way though I'll be able to spend some more time digging into the issue. Here's the full changelog, as well as some known issues I haven't taken the time to fix yet. You don't have to worry about reporting those!
0.3.5 is out now on Windows and Linux! Before updating, note that, due to changes made since 0.3.4, settings and control maps will be reset. If you have a complex control map setup, please make sure you know what it is so you can recreate it after updating! MacOS users, unfortunately I'm encountering a pretty bad freezing issue with the MacOS build. I haven't been able to fix it or even diagnose it. It's... Weird, to say the least. I'll try to get to the bottom of it soon, but for now I've decided to delay it until I find a fix. Here is the changelog for most of the changes found in 0.3.5. Additions from the changelog in the previous post are in bold. Also, one bug fix which I thought was fixed (The blurry skyboxes on Linux) actually isn't fixed. Not sure why I thought it was but hey, I'll do what I can to get crisp skybox pixels on Linux!
Baldi's Basics Plus version 0.3.4 has just released! This update was mostly focused on fixing bugs introduced in 0.3.3, but it also contains a few other changes as well. Here's the full changelog:
Baldi's Basics Plus version 0.3.3 is finally ready, and will release this Friday, June 25. As I mentioned in the previous devlog discussing the game's development roadmap, this update is mostly revamped internal stuff, so while there isn't much in the way of new content, this update is very important in fixing up some bugs and making sure development moving forward goes smoothly. You can read that devlog here if you haven't: https://store.steampowered.com/news/app/1275890/view/3053982465480232793 The normal development cycle will begin as soon as the game design document is finished, and I'll be sure to let everyone know when that happens! One of the most important pieces of information about this update is that some changes to saving were made. Due to these changes, any saved games of Hide-and-Seek will be erased, so be sure to play any games you have in progress before updating! High scores will also be reset, so if you'd like to keep those around to share your best pre-0.3.3 scores, you'll want to take a screenshot of them! Save files, settings, and the seed unlock for Hide-and-Seek will not be lost or reset upon updating. Below I've included a changelog for the update. Due to how long this update has been in the works, I'll probably miss a few things, but this should cover most notable changes.
Hey everyone, Micah here! I'm posting another update to let you all know what's going on with development, as well as what to expect going forward. First off, at the end of March I uploaded a video for the original game's three-year anniversary. In it I discussed how development has been going and why the next update has taken as long as it has, among other things. You can check it out below if you haven't seen it yet: [previewyoutube=GUNA7YiOXWc;full][/previewyoutube] To summarize, I discussed
Celebrate the 3-year anniversary of Baldi's Basics with a presentation by the game's developer featuring a few surprises and a status update on the development of Baldi's Basics Plus! Premieres on March 31, 2021 at 6:00 PM EST - 3:00 PM PT Subscribe to be notified: https://www.youtube.com/channel/UCjn_VTuen4-SV1uIARB_suw
Version 0.3.2 is out now, and it brings with it the new farm field trip! Here's the full changelog:
Baldi's Basics Plus version 0.3.1 is out now with a handful of bug fixes! Here's what's changed:
Version 0.3 has just released, the Speed Up-date! The focus of this update was not adding new content, but making improvements to existing content. It might not sound like much, but some of the improvements made are literally game changing! The main change is that the overall game speed has been increased and the game has been re-balanced! This change was something I've wanted to add for a while, but I didn't want to take it lightly. It's a big change and I wanted to make sure it was done right, and I think it was. The reason for this change is simply that with the larger levels and longer time required to beat the game, using the speed of the original game proved to be a bit too sluggish. Of course, I was also careful not to make the game too fast, as Baldi's Basics is meant to be a slower, more methodical experience than most other games. I think I managed to get that balance just right. I've had a handful of people help test the new speed and they've all agreed that it's a huge improvement over the old speed. Of course the speed of Baldi has also been increased, so almost everything else in the game has been tweaked accordingly. Even things like detention now count down faster than real seconds. When you first start playing this update, the new speed might seem off-putting at first, but please be sure to try playing the game a few times and I think almost everyone will become used to the new speed and agree it's a big improvement! Among all of the following changes, I also want to mention that I have a couple more big things planned to release via minor updates in the coming weeks. First off, with the revamped field trips I was not able to finish the new farm minigame in time, so I opted to leave it out for now but it will be added shortly. Second, I plan on completely changing the way pre-made maps are saved (In development) and loaded, which will future proof them and fix the bugs currently found in them. I'm sorry for the delay on these features and thankful for your patience!
Baldi's Basics Plus version 0.2.2 is available now! Since I never uploaded a changelog for version 0.2.1, I'll also include that in this update.
Version 0.2 is finally out! Before checking out this changelog I recommend playing the game and discovering the new stuff for yourself. Here's most of the changes from 0.1.5:
Version 0.1.4 has released with a bunch of bug fixes and adjustments, here's what's changed! Adjustments:
Version 0.1.3 of Baldi's Basics Plus has released! Here's what's changed:
Baldi's Basics Plus entering early access was a huge milestone for the game, but it's also just the beginning for things to come! Now that the game's been out for a few days I figured I should share what my plans are for the rest of the game's development cycle, from now until the day the game leaves early access and officially releases. If you've already bought the game, this will give you an idea on how often to expect major and minor updates. If you haven't bought the game yet, you can use this info to decide if you want to grab it now or wait until after future updates have released. The choice is up to you! Oh, and of course, all of this stuff is subject to change! Hopefully it won't change much, and if it does, hopefully it will be change for the better!
Version 0.1.2 of Baldi's Basics Plus has been released! Here's what's changed: Adjustments
I've just uploaded a new update to fix some big bugs that were reported. Here's a full list of everything that's been changed:
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