-Fix for map positioning on certain aspect ratios (hopefully haven't broken in for 3 monitor displays)
-Fix on score screen so that exiting it quickly doesn't lose your score (also fixes issue of space hero achievement which is related to this). -Some tidying of score screen flow. -Show score on level selection screens. -made build 32bit to improve compatibility -possible slight performance improvement
Build mainly just to bring inline with switch and ps4 version. At present just windows version -Improved GFX -added 2 additional achievements -Updated to use a much more recent version of Unity. -Added steam cloud save support
-Health Pickup different colour on Radar -Message Status show on level select -RoboDude Status show on level select. -Lag added to enemy Leading. -Lag added to hitscan projectiles -Few seconds grace period on death. -More pickups spawned after death. -Health spawn frequency increased -Pickup Respawn time reduced -Pickups hang around even longer -Slight increase in shotgun range Note. the lag means that as long as keep moving and changing direction enemies will not hit you.
-Health Pickup different colour on Radar -Message Status show on level select -RoboDude Status show on level select. -Lag added to enemy Leading. -Lag added to hitscan projectiles -Few seconds grace period on death. -More pickups spawned after death. -Health spawn frequency increased -Pickup Respawn time reduced -Pickups hang around even longer -Slight increase in shotgun range Note. the lag means that as long as keep moving and changing direction enemies will not hit you.
https://groupees.com/tournaments/vw Still has [strike]5 days[/strike] less then a day to run Note: Vektor Wars should post the current score in most modes when you exit the game via the pause menu. A game mode posts the score if it shows the score screen when exiting. Check the Tournament rules about existing scores. It may be worth creating another steam account if you already have a very high score. Have Fun Steve
https://groupees.com/tournaments/vw Still has [strike]5 days[/strike] less then a day to run Note: Vektor Wars should post the current score in most modes when you exit the game via the pause menu. A game mode posts the score if it shows the score screen when exiting. Check the Tournament rules about existing scores. It may be worth creating another steam account if you already have a very high score. Have Fun Steve
-Pickups now hang around for a few seconds longer.
-Pickups now hang around for a few seconds longer.
-Pickups now on mini map.. (not sure if this makes it too easy though)
-Pickups now on mini map.. (not sure if this makes it too easy though)
-Pickups are now less random to make difficulty more consistent -Hidden start settings Dialog. Hold Shift or Alt while starting to make it appear. -Fixed issue where Robodudes wander off while the game was paused.
-Pickups are now less random to make difficulty more consistent -Hidden start settings Dialog. Hold Shift or Alt while starting to make it appear. -Fixed issue where Robodudes wander off while the game was paused.
Due to a limitation in the steam leaderboards, the current set of steam leaderboards have been replaced with a new set showing the score divided by 1000. Could you please run the game and wait a short while so that the new leaderboards can be updated. Ingame leaderboards remain unchanged.
Due to a limitation in the steam leaderboards, the current set of steam leaderboards have been replaced with a new set showing the score divided by 1000. Could you please run the game and wait a short while so that the new leaderboards can be updated. Ingame leaderboards remain unchanged.
-Steam high scores now reduced by 1000 times get around steam high score limitation.
-Steam high scores now reduced by 1000 times get around steam high score limitation.
Papa J Managed to score 2,475,549,300 The Maximum score that steam can handle is 2,147,483,647 To get around this high scores on steam will now be divided by 1000 InGame Scores will remain unchanged. The Old steam boards will remain for a short while, but due to this limitation should only be regarded as of historical interest.
Papa J Managed to score 2,475,549,300 The Maximum score that steam can handle is 2,147,483,647 To get around this high scores on steam will now be divided by 1000 InGame Scores will remain unchanged. The Old steam boards will remain for a short while, but due to this limitation should only be regarded as of historical interest.
Just a note to let those who are interested know that the long awaited Linux version is now live.
Just a note to let those who are interested know that the long awaited Linux version is now live.
-Fix for sticking at top of Ladder in District 1 -Fix for missing enemies on the mini map.
-Fix for pistol not sometimes firing properly after death.
-fix for map position issue -fix for enemies being properly effected by explosions, chain reactions now possible.
- pickups better balanced (no more ammo without weapons) - fix for BFG ammo - fix for weapon sfx vanishing - Some fixes in enemy shooting - Added option to stop auto switching of weapon on pickup - Ladder issues finally fixed - Fixed overall scorring issue where it wasn't taking into account all game modes - Addition of general ammo pickup which reloads current weapon - Mini Map rendering improved - Numerous other small fixes
We had hoped to have this ready before Christmas, but it still has some issues that are holding it up. It will however be be released in the not too distant future and a full list of changes fixes will be posted then, however ladder issues, amongst other things have finally be resolved. Happy Holidays Steve
- pickup respawning including multipliers fixed again - standard pickups flash 5 seconds before vanishing - weapon persistence fixed again - fix for stuck enemies - fix for enemies appearing inside walls and objects - fix for enemies on map going wrong after a while - fix for stacking pickups - mouse wheel sensitivity adjusted so oneclick on the spin changes 1 weapon - pickups balance adjusted - pistol accuracy fixed - pickup sound fix -fix damage if you 'jump' into the water - tweek to extra lives so won further apart as the game progresses -send high score if exit level using menu -add more ladders - brighter multiplier pickup - fix for things destroying the world on death - switch pickups sounds back to 2d - some other misc fixes
- fix for boss 1 not appearing properly - fix for some enemies not appearing on minmiap
- fix for weapon respawning - addition of mouse wheel weapon selector
- fix for level 1 turret shooting - more memory pooling to reduce garbage collection - explosion fixes - some game logic fixes
- fix for continuation issue in sequence and arcade modes
Vektor Wars
Super Icon Ltd
Plug In Digital
2015-06-04
Action Indie Singleplayer
Game News Posts 32
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(36 reviews)
http://www.vektorwars.com/
https://store.steampowered.com/app/365760 
The Game includes VR Support
Vektor Wars Depot Linux [477.56 M]
Kick Ass Robot Annihilating Fun!
Welcome to an 80’s neon future inspired first-person cyber shooter. The year is 2024 and you are Commander James Moses, a Space Ranger. Your mission: destroy the robot death army, rescue the Robodudes and save the world!Select your weapon and use your skills to face down a tidal wave of rogue robots... in this retro homage to Arcade classics such as Battlezone, Berzerk and Robotron. Frantic gameplay, an array of loud and destructive weaponry - you must cheat death at every turn!
Key Game Points
- Fast-paced First Person Combat
- A neon-drenched vector world unlike any other
- An armoury of loud and heavy weapons
- 9 World Zones to liberate, all with their own unique environments and enemies to annihilate
- Open development with regular updates
- A wonderful original soundtrack
- Arcade shooter gameplay; where the only things that matter are your game skills and the high-score table!
Our Promise
- Zero micro transactions – no hidden charges
- Regular developer feedback - additional updates will continue post-launch with new game worlds, weapons and enemies planned
Rescue the Robodudes!
These little friendly robots are being wiped out, liberate them and help save their planet.
Stop the Bezerkers!
A hostile race of robots whose sole purpose is to destroy and colonize. It is likely that your home planet will be a future target, they must be stopped!
- OS: Ubuntu 15.10
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9 (shader model 2.0) capabilities
- Storage: 700 MB available space
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