What's Coming after SteamNext Festival?
Took me 1-2 weeks to get through all of the bugs you guys reported. Collectively you put in more than a thousand hours of playtesting. That would take me 3 months of work, so I'm really happy you found those bugs! Just big shame it was in such a sad state.
Rule of thumb - my games aren't very good, but they are very polished. Demo had missing effects and some problems with unintuitive interface. I hope these things are fixed now. There are some BIG changes! I'll be working on polish as we go. Updates are already schedules for every week.
Winter Falling is an old-school campaign-based game. Early Access at this moment has only 1 campaign. Takes 1h - 1.5h to beat. It's not the campaign from the demo. I'll be adding more campaigns as we go. My goal is about 5 campaigns. They are quite easy to make. You can make them yourself! There's a folder inside the game "StreamingAssets". There are no special modding tools. The entire game was made with basic .png art and a spreadsheet. I will create a guide how to do that properly.
Some of you used the map editor! I've made some improvements already. But it still needs a lot of work. Obviously the game needs more content, I will be adding that as we go. My goal is to make a map editor that makes nice maps and you can print them to play actual good wargames.
Here's some info for other developers.
SteamNext Festival gave Winter Falling unprecedented visibility. It doubled the wishlists. Gave me players. It's the best thing that happened to the game. Interesting how many players player the First Prototype in 2019 and still remember the game, even though they never wishlisted it.
It's a shame games can only participate once. I wish I spent more time marketing the game, but I always felt the game wasn't ready yet. Suddenly it's ready and there's no time for marketing! Considering we're at 5000 wishlists, the theory is 20% should buy first week. It should sell 3000 copies in the next 12 months. Every copy is $10. After taxes and Steam cut I should make $5 on every copy. That gives $15k for 12 months, which is quite okay in my poor region on the border with Ukraine. I'm sure I'll continue the development in 2023. Really happy I won't have to look for a new job. Fingers crossed, may the theory be correct! Thank you for reading, Arek
[ 2022-10-22 09:46:15 CET ] [ Original post ]
Hello, This might be the first time you hear from the developer, so hi, I'm Arek, the guy behind this game. I'm not really into public announcements or building hype, but I thought I should write something about the demo you probably played last week. What's different in the upcoming Early Access on 8th November?
1.Demo was quite buggy.
Took me 1-2 weeks to get through all of the bugs you guys reported. Collectively you put in more than a thousand hours of playtesting. That would take me 3 months of work, so I'm really happy you found those bugs! Just big shame it was in such a sad state.
2. Polish.
Rule of thumb - my games aren't very good, but they are very polished. Demo had missing effects and some problems with unintuitive interface. I hope these things are fixed now. There are some BIG changes! I'll be working on polish as we go. Updates are already schedules for every week.
3. Campaign.
Winter Falling is an old-school campaign-based game. Early Access at this moment has only 1 campaign. Takes 1h - 1.5h to beat. It's not the campaign from the demo. I'll be adding more campaigns as we go. My goal is about 5 campaigns. They are quite easy to make. You can make them yourself! There's a folder inside the game "StreamingAssets". There are no special modding tools. The entire game was made with basic .png art and a spreadsheet. I will create a guide how to do that properly.
4. Level Editor.
Some of you used the map editor! I've made some improvements already. But it still needs a lot of work. Obviously the game needs more content, I will be adding that as we go. My goal is to make a map editor that makes nice maps and you can print them to play actual good wargames.
5.Gamedev Stats.
Here's some info for other developers.
SteamNext Festival gave Winter Falling unprecedented visibility. It doubled the wishlists. Gave me players. It's the best thing that happened to the game. Interesting how many players player the First Prototype in 2019 and still remember the game, even though they never wishlisted it.
It's a shame games can only participate once. I wish I spent more time marketing the game, but I always felt the game wasn't ready yet. Suddenly it's ready and there's no time for marketing! Considering we're at 5000 wishlists, the theory is 20% should buy first week. It should sell 3000 copies in the next 12 months. Every copy is $10. After taxes and Steam cut I should make $5 on every copy. That gives $15k for 12 months, which is quite okay in my poor region on the border with Ukraine. I'm sure I'll continue the development in 2023. Really happy I won't have to look for a new job. Fingers crossed, may the theory be correct! Thank you for reading, Arek
Winter Falling
Rarykos
Rarykos
2nd February
Strategy Simulation Singleplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
Very Positive
(338 reviews)
https://discord.gg/2JRjkku
https://store.steampowered.com/app/1285060 
Teenage Blob: Special Edition (1394980) Depot [548.16 M]
Prototype available! Play it here: https://rarykos.itch.io/winter-falling-price-of-life
This game was just announced! I'll update this page with detail, images and features as we go!
** Wishlist the game to be kept up to date with development. **
Follow the development, offer suggestions on the Discord community
Winter Falling is a strategy roguelike inspired by FTL and Total War. The undead are coming - only you can stop them. Travel across the crumbling empire. Gather support. Make enemies. Lead troops in tense tactical battles, just you and your brain against the dying world... Make maps in the map editor, challenge friends!
This game was just announced! I'll update this page with detail, images and features as we go!
** Wishlist the game to be kept up to date with development. **
Follow the development, offer suggestions on the Discord community
Winter Falling is a strategy roguelike inspired by FTL and Total War. The undead are coming - only you can stop them. Travel across the crumbling empire. Gather support. Make enemies. Lead troops in tense tactical battles, just you and your brain against the dying world... Make maps in the map editor, challenge friends!
Features:
- COMMAND your army in battles: Battles play out in real time, but you can play at your own speed, just pause and ponder. You will need to pause often, battles require many difficult decision, every second full of tension!
- Plan your STRATEGY outside battles: Manage your army on the worldmap. Here you will gather support, rest, make friends or enemies. Will your army be well-fed and well-paid? Or will you loot cities to fill your chest? Will you save the empire?
- CUSTOMIZE your army: You choose what orders to use, what items to take, what units to put into battle, which road to go.
- Strategy focused on SKILL rather than chance: Every decision is yours to make. Every fault yours to bear. No chances to hit, no random unfair percentages.
- TRAVEL across the crumbling empire: Explore, gather support, make friends and enemies. Learn the history of the land. A uniquely generated path for your every journey.
- Be the Commander you WANT: Hundreds of tough choices await you. Will your army be a force for good? Or will you stir conflict and chaos in the land?
- Craft YOUR BATTLES: Use the in-game map editor to create your own battles, share them easily with a copy-paste!
- Inspired by the CLASSICS: FTL, Total War, Warhammer: Shadow of the Horned Rat, Invisible Inc, Atom Zombie Smasher.
MINIMAL SETUP
- OS: Linux Kernel 3.2
- Processor: i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
- OS: Linux Kernel 3.2
- Processor: i5
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
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