Weekly Update #1
I'd love if you could tell me what you expect from the game. I'm a single guy developing this monstrous systems-heavy game. I don't know how you play and what features would be fun to add. There are quite a few different playstyles that I've never considered. Example - some people completely abandon 50% of their army during battle and then manage only a fraction of their army. That's a tighter tactical experience. You can easily image some other officer commanding the other 50%. Interesting playstyle and that player probably has some ideas what would add fun to their game! If you follow the community discord, you might realize that messenger birds were a completely different mechanic just 2 months before release. But players gave good suggestions and here we are! 80% of all suggestions are scrapped because of design limitations and my own crappy drawing skills, but the best ideas survive.
Really happy some of you enjoy the story! Not the best out there, but I hope it's a nice cosy story. Expected more reviews talking about cringe. I'd love to capture the feeling of Willow and other 90s fantasy. You might've noticed the obvious influence of Douglas Adam and Terry Pratchet. This story was written while I was reading The Eyes of the Dragon. I actually wrote it in the last 48 hours before release, staying up until 5am, no editor to spot mistakes, which is why it's... the way it is. I'm glad you don't judge the game too harsh because of that. There are people out there who don't want a story in this game. That's totally fine, I'm designing a purely roguelike/arcade mode. Systems only, no story. More similar to prototype 2 - Price of Life. Should provide more replayability. Thank you for sticking around! Arek
[ 2022-11-13 13:57:43 CET ] [ Original post ]
Thank you everyone who bought the game! We're getting close to 1000 players! Unbelievable. I should be financially okay in the coming year. Glad I won't have to go back to freelance! At this moment I've got $200 in my bank acount, hoping no accidents happen. Extremely grateful for your support and good-will. I read all reviews and comments and they are really nice. I'll show you the roadmap soon, the plan is already prepared. Many things are in the works. Excited for it all! However, this post isn't about the future, it's about the last week. And it was all about bugs and UX.
CHANGES
- A LOT of bugfixes.
- Unit veterancy works now.
- Bigger text in event popups.
- Units don't fight before battles anymore. (this was a fun secret but annoying to people)
- Paused state continues if you use a bird and go back.
SUGGESTIONS
I'd love if you could tell me what you expect from the game. I'm a single guy developing this monstrous systems-heavy game. I don't know how you play and what features would be fun to add. There are quite a few different playstyles that I've never considered. Example - some people completely abandon 50% of their army during battle and then manage only a fraction of their army. That's a tighter tactical experience. You can easily image some other officer commanding the other 50%. Interesting playstyle and that player probably has some ideas what would add fun to their game! If you follow the community discord, you might realize that messenger birds were a completely different mechanic just 2 months before release. But players gave good suggestions and here we are! 80% of all suggestions are scrapped because of design limitations and my own crappy drawing skills, but the best ideas survive.
STORY PROBLEMS
Really happy some of you enjoy the story! Not the best out there, but I hope it's a nice cosy story. Expected more reviews talking about cringe. I'd love to capture the feeling of Willow and other 90s fantasy. You might've noticed the obvious influence of Douglas Adam and Terry Pratchet. This story was written while I was reading The Eyes of the Dragon. I actually wrote it in the last 48 hours before release, staying up until 5am, no editor to spot mistakes, which is why it's... the way it is. I'm glad you don't judge the game too harsh because of that. There are people out there who don't want a story in this game. That's totally fine, I'm designing a purely roguelike/arcade mode. Systems only, no story. More similar to prototype 2 - Price of Life. Should provide more replayability. Thank you for sticking around! Arek
Winter Falling
Rarykos
Rarykos
2nd February
Strategy Simulation Singleplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
Very Positive
(338 reviews)
https://discord.gg/2JRjkku
https://store.steampowered.com/app/1285060 
Teenage Blob: Special Edition (1394980) Depot [548.16 M]
Prototype available! Play it here: https://rarykos.itch.io/winter-falling-price-of-life
This game was just announced! I'll update this page with detail, images and features as we go!
** Wishlist the game to be kept up to date with development. **
Follow the development, offer suggestions on the Discord community
Winter Falling is a strategy roguelike inspired by FTL and Total War. The undead are coming - only you can stop them. Travel across the crumbling empire. Gather support. Make enemies. Lead troops in tense tactical battles, just you and your brain against the dying world... Make maps in the map editor, challenge friends!
This game was just announced! I'll update this page with detail, images and features as we go!
** Wishlist the game to be kept up to date with development. **
Follow the development, offer suggestions on the Discord community
Winter Falling is a strategy roguelike inspired by FTL and Total War. The undead are coming - only you can stop them. Travel across the crumbling empire. Gather support. Make enemies. Lead troops in tense tactical battles, just you and your brain against the dying world... Make maps in the map editor, challenge friends!
Features:
- COMMAND your army in battles: Battles play out in real time, but you can play at your own speed, just pause and ponder. You will need to pause often, battles require many difficult decision, every second full of tension!
- Plan your STRATEGY outside battles: Manage your army on the worldmap. Here you will gather support, rest, make friends or enemies. Will your army be well-fed and well-paid? Or will you loot cities to fill your chest? Will you save the empire?
- CUSTOMIZE your army: You choose what orders to use, what items to take, what units to put into battle, which road to go.
- Strategy focused on SKILL rather than chance: Every decision is yours to make. Every fault yours to bear. No chances to hit, no random unfair percentages.
- TRAVEL across the crumbling empire: Explore, gather support, make friends and enemies. Learn the history of the land. A uniquely generated path for your every journey.
- Be the Commander you WANT: Hundreds of tough choices await you. Will your army be a force for good? Or will you stir conflict and chaos in the land?
- Craft YOUR BATTLES: Use the in-game map editor to create your own battles, share them easily with a copy-paste!
- Inspired by the CLASSICS: FTL, Total War, Warhammer: Shadow of the Horned Rat, Invisible Inc, Atom Zombie Smasher.
MINIMAL SETUP
- OS: Linux Kernel 3.2
- Processor: i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
- OS: Linux Kernel 3.2
- Processor: i5
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
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