Roadmap! See what's coming!
- Steam achievements, Steam Cloud, Steam Cards. - Major balance/terrain rework.
- A few new birds and the missing art/fx - Improved charge system to benefit mounted units - A couple new units - Extended/improved basic campaign - Marketing assets - Improve random battle generation - Town system extension : smithy & pubby - New unit experience system. Units level up and you choose an upgrade for them. - Polish AI code and fix strange AI behaviour - Company Fame system - Company Specials, each starting company has a slightly different playstyle based on gimmicks. - Arcade Roguelite mode -> Expedition - Full Tutorial - Level editor improvements : hills/forests/roads on a grid. Easier custom battle management. - Integrate Steam Modding for custom campaigns, units etc. - New campaign & content pack. - Commanders in the battle - Enemy defensive AI - New campaign & content pack. April 2024 Release! (You and I both know this is an optimistic estimate, but I like a clear goal steamhappy) Big question: Does that mean your suggestions are ignored? No. The points above are HUGE tasks. These are the monuments I need to place and freeze so that we're all clear what the end goal is. But there will be many smaller tasks in-between, like adding someone's favourite italian infantry. "These are nice systems, but I'm bored of playing the same campaign" I'm focusing more on systems than content. Trying to make the game deeper before I make it wider. When Arcade Mode comes, our content problems should disappear. Personally, my preferred game-mode is Story Campaign. I will make more of them, but I understand most people want a different experience, so it's top priority now! The game is too difficult and too complex for me. What now? There's a fantastic guide to the game! 100% recommended. https://steamcommunity.com/sharedfiles/filedetails/?id=2888186771 Weekly Updates will continue! (I'm sorry I couldn't make it for last Saturday.)
[ 2023-02-08 23:10:52 CET ] [ Original post ]
Hello people! I'd like to tell you about my plans for this game. Some players asked me about this, so... Here's the DEFINITIVE, FROZEN roadmap:
Now Coming:
- Steam achievements, Steam Cloud, Steam Cards. - Major balance/terrain rework.
Next:
- A few new birds and the missing art/fx - Improved charge system to benefit mounted units - A couple new units - Extended/improved basic campaign - Marketing assets - Improve random battle generation - Town system extension : smithy & pubby - New unit experience system. Units level up and you choose an upgrade for them. - Polish AI code and fix strange AI behaviour - Company Fame system - Company Specials, each starting company has a slightly different playstyle based on gimmicks. - Arcade Roguelite mode -> Expedition - Full Tutorial - Level editor improvements : hills/forests/roads on a grid. Easier custom battle management. - Integrate Steam Modding for custom campaigns, units etc. - New campaign & content pack. - Commanders in the battle - Enemy defensive AI - New campaign & content pack. April 2024 Release! (You and I both know this is an optimistic estimate, but I like a clear goal steamhappy) Big question: Does that mean your suggestions are ignored? No. The points above are HUGE tasks. These are the monuments I need to place and freeze so that we're all clear what the end goal is. But there will be many smaller tasks in-between, like adding someone's favourite italian infantry. "These are nice systems, but I'm bored of playing the same campaign" I'm focusing more on systems than content. Trying to make the game deeper before I make it wider. When Arcade Mode comes, our content problems should disappear. Personally, my preferred game-mode is Story Campaign. I will make more of them, but I understand most people want a different experience, so it's top priority now! The game is too difficult and too complex for me. What now? There's a fantastic guide to the game! 100% recommended. https://steamcommunity.com/sharedfiles/filedetails/?id=2888186771 Weekly Updates will continue! (I'm sorry I couldn't make it for last Saturday.)
Winter Falling
Rarykos
Rarykos
2nd February
Strategy Simulation Singleplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
Very Positive
(338 reviews)
https://discord.gg/2JRjkku
https://store.steampowered.com/app/1285060 
Teenage Blob: Special Edition (1394980) Depot [548.16 M]
Prototype available! Play it here: https://rarykos.itch.io/winter-falling-price-of-life
This game was just announced! I'll update this page with detail, images and features as we go!
** Wishlist the game to be kept up to date with development. **
Follow the development, offer suggestions on the Discord community
Winter Falling is a strategy roguelike inspired by FTL and Total War. The undead are coming - only you can stop them. Travel across the crumbling empire. Gather support. Make enemies. Lead troops in tense tactical battles, just you and your brain against the dying world... Make maps in the map editor, challenge friends!
This game was just announced! I'll update this page with detail, images and features as we go!
** Wishlist the game to be kept up to date with development. **
Follow the development, offer suggestions on the Discord community
Winter Falling is a strategy roguelike inspired by FTL and Total War. The undead are coming - only you can stop them. Travel across the crumbling empire. Gather support. Make enemies. Lead troops in tense tactical battles, just you and your brain against the dying world... Make maps in the map editor, challenge friends!
Features:
- COMMAND your army in battles: Battles play out in real time, but you can play at your own speed, just pause and ponder. You will need to pause often, battles require many difficult decision, every second full of tension!
- Plan your STRATEGY outside battles: Manage your army on the worldmap. Here you will gather support, rest, make friends or enemies. Will your army be well-fed and well-paid? Or will you loot cities to fill your chest? Will you save the empire?
- CUSTOMIZE your army: You choose what orders to use, what items to take, what units to put into battle, which road to go.
- Strategy focused on SKILL rather than chance: Every decision is yours to make. Every fault yours to bear. No chances to hit, no random unfair percentages.
- TRAVEL across the crumbling empire: Explore, gather support, make friends and enemies. Learn the history of the land. A uniquely generated path for your every journey.
- Be the Commander you WANT: Hundreds of tough choices await you. Will your army be a force for good? Or will you stir conflict and chaos in the land?
- Craft YOUR BATTLES: Use the in-game map editor to create your own battles, share them easily with a copy-paste!
- Inspired by the CLASSICS: FTL, Total War, Warhammer: Shadow of the Horned Rat, Invisible Inc, Atom Zombie Smasher.
MINIMAL SETUP
- OS: Linux Kernel 3.2
- Processor: i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
- OS: Linux Kernel 3.2
- Processor: i5
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
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