





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone! I was lucky enough to be included in this year's TactiCon. Extremely grateful! Thank you Hooded Horse & FireSquid! There's a new demo with the first campaign fully playable. A new surge of players should make for interesting Daily Arena scores on the leaderboard. steamhappy That's the end of the marketing announcement. Time for the real part. I was hoping the Expedition mode would be ready for this festival. You remember the arcade roguelike mode focused on battles and systems, not text. Big failure there. A couple major mistakes on my part and when time came I couldn't release it in its current state. It's going to take ~2 more months. Seems drastic, I know. But it's going to be the main mode for 50% of the players. Can't half-arse it. Cute ideas and minor features are now put on hold. Expedition mode is now top priority, because we need CONTENT. How to introduce new content? That was a problem. Even if I add new units and mechanics, I need to create a new campaign specifically for them. Fortunately, now Expedition mode will solve this. steamhappy Here's what's going to happen in the next couple of weeks: 1. Battle content update (Units & Birds). 2. New 2-hour campaign (using that content - almost finished now, but due to random crises never published) 3. Expedition mode. 4. Battle mechanics update. (I hear your feedback/ideas/complaints. I will organize tasks and rework the roadmap over this weekend.) Thank you for reading and thanks for having faith in the game. I'm sorry it's not there yet. Arek
[ 6078 ]
[ 2097 ]
[ 1939 ]