Hello everyone! I was lucky enough to be included in this year's TactiCon. Extremely grateful! Thank you Hooded Horse & FireSquid! There's a new demo with the first campaign fully playable. A new surge of players should make for interesting Daily Arena scores on the leaderboard. steamhappy That's the end of the marketing announcement. Time for the real part. I was hoping the Expedition mode would be ready for this festival. You remember the arcade roguelike mode focused on battles and systems, not text. Big failure there. A couple major mistakes on my part and when time came I couldn't release it in its current state. It's going to take ~2 more months. Seems drastic, I know. But it's going to be the main mode for 50% of the players. Can't half-arse it. Cute ideas and minor features are now put on hold. Expedition mode is now top priority, because we need CONTENT. How to introduce new content? That was a problem. Even if I add new units and mechanics, I need to create a new campaign specifically for them. Fortunately, now Expedition mode will solve this. steamhappy Here's what's going to happen in the next couple of weeks: 1. Battle content update (Units & Birds). 2. New 2-hour campaign (using that content - almost finished now, but due to random crises never published) 3. Expedition mode. 4. Battle mechanics update. (I hear your feedback/ideas/complaints. I will organize tasks and rework the roadmap over this weekend.) Thank you for reading and thanks for having faith in the game. I'm sorry it's not there yet. Arek
Winter Falling
Rarykos
Rarykos
2nd February
Strategy Simulation Singleplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
Very Positive
(338 reviews)
https://discord.gg/2JRjkku
https://store.steampowered.com/app/1285060 
Teenage Blob: Special Edition (1394980) Depot [548.16 M]
This game was just announced! I'll update this page with detail, images and features as we go!
** Wishlist the game to be kept up to date with development. **
Follow the development, offer suggestions on the Discord community
Winter Falling is a strategy roguelike inspired by FTL and Total War. The undead are coming - only you can stop them. Travel across the crumbling empire. Gather support. Make enemies. Lead troops in tense tactical battles, just you and your brain against the dying world... Make maps in the map editor, challenge friends!
Features:
- COMMAND your army in battles: Battles play out in real time, but you can play at your own speed, just pause and ponder. You will need to pause often, battles require many difficult decision, every second full of tension!
- Plan your STRATEGY outside battles: Manage your army on the worldmap. Here you will gather support, rest, make friends or enemies. Will your army be well-fed and well-paid? Or will you loot cities to fill your chest? Will you save the empire?
- CUSTOMIZE your army: You choose what orders to use, what items to take, what units to put into battle, which road to go.
- Strategy focused on SKILL rather than chance: Every decision is yours to make. Every fault yours to bear. No chances to hit, no random unfair percentages.
- TRAVEL across the crumbling empire: Explore, gather support, make friends and enemies. Learn the history of the land. A uniquely generated path for your every journey.
- Be the Commander you WANT: Hundreds of tough choices await you. Will your army be a force for good? Or will you stir conflict and chaos in the land?
- Craft YOUR BATTLES: Use the in-game map editor to create your own battles, share them easily with a copy-paste!
- Inspired by the CLASSICS: FTL, Total War, Warhammer: Shadow of the Horned Rat, Invisible Inc, Atom Zombie Smasher.
- OS: Linux Kernel 3.2
- Processor: i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
- OS: Linux Kernel 3.2
- Processor: i5
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
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