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Hello everyone! This week was focused on interface improvements. Basically - how to make the game less annoying. There were a few key issues, like people complaining about unskippable panic. But I'm still on the fence with shift-adding more units for a selection. (like in standard RTS games) Progress: - Universal pause, stops Panic/Charge/Skill sequences. - Visible button shortcuts - Selection box is easier to draw now (ignores enemies and disabled units) - DoubleClick to select a single unit for an Advance - Fixed immortal units. You could save a unit if you pressed pause at the right time. The unit would stay alive with 1 HP. Thank you! steamhappy Arek
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