Hello everyone! Sad news today. The update won't come before the holidays. It will come out in January. I was hoping it would ready by now. It's not. I know it's been a long time, but I've been working on many system features that aren't really sexy. They're just incredibly important to add future features you guys want. And this is a HUGE update, it's worth 10% of the entire development time. Here's the progress: - 15 new units and their skills [DONE] - expanding the campaign event system to allow for RPG-like structure [DONE] - Manpower losses re-worked [DONE] - Popup windows system reworked [DONE] - Messenger Birds expanded to balance Active Skills and Charges. [DONE] - Stratagems available for battle. Simple modifiers. [DONE] - Optimizing battles and preparing for future features, like more complex skills and statuses [DONE] - Melee Stances for you to manage. Crucial for Skirmishers and Support. [DONE] - New Campaign draft [DONE] - New Campaign map [Done, but it feels rushed, so again...] - New Campaign final events and choices [20%] - Polish new unit skills [---] - New Campaign balanced [---] This was a failure in planning on my part. How many tasks for this pre-determined time period. I did cut a couple tasks and moved them to the Weekly Updates, but it wasn't enough, Many unexpected tasks popped up out of nowhere, the last week was crazy. To be fair, the update could've happened today if it wasn't for my decision to delay. I could've rushed and finished the basics without polish. 2 problems with this: - mediocre play experience. I know it doesn't show, but I really care about polish and the small things. - you would probably get bugs in the game and there's no way I could fix them over the holidays. So I did what I could. The rest will be done after the holidays. I'm really sorry for the trouble and crushed expectations, I did a Molyneux. That's all from me now, seriously need to rest now. I got so little sleep that my spinal disc couldn't fully regenerate after this marathon of sitting in bad posture and it was unimaginable pain I had never known before. Let me wish you a Merry Christmas and hope you have a good time even without this update! Thank you for sticking around, Arek
Winter Falling
Rarykos
Rarykos
2nd February
Strategy Simulation Singleplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
Very Positive
(338 reviews)
https://discord.gg/2JRjkku
https://store.steampowered.com/app/1285060 
Teenage Blob: Special Edition (1394980) Depot [548.16 M]
This game was just announced! I'll update this page with detail, images and features as we go!
** Wishlist the game to be kept up to date with development. **
Follow the development, offer suggestions on the Discord community
Winter Falling is a strategy roguelike inspired by FTL and Total War. The undead are coming - only you can stop them. Travel across the crumbling empire. Gather support. Make enemies. Lead troops in tense tactical battles, just you and your brain against the dying world... Make maps in the map editor, challenge friends!
Features:
- COMMAND your army in battles: Battles play out in real time, but you can play at your own speed, just pause and ponder. You will need to pause often, battles require many difficult decision, every second full of tension!
- Plan your STRATEGY outside battles: Manage your army on the worldmap. Here you will gather support, rest, make friends or enemies. Will your army be well-fed and well-paid? Or will you loot cities to fill your chest? Will you save the empire?
- CUSTOMIZE your army: You choose what orders to use, what items to take, what units to put into battle, which road to go.
- Strategy focused on SKILL rather than chance: Every decision is yours to make. Every fault yours to bear. No chances to hit, no random unfair percentages.
- TRAVEL across the crumbling empire: Explore, gather support, make friends and enemies. Learn the history of the land. A uniquely generated path for your every journey.
- Be the Commander you WANT: Hundreds of tough choices await you. Will your army be a force for good? Or will you stir conflict and chaos in the land?
- Craft YOUR BATTLES: Use the in-game map editor to create your own battles, share them easily with a copy-paste!
- Inspired by the CLASSICS: FTL, Total War, Warhammer: Shadow of the Horned Rat, Invisible Inc, Atom Zombie Smasher.
- OS: Linux Kernel 3.2
- Processor: i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
- OS: Linux Kernel 3.2
- Processor: i5
- Graphics: Intel HD Graphics 5000
- Storage: 500 MB available space
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