Hello everyone!
This is a big one.
Most importantly, scheduled updates are back.
What's changed now?
BATTLES
- New units, skills and statuses.
- Stratagems to use in battle.
- Battle orders are customizable for people that like this stuff.
- Unit Formations ala Total War.
- Melee Engagement stances.
- Scouting Treasures
- Bad scouting has consequences. (phantoms)
- Clear All and Clear From This Tab -> separate buttons.
- Keyboard shortcuts.
WORLD
- New sauces
- Doom Tracker (evil grows over time)
- Unit Losses lottery
- Accurate journey timekeeping
- You can minimize event popups
- Shop grows over time, limited stock, map nodes receive time updates
- Many map features for the custom campaign creator tool (not done yet)
- A LOT of engine work. It's going to pay off with complex towns and roguelike mode.
Well, this was a journey. Have to say it's strange to wake up and there are 0 tasks to be done today steamhappy
Let me know how these things feel!
I've been trying to balance fun and serious realism, but I'm biased towards fun options.
I know I promised a campaign, it's more buggy than anticipated, had to cut it from this build.
The campaign will come in the next build. You've got a timer in the game to check when it's out!
I'm taking a little breather now, been working 7 day weeks. I'm excited to work on interesting features next! There are so many things to do!
Thank you everyone for the kind words, encouragement and faith in the future of this game. I don't want to sound kitschy, but things were dark last few months and your support was awesome. Literally, couldn't do this without you. Thank you for buying the game and investing in its future!
Thank you,
Arek
[ 2024-05-30 16:16:02 CET ] [ Original post ]