Many things have been going on in Zone's development. New features abound, but more importantly, we've (hopefully) fixed a number of major bugs that were making the game almost totally unplayable.
This is all thanks to the people who actually reported these bugs -- and why reports are so important, because these bugs were only showing up in builds. Everything worked perfectly in my editor, so I had no idea anything was wrong!
Godot is supposed to export 1:1, so this was an unpleasant surprise, and a lesson to be more careful about testing in a real play environment.
0.5.8 Changelog:
Fixed soft crash when playing cards
Fixed (completely rewrote) melee card targeting
Many smaller fixes
New cards, new items
New NPCs
Our first story-based side quest -- a tale of intrigue accessible from the job board!
This is the Zone -- a post-apocalyptic world where strangeness and confusion are the norm, filled with treasure, danger, exploration and strategic card battles.
Advance through environments filled with deadly anomalies and twisted abominations. Unearth artifacts of incomprehensible power, and use them. Develop your psionic abilities to the limit and blow away your enemies with the power of your mind.
Inspired by games such as Slay the Spire, S.T.A.L.K.E.R and Darkest Dungeon, the Zone seeks to seamlessly blend exploration, card battles and RPG elements, with a rich story crafted by industry veterans (Mount&Blade, The Next World).
FEATURES
Gorgeous hand-drawn art
Gripping story told in slick visual novel style
A wonderul, dangerous world to explore
Deep inventory management - Assemble your deck and abilities by carefully choosing your equipment, even changing everything in mid-combat
Hundreds of different items and abilities to mix and create your perfect playstyle
MINIMAL SETUP
Processor: 2GhzMemory: 4 GB RAMStorage: 1 GB available space