Hard to believe another month has passed us by! The biggest change is, I suddenly have a new computer. After several weeks of having my time wasted by repair shops, my old computer was officially pronounced dead. You can imagine how this might present some life difficulties.
The new one was bought on a very tight budget, but it has just enough oomph to allow me to continue developing Zone.
On the bright side, what was lost in coding/testing time was made up for in writing. I have been doing a lot of it, and as a result, the goal I set last month was hit: a completed Act 2! There is much escalation, culminating in a choice that changes everything... And even more sidequesty action.
In the next update I hope to have a new environment to show off, and see us well underway into the excitement of Act 3.
Finally, I wanted to say thanks for the support you've given us. The comments, reviews, and even the bug reports are what keep me going.
We're standing at 8 reviews at the moment, just two shy of the all-important 10. So if you haven't yet posted a review, or if you know someone who could, please please do -- it makes a massive difference to us tiny indies who don't have any external support!
v0.6.6.4 Changelog:
Finished Chapter 2
Two new story-based side quests in Chapter 2 or higher
Fixed crashes after loading saved games
Fixed buffs not triggering on their final turn
Major overhaul of saving/loading
Improved Confusion card handling
Fixed some broken normal maps
Fixed ship encounter not disabling after finishing
Combat buffs now provide detailed breakdowns on mouseover
Fleshed out combat encounters in Wharf biome
Added extra flee option during train yard boss encounter
This is the Zone -- a post-apocalyptic world where strangeness and confusion are the norm, filled with treasure, danger, exploration and strategic card battles.
Advance through environments filled with deadly anomalies and twisted abominations. Unearth artifacts of incomprehensible power, and use them. Develop your psionic abilities to the limit and blow away your enemies with the power of your mind.
Inspired by games such as Slay the Spire, S.T.A.L.K.E.R and Darkest Dungeon, the Zone seeks to seamlessly blend exploration, card battles and RPG elements, with a rich story crafted by industry veterans (Mount&Blade, The Next World).
FEATURES
Gorgeous hand-drawn art
Gripping story told in slick visual novel style
A wonderul, dangerous world to explore
Deep inventory management - Assemble your deck and abilities by carefully choosing your equipment, even changing everything in mid-combat
Hundreds of different items and abilities to mix and create your perfect playstyle
MINIMAL SETUP
Processor: 2GhzMemory: 4 GB RAMStorage: 1 GB available space