Hail and well met!
January has been a slow period for Zone, as I've been dreadfully preoccupied with job hunting (starvation holds very little appeal for me) -- but even so, we're still making important progress.
v0.6.7.3 features a few crucial fixes, and paves the way for better pathfinding, particularly for enemies. A frequent complaint I hear is about the combat being based largely on sudden random encounters, so one of my current goals is to make more encounters visible and predictable on the exploration map.
In less good news, controller support is clearly broken on many levels, so I've removed it from our store page until I can find time to completely reimplement it.
I've also been paying for some of the shortcuts I took early on in the shift to Godot. A number of hours have had to go towards tidying up and re-testing things I should've done differently in the first place... But it ultimately results in a better, cleaner codebase, so it's by no means a waste of time.
As always, I'm excited to keep rolling into the next update. Until then!
Changelog:
Fixed crash on game load when using Crackling Eyepatch/Antenna
Fixed bug when defeating sinkhole side job boss
Fixed hospital endboss story/encounter
Added flee option for hospital endboss encounter
Combat can no longer immediately re-trigger on load or after death
Fixed softlock on Cyn's Favour quest
Fixed cards getting disabled when cancelling flee menu
Text speed and volume settings are now properly applied after loading
Added (almost) all missing boss sounds in Hospital biome
This is the Zone -- a post-apocalyptic world where strangeness and confusion are the norm, filled with treasure, danger, exploration and strategic card battles.
Advance through environments filled with deadly anomalies and twisted abominations. Unearth artifacts of incomprehensible power, and use them. Develop your psionic abilities to the limit and blow away your enemies with the power of your mind.
Inspired by games such as Slay the Spire, S.T.A.L.K.E.R and Darkest Dungeon, the Zone seeks to seamlessly blend exploration, card battles and RPG elements, with a rich story crafted by industry veterans (Mount&Blade, The Next World).
FEATURES
Gorgeous hand-drawn art
Gripping story told in slick visual novel style
A wonderul, dangerous world to explore
Deep inventory management - Assemble your deck and abilities by carefully choosing your equipment, even changing everything in mid-combat
Hundreds of different items and abilities to mix and create your perfect playstyle
MINIMAL SETUP
Processor: 2GhzMemory: 4 GB RAMStorage: 1 GB available space