The party piece of this update is something people have long asked for -- enemies that are visible on the exploration map. Some will follow a set patrol path. Others will spot you and chase you all over the map if you give them the chance! Mixed varieties will be coming in a future update. No matter which kind, once fought, they will remain dead as doornails.
Random encounters are still a thing, but who knows what the future may hold?
Other than that we've got a host of important fixes, reworked features, and some new content as well. My current priority is to complete more biomes to explore (and thereby advancing the main quest), and perhaps I can find some time to squeeze in another side quest too.
Much love continues to go into development, no matter how long it takes. Thanks to all you brave Stalkers for your continued support!
Changelog:
Added patrolling enemies to some areas
Added homing enemies to some areas
Wharf is now properly accessible in Chapter 2
Reduced size on disk by 20%
Fixed more crashes when loading
Fixed crash when travelling between certain areas
Fixed multiple potential crashes when interacting with Wharf crane
Fixed occasional crashes when starting an encounter right after combat
Game now properly saves after ending VN segments
Fixed error with opening options menu during combat encounter warning
Items now stay identified when loading
Fixed potential crash when starting Chapter 3
Fixed potential crash in Extermination side quest
Duplicate quests can no longer be added to the quest log
Fixed Helping a Friend and Bearer of Bad News quests not completing properly
Reworked enemy intent tooltips for clarity
Rewrote Points of Interest system to be more reliable
This is the Zone -- a post-apocalyptic world where strangeness and confusion are the norm, filled with treasure, danger, exploration and strategic card battles.
Advance through environments filled with deadly anomalies and twisted abominations. Unearth artifacts of incomprehensible power, and use them. Develop your psionic abilities to the limit and blow away your enemies with the power of your mind.
Inspired by games such as Slay the Spire, S.T.A.L.K.E.R and Darkest Dungeon, the Zone seeks to seamlessly blend exploration, card battles and RPG elements, with a rich story crafted by industry veterans (Mount&Blade, The Next World).
FEATURES
Gorgeous hand-drawn art
Gripping story told in slick visual novel style
A wonderul, dangerous world to explore
Deep inventory management - Assemble your deck and abilities by carefully choosing your equipment, even changing everything in mid-combat
Hundreds of different items and abilities to mix and create your perfect playstyle
MINIMAL SETUP
Processor: 2GhzMemory: 4 GB RAMStorage: 1 GB available space