Advance through environments filled with deadly anomalies and twisted abominations. Unearth artifacts of incomprehensible power, and use them. Develop your psionic abilities to the limit and blow away your enemies with the power of your mind.
Inspired by games such as Slay the Spire, S.T.A.L.K.E.R and Darkest Dungeon, the Zone seeks to seamlessly blend exploration, card battles and RPG elements, with a rich story crafted by industry veterans (Mount&Blade, The Next World).
FEATURES
- Gorgeous hand-drawn art
- Gripping story told in slick visual novel style
- A wonderul, dangerous world to explore
- Deep inventory management - Assemble your deck and abilities by carefully choosing your equipment, even changing everything in mid-combat
- Hundreds of different items and abilities to mix and create your perfect playstyle
This month we get some nice QoL features and important fixes. However, most of the hours have gone into implementing the new Cinema biome. Behold!
https://www.youtube.com/embed/TGTiWSY0-IM?si=1P3W1vpADWxB_tBf(Just a tiny sneak peek. There\'s going to be a lot to see!)
The art assets are 95% complete, and I\'m well underway with the collisions and visuals/lighting. Just a matter of putting in the work and getting the art finished for the TWO unique bosses in this biome.
I wasn\'t kidding when I promised this would be our biggest, most complex isometric environment yet.
This brings me to a question I\'d like to ask you guys:
Would you like the game better if it were fully isometric instead of part-isometric, part top-down?
It\'s a change I\'ve been thinking about for a long time, and I would like the levels to be more consistent than they currently are. But of course there\'s work and expense involved recreating the early levels... So if you guys are really passionate one way or another, you could sway me.
Let me know in the comments. For now, I wish you happy Stalking, and will see you in the Zone!
v0.7.7.4 Changelog:
Running (Shift key/Left Trigger) now costs Stamina and reduces starting Stamina if caught in combat (No proper running animation yet but someday)
[/*]Animated Stamina readout for running
[/*]Updated & improved Research UI
[/*]Unique deck view UI during research
[/*]Closing world map without selecting a destination no longer breaks scanning
[/*]Rewrote Opportunity handler for reliability
[/*]New (WIP) background & battle scene for Snake Fang intro fight
[/*]Fixed other issues with world map
[/*]Fixed Stash sprites not working properly
[/*]Battle UI tweaks
[/*]Fixed inventory Storage container placement
[/*]Starting a new game with intro no longer gives double starting money
[/*]
Minimum Setup
- Processor: 2GhzMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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