Advance through environments filled with deadly anomalies and twisted abominations. Unearth artifacts of incomprehensible power, and use them. Develop your psionic abilities to the limit and blow away your enemies with the power of your mind.
Inspired by games such as Slay the Spire, S.T.A.L.K.E.R and Darkest Dungeon, the Zone seeks to seamlessly blend exploration, card battles and RPG elements, with a rich story crafted by industry veterans (Mount&Blade, The Next World).
FEATURES
- Gorgeous hand-drawn art
- Gripping story told in slick visual novel style
- A wonderul, dangerous world to explore
- Deep inventory management - Assemble your deck and abilities by carefully choosing your equipment, even changing everything in mid-combat
- Hundreds of different items and abilities to mix and create your perfect playstyle
It has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37927208/4be729803add1f2680c480b70fa7295747247a97.png\"][/img](Don\'t worry, it\'s not all in black & white.)
Normally the Cinema environment shouldn\'t unlock until later in the game, but I\'ve decided to make it accessible from Chapter 2 while the game is in Early Access, so you can experience the full contenty goodness more easily.
It\'s still missing a few planned refinements, but first I need to recover from the late nights I\'ve been putting in to meet my own arbitrary deadline. That\'s just how we roll around here -- when we make promises, we keep \'em.
Thus we continue to grind a little bit closer to 1.0 every month.
Full list of changes included below as is traditional. Let me know if you run into any issues and I will fix them -- if there is a bug in the game, it\'s only because I don\'t know about it.
Now I\'m going to chill for a bit and then start implementing the exciting second part of the Cinema. See you out there, in the Zone...
v0.7.8.5 Changelog:
Implemented first half of Cinema environment
[/*]New enemies, new traps, big Cinema midboss
[/*]Finished rewriting and unifying exploration trigger system
[/*]Fixed some timing-related crashes
[/*]Fixed scaling and positioning issues on higher resolutions
[/*]Non-random monster groups now stay dead when killed
[/*]Fixed improper fades to black in train yard story
[/*]Fixed problem getting Power Plant core item
[/*]Fixed instability when starting scripted combats
[/*]Ailments received from starvation should now show animation properly
[/*]Research options now properly unhighlight when not hovered with mouse
[/*]Improved how item stashes work
[/*]
Minimum Setup
- Processor: 2GhzMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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