





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Patch day is here once again, this one can probably be considered a bigger one. Before we get too far into it, I have one thing I want to address. Its come to my attention that there is a bug where when you launch the game, youll (rarely) get a window, which will simply be a black screen. The game will never load, and if you try closing the window and relaunching the same thing will happen. This is something Ive personally witnessed once. Relaunching the game on my PC caused it to launch normally. It always struck me as some sort of jank with the Construct 3 engine which the game is made in, which further research suggests it may be. My concern is with how frequent it is. While Id prefer for it to never happen, the core of the issue is related to the game creation program and not my code. Meaning I am somewhat at the mercy of the developers who make Construct 3 and NWjs. Ive been looking into this in my spare time this past week, checking forums, making posts, etc, and may have stumbled upon a solution. This patch is basically a test. Id ask that if you are playing Verdant Village, and you experience this black screen launch issue to let me know. From what I understand, its a pretty rare occurrence, but if it is still happening with the changes that have been made it will let me move on to trying other solutions. So, boring tech stuff aside, this patch has both a lot and a little honestly. The main attraction is hunting. A system I was supposed to have in the game by V0.3, oops. Better late than never I suppose. So, in order to hunt youll have to speak with Caleb who is a new NPC also added this patch. Hell set you on a quest to unlock hunting. Speaking of, a quick note on Caleb. Due to how patching works he will likely idle in place for a day before he starts moving normally. If you just patched and dont see him moving dont fret, he should kick into gear the following day. In the future Ill try to look into a way to fix this, but I didnt have time this week. I wont go into the particulars for hunting, but what was added this patch is still only part of the system. You can now physically hunt animals, however there isnt much to do with what you get from hunting them. You can sell the raw meat for some money, but in the future, there is a more extensive system surrounding all this that Ill implement. In short, by the time things are done you will be able to hunt and then refine the meat via smoking, marinating, and stuff of that nature. I have most of the art for this I just didnt have time to work it all into this patch. Sometime in the future Ill get back to it though. While hunting is the main part of this patch there are a couple of other smaller things. First, a new zone was added, you have to have some place to hunt after all. It is west of the Beryl Woods. Aside from hunting in that zone there are also some artifacts to find, and new foraging plants. Youll find that your fowl now drop feathers. At the moment, chicken feathers are the only ones with a purpose, to make arrows. But in the future duck and geese feathers will also play a role. Aside from all that there were a couple bug fixes that Ill list below. Also, Mel now sells some farm products along with animals. The prices are a bit high, but if youre short an egg or some milk you can buy it from her now. Last thing, this is just a bug fix but it has implications that may confuse people. There was a bug pointed out in the last patch where extra irrigation pipes would appear on your farm after the patch. This was due to a small oversight in how they were created. I have fixed this issue in the code. The thing is, I cant do anything about the pipes you may have already laid down. In short, any pipes that you placed and later pulled up are going to reappear when you patch. Once you pick them up this time they should stay gone for good. Basically, you are going to get some extra pipes this patch assuming you placed down, and then removed any in the past. Other than that, the changelog is below. As for whats coming next it will likely be some smaller systems. Im also going to slowly begin work on combat. That will be the next major addition, but there will be plenty to tide things over until then. Verdant Village Patch 0.3.2 Changelog
[ 6083 ]
[ 668 ]
[ 4036 ]