Patching is coming slightly early this week. Ill be out of town starting tomorrow so I thought Id sneak this in while I can. That said, not a ton happened this week, or at least thats how it felt. I suppose it was lots of behind the scenes things. Most of my week was spent doing data entry within the game. As a result, alchemy is now in the game in a much more expansive state. You can now break down a variety of items for alchemical purposes. You can also finally make more items than just dyes at your alchemy table. There are still a lot of items to add to this system, but now the limiting factor is quests instead of the system not being filled in. A lot of quests come from characters that arent in the game yet. This is something far easier to tackle and they will basically be added over time. Some alchemy products are also just irrelevant at the moment due to combat not being in the game along with another system. Speaking of combat, when I wasnt entering loads of data into the game, I was doing some more brainstorming on the system. Its gone through a few iterations but I think Ive come to an idea that I like at this point. Work to actually start putting it in slowly will begin next week. Im sorry to say that there wont be anything tangible for the player for a while, but Ill try to mention things about it in updates. Regardless, I do think the system that Ive come up with should be fun and something a little more unique for this type of game. In regards to what was actually added this patch its just a few things. Alchemy is now in the game in a sense that you could actually live off of alchemy if you wanted to. The sell prices may need some balancing however. Two more attunement stones were also put into the game as you may need to use them soon. Aside from alchemy there were two quests added, one for Elise and another which is Simeons final renovation quest. Aside from that Caleb now has all of his schedules so he should function differently based on the season. As for the future, more NPCs will be coming, probably one per week if I keep to my schedule. Some of my time is going to be going into slowly developing combat in the background. Alongside all that Ill probably be looking into smaller systems. Fishing traps have been a long time coming, I think I also have a new idea for the fishing minigame so that may be changed out soon. Theres some smaller QoL stuff Ive been meaning to get to as well. Id also like to start pushing more quests to unlock stuff. There is plenty in the game that is just locked away because there is no quest to get at it. Putting in more quests will probably become a higher priority soon. Verdant Village Patch V0.3.3 Full Changelog
- Caleb's remaining schedules have been added to the game
- Fixed a small visual bug regarding description text appearing under other UI in the alchemy screen
- Alchemy has been expanded to include breakdown of various objects in the world
- Quent's quest "Alchemical Wonders" has been modified to give several alchemy recipes, if you've already completed the quest the recipes will be unlocked for you after patching
- A quest has been added for Elise
- The final home renovation quest has been added for Simeon
- Two more attunement stones have been placed into the world
[ 2020-08-21 03:41:08 CET ] [ Original post ]
- Verdant Village Linux [304.58 M]
Features
- Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.
- Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.
- Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.
- Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.
- Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.
- Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.
- Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.
- Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.
Features To Come
- Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
- Alchemy: Craft numerous potions and other odd items to sell or use.
- Combat: Battle your way past any threat you come across.
- Marriage: Find a spouse and court them.
- Sailing: Build a ship and sail the bay.
- Much much more
- OS: Any
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video Memory
- Storage: 400 MB available space
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