This message should be shorter than usual. In short, I will no longer be doing patches once per week. Ill explain the general thought process behind this below. The first thing is that it takes a fair amount of time to patch the game. By that, Im literally referring to the process of exporting and uploading everything, along with writing patch notes, updating social media, etc. That eats into dev time a little more than Id like it to each week. The second reason is far more relevant. For the moment, Ill continue to work on the game as I have been. However, I feel I should mention that in the near future this will likely not be my full-time job anymore. While the game has received mostly positive feedback in both alpha and early access it hasnt really taken off in terms of sales. Im not bringing this up to garner pity or anything, its just a basic reality that Im not shy about mentioning. Assuming things continue on this trend, development will slow down. I do have every intention of finishing the game. Id rather not become one of the devs that puts something out in early access and then drops the project. Given this potential new schedule I wouldnt be able to put out a patch each week anyway, there simply wouldnt be enough change to justify it. The hope is that while patches will be less frequent, they should be larger chunks of content. Ive never done early access before so this has all been a bit of an experiment. Starting out, I was modeling after the Minecraft approach, by which I mean the infdev Minecraft approach, back when Notch patched the game once a week. After doing this sort of thing for a while I think Ive decided that updating each week and adding one or two things to a game like this isnt as appealing as having a big patch where many things change all at once. I think in terms of motivation to play, one large patch would serve as more of an attention grabber. So thats it, still plenty more to come obviously, but there are going to be some changes in content delivery. Im not sure if Ill post little updates still or just throw something on twitter from time to time. In any case, Ill still be around to answer questions or hear suggestions in discord and the like. When a patch does come through, Ill be sure to make it worth the wait as well. Thanks for your patience everyone.
[ 2020-09-04 21:56:10 CET ] [ Original post ]
- Verdant Village Linux [304.58 M]
Features
- Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.
- Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.
- Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.
- Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.
- Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.
- Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.
- Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.
- Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.
Features To Come
- Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
- Alchemy: Craft numerous potions and other odd items to sell or use.
- Combat: Battle your way past any threat you come across.
- Marriage: Find a spouse and court them.
- Sailing: Build a ship and sail the bay.
- Much much more
- OS: Any
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video Memory
- Storage: 400 MB available space
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