Another small patch for today. This patch should address a few of the more egregious bugs that have been pointed out or that Ive discovered myself. This message will also serve as an update for what is happening in terms of development and where the game is heading/what Ive been doing all this time. If you want to see the actual changes to the game scroll to the bottom, otherwise strap in. Oh, and before I forget happy Thanksgiving! And if you dont celebrate the holiday happy November 26th I guess? First, a slightly personal note that has bearing on the development of the game. I dont care to delve into my personal life online, but this sort of effects development so I figure an explanation is due. For the past year and a half or so I have been developing Verdant Village full time. Game development is a never-ending learning process and Im still a novice. The lesson I learned this time is that finishing this game would take far longer than I imagined and cost more than I would have thought. All that said, Ive basically come to a point, financially speaking, where I need to find a full-time job again just to continue funding the project. How does this relate to the game? Well, full time work will obviously eat into dev time to some degree. Ive worked on game development during nights and weekends in the past though so its hardly a foreign concept. The upside is, Ill be able to commission more artwork and finally get an actual patch out. So, it is sort of a mixed bag, I felt it was worth mentioning just to give an understanding of where Im at as a developer in terms of time and money. I have every intention of finishing the game. That shouldnt be a problem. This is just a bump in the road in terms of how much time I can devote to development every day, and I thought it worth mentioning. But enough about all of that. Lets talk about what has actually been done and whats coming. So, to preface this, the things I am mentioning here are done. The problem is related to what I said before, a lack of money means no art. So truthfully the hard part is done, I just have to drag and drop assets in once they are made. First, the things that have actually been done since the last time I did an update like this. Spoilers ahead if youd rather be in the dark for this stuff.
- Fisheries, which are buildings you can raise fish in.
- Fish traps, that you can place in the world to catch fish automatically. They are a bit more labor intensive than just set it and leave it there forever.
- Five more quests, so far.
- Drying racks, to make jerky out of hunted animal meat.
- Smokers and marinades, to make, I guess, better meat? I dont really have a term for that, but its another way to refine hunting meats.
- Food buffs have been overhauled and some have been given additional buffs.
- A visual UI for buffs
- More buffs in general, around 15 I think
- A new fishing system which youll see in this patch as I cant undo it really. I actually did it twice during this stretch but decided that my first idea didnt work well. The art assets are mostly tolerable, but youll have to bear with it for now.
- Homogenized visuals for tints when building a structure
- Fixed a bug regarding path placement misalignment
- Fixed a bug regarding dismantling placed paths
- Fixed a variety of bugs regarding dismantling objects with a controller
- Adjusted the sell price of hunting items to accommodate for the new hunting systems that are coming soon
- Fixed a small visual glitch with Calebs portrait
- Changed the Blazing Snapdragon quest to unlock the recipe for macaroni noodles in addition to the previous reward. If you already finished the quest this patch should unlock the recipe for you as well
[ 2020-11-26 19:21:28 CET ] [ Original post ]
- Verdant Village Linux [304.58 M]
Features
- Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.
- Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.
- Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.
- Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.
- Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.
- Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.
- Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.
- Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.
Features To Come
- Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
- Alchemy: Craft numerous potions and other odd items to sell or use.
- Combat: Battle your way past any threat you come across.
- Marriage: Find a spouse and court them.
- Sailing: Build a ship and sail the bay.
- Much much more
- OS: Any
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video Memory
- Storage: 400 MB available space
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