Another quick update for progress on Verdant Village. Were getting closer to an actual patch. Feels like Ive been saying that for a long time, but my artist is getting closer to catching up on things. So hopefully sooner rather than later on that. That said, this month was focused pretty heavily on QoL and bug fixing for me. Because of that I wont go into detail on everything that was done, it doesnt make for the most interesting read usually. I would like to talk about some changes in a broad sense though. Most of these changes come from an extended playthrough I did recently. As a solo dev Im usually too busy just making the game to really give it a long form playthrough, but I figured it had been a while and was worth doing again. I discovered a number of things that I found really inconvenient from a gameplay perspective. The first, and most glaring issue was stamina. I had nerfed the stamina cost of using tools a while back which I thought had solved the issue. The idea at the time, as I remember, had been that stamina costs would be high at first, but once you skilled up a few times youd be capable of using tools without much issue. As it turns out, this is not the case. Going to the mines just to mine like 15 rocks and then being out of stamina was painful, especially before fixing the stairs. This sort of problem transferred to pretty much everything, when it takes like a fourth of your stamina bar to water crops, something is wrong, and I cant believe I didnt notice this sooner. As a result, stamina costs have been altered pretty drastically to hopefully allow for a smoother gameplay experience. Another thing I found incredibly annoying, there are several things on your farm that allow you to craft items, the cooking station, alchemy station, forge, ordering items, etc. Having to actually have the items in your inventory in order to use these is really annoying. The cooking station somewhat circumvented this because it looked at all the items within your house at least. However, I felt that still wasnt enough, so basically everything on your farm will now look at everything you have, including what is in chests and pull from them as needed. For bug fixes, there have been more than a few small ones. There is one I feel I should mention however as it will affect people more the longer they play. In short, there is an invisible object in the game that is spawned by objects that go transparent when you walk behind them. In other words, trees spawn this object. And trees despawn and respawn each time you enter/exit a new zone. This invisible object was not being handled correctly. As a result, they just accumulated in the game endlessly. Thankfully they are at least invisible and dont do much but if you play long enough, they will start to lag the game. Once the next patch comes out this will be fixed, and any extras of this object will be erased from your save. Back to QoL stuff, there were some other changes that were made as well. Things like the second bag quest being easier so you arent stuck at 15 slots for so long. Building material costs were reduced slightly in many cases. Trees will now regrow more quickly. Right clicking stacks into chests that cant fit the entire stack will now place as much as possible inside instead of just doing nothing. Sugarcane has been changed to a crop that can be grown year-round like wheat so sugar wont be as difficult to come by. There is now an interior to the windmill and you will have to use it to grind up certain things, namely flour, sugar, and spices. Theres still a whole bunch of other things that Id like to alter, but as I havent actually done them yet it seems like I probably shouldnt mention them. Like I said at the start, hopefully an actual patch will happen soon. Once the art is all caught up, we should be ready to go. In any case, thanks for being patient, and I hope you all are enjoying the game in its current state at least.
[ 2021-02-27 20:00:00 CET ] [ Original post ]
- Verdant Village Linux [304.58 M]
Features
- Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.
- Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.
- Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.
- Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.
- Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.
- Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.
- Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.
- Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.
Features To Come
- Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
- Alchemy: Craft numerous potions and other odd items to sell or use.
- Combat: Battle your way past any threat you come across.
- Marriage: Find a spouse and court them.
- Sailing: Build a ship and sail the bay.
- Much much more
- OS: Any
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video Memory
- Storage: 400 MB available space
[ 6132 ]
[ 2625 ]