As usual Im a day or two late here, but better late than never I suppose. As usual, work has been steadily continuing. Ive actually upped my regular hours in a sort of self-imposed crunch time. I plan to stay that way until this patch comes through. As for whats been done well, Im still putting a few finishing touches on the mines. Things are mostly in place, just a few spawning bugs to fix up. Outside of that Ive rebuilt several of the UIs. Most of this work was minor updates and visual changes just to make things look a little nicer. In some cases, minor bits of functionality were added as well to smooth over some annoyances. Aside from those two things, there isnt a lot of notable work to speak of. Theres been a lot of applying graphical assets to the game, but most of this work is for things that arent even in the live version so the changes feel sort of pointless to talk about since there is no perspective there. Aside from that Ive been noting and fixing smaller bugs and hitches that Ive been running across while testing other things. So, there isnt a ton to say, but I am going to throw this out there. Now, if youve been following these little monthly updates, you might be aware that I dont ever give dates for when a patch will release. This is because its usually very hard to predict. Outside of art assets and sound design I am a one-man team so the game develops only as quickly as I can work and actually fix/add things. Going back to full time work has also made it harder to predict things as my time is much more limited. However, I feel relatively comfortable in saying that this patch should be released soon. Tentatively, and I cant stress that word enough, Im hoping that this patch will go live around the end of this month or sometime in August. Im really hoping for sooner rather than later. I just got in touch with my SFX freelancer again and am putting him to work, I tend to only do that when Im close to sending something out as sound is the last thing I manage. So, like I said, I dont want to get peoples hopes up, but if everything goes according to plan, Im hoping to get the last few things added in, squash any residual bugs, and then publish. As usual Id like to thank you all for your patience, it is always appreciated. I hope you all are enjoying/or at least have enjoyed, the game in its current state. In a few weeks time Ill hopefully have a litany of additions for you all to enjoy.
[ 2021-07-03 00:04:25 CET ] [ Original post ]
- Verdant Village Linux [304.58 M]
Features
- Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.
- Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.
- Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.
- Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.
- Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.
- Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.
- Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.
- Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.
Features To Come
- Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
- Alchemy: Craft numerous potions and other odd items to sell or use.
- Combat: Battle your way past any threat you come across.
- Marriage: Find a spouse and court them.
- Sailing: Build a ship and sail the bay.
- Much much more
- OS: Any
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video Memory
- Storage: 400 MB available space
[ 6132 ]
[ 2625 ]