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Alright, this has been an extremely long time coming. I am happy to announce that there is finally a patch for Verdant Village. Ive spent a long time on this so hopefully it lives up to the wait. I feel I owe just a bit of explanation for those out of the loop. Prior to this long patching dry spell I had been updating weekly. This changed for two reasons. First, I cant keep that pace and put out significant content once per week when working a full-time job. Second, Steam has systems in place that reward large patches over small ones. A lot of this delay was also just due to funding and having my artist play catch up. That shouldnt become an issue again at this point. So, what actually changed? Well, a lot. The aim of this patch was to sure up a lot of loose ends, squash bugs, polish existing systems, flesh out other systems, and add a few new ones. Sort of a grab bag of changes honestly. There is still a lot to do, but I feel the game is now in a much better state. In the future patches should be focused more on content. For instance, the next patch on the docket is combat. There is an entire combat system that still needs to be put into the game. Aside from this there are still a lot of missing NPCs, quests, and several other systems that Ill piece in as I can. I did want to mention as well that there have been calls for various different features to be added. I got to some things this patch and not others. While I cant say Ill add everything that has been suggested I just wanted to say here that I have been listening, and usually responding. Every idea that has been suggested I have written down for consideration so if you dont see something you suggested in here just know that I havent forgotten and it may show up in a future patch. So, I think Ive made people wait long enough. Speaking of which, thank you to everyone who has reported bugs, and had patience with me for the duration here. Below is a changelog for this patch that Ive separated into sections to make it a bit more readable. Last note, there are likely some bugs still mixed in, but Ive done some pretty extensive testing so hopefully they arent anything major. If you find an issue, please report it and Ill fix it as soon as Im able. Hope you all enjoy.
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