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September News Update

Time for another news update. Things have slowed down a little bit for the game this month. Although, thinking on it, that might only be in comparison to last month where there was a large content patch and then several smaller patches. I've been hard at work regardless trying to get plenty of things squared away. Combat has taken a larger chunk of my time and will likely continue to in the future. I don't tend to post works in progress but I think I might attach some images of the art as its at least interesting to look at in my opinion.
Combat aside I've been trying to split my time into little things that still need to be addressed, smaller systems that I can add, etc. For those who have followed the game a bit they'll know that there was nearly a year of content drought for v0.4. I have no intentions of doing that again because it just sucks from a player perspective to get nothing new for a year. Granted that lapse in updates was more circumstantial than anything. In short, I hope to be bringing out smaller patches to breach the gap between large updates (like combat). These will include smaller systems, new NPCs, new quests, zones, balance and bug fixes, etc. Currently, I've got a few things figured out along with some minor fixes. Gates (for walls) will be in the next patch, I remember now why I stopped working on them, I had to basically remake the entire wall engine. Aside from that some balancing for how things spawn in the world, and a change to truffles for pigs. I'm sure some other stuff will be in there too. In the near future I'd like to get repeatable quests in, that would just be small tasks from a task board. The secret puzzles need to go in as well once I get some of the rewards squared away. I think I'd also like to start up on what I think I'm going to call the "compendium" which will be an ingame resource that tracks tons of stuff. For instance collections, tutorials for various parts of the game, past conversations and quest dialogues, and probably more than that in the future. Sort of like a mini wiki that you fill in as you play. Aside from that there are some NPCs that should really be added so I'll need to refocus on that as well in the near future. I'd prefer if every house in town could be entered at the very least. NPCs are a little easier to add but I felt I should put a little justification in for the lack of new zones. Those who have been playing for a while will probably also know that I haven't really added zones much in recent patches. This is mostly because I'm trying to give some more thought to each zone as to the size it should be and what I can put there to justify expanding the world. The plains are a zone that could have been smaller, I don't want to create another large empty expanse like that so I'm taking zone creation a bit more slowly. If I had to guess the plains will likely see some sort of addition in the future as well to give them some purpose. I don't think there is much more to say than that. Hopefully in the coming weeks there will be a new small patch and we'll go from there. Thank you all for playing, hope you are having fun with the game so far.


[ 2021-10-02 00:34:43 CET ] [ Original post ]

Verdant Village
Exodus Software Developer
Exodus Software Publisher
2020-08-04 Release
Game News Posts: 82
🎹🖱️Keyboard + Mouse
Positive (47 reviews)
Public Linux Depots:
  • Verdant Village Linux [304.58 M]
Take on the challenges of living a life in the rustic medieval town of Amberglen. You've washed up on a quiet beach with nothing to your name, not even your memories. You're in luck however as locals are quick to find you, and nurse you back to health. The king himself is kind enough to allow you to stay on a piece of abandoned property to make your living. With nothing more than a few rusty tools turn strike out and attempt to breathe life back into this old land!

Features
  • Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.

  • Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.

  • Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.

  • Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.

  • Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.

  • Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.

  • Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.

  • Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.

Features To Come
  • Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
  • Alchemy: Craft numerous potions and other odd items to sell or use.
  • Combat: Battle your way past any threat you come across.
  • Marriage: Find a spouse and court them.
  • Sailing: Build a ship and sail the bay.
  • Much much more

MINIMAL SETUP
  • OS: Any
  • Processor: 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB Video Memory
  • Storage: 400 MB available space
GAMEBILLET

[ 6132 ]

8.39$ (16%)
16.95$ (15%)
4.12$ (17%)
21.95$ (56%)
8.00$ (60%)
13.99$ (30%)
0.63$ (87%)
8.39$ (16%)
1.89$ (87%)
26.99$ (10%)
49.49$ (10%)
17.19$ (14%)
2.50$ (90%)
9.00$ (70%)
4.19$ (16%)
4.00$ (80%)
16.79$ (16%)
4.09$ (18%)
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12.50$ (75%)
12.59$ (16%)
1.26$ (92%)
8.39$ (16%)
33.59$ (16%)
6.00$ (60%)
17.59$ (12%)
19.79$ (34%)
8.39$ (16%)
3.75$ (75%)
GAMERSGATE

[ 2625 ]

1.16$ (90%)
1.0$ (80%)
0.77$ (74%)
1.0$ (90%)
0.85$ (83%)
0.75$ (85%)
15.0$ (75%)
9.35$ (22%)
9.99$ (50%)
1.87$ (83%)
6.96$ (83%)
6.0$ (60%)
7.5$ (70%)
6.0$ (50%)
7.0$ (80%)
18.69$ (40%)
2.48$ (77%)
5.0$ (80%)
4.88$ (62%)
4.25$ (75%)
1.73$ (75%)
1.76$ (91%)
1.5$ (85%)
3.4$ (83%)
19.8$ (67%)
28.0$ (60%)
3.52$ (65%)
15.0$ (75%)
2.0$ (90%)
20.82$ (40%)

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