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One more news update for 2021. Its been a long year with a lot of updates and changes throughout, but well get into that later. There isnt a ton to talk about for this month. December tends to be slow with the holidays taking over the latter half of the month. Still, I have been getting things done, just nothing spectacular, I guess. Combat is still coming along. Monsters are mostly all squared away in terms of what they do. Bosses have also been setup in most ways, I think Im missing an idea for 1 or 2 at this point. Theres also just been some general refinement of the systems relating to combat. The longer I work on combat the more I seem to simplify it. I dont want to make it too straightforward obviously but some parts of the system in terms of progression, balance, and player stats were more obtuse than anything so theyve been modified or done away with for what I think will make a smoother experience. This is a farming sim after all, not a super complex JRPG. Aside from slogging through combat creation Ive been working on some other things as well. There are several bugs that are being addressed. Outside of that Ive got a few visual updates to the game that should add some nice touches. In the future Id like to look into more things like this its just a matter of finding the time as usually there are more important issues to address. Aside from the visuals, Ive got some new NPCs in the works. Currently, there are two that will be added next patch but there may be more depending on how things go. Both should also have a few quests accompanying them as well as two interiors because they cant live/work in a black void, although it would admittedly be way easier for me. I think thats mostly it as far as things worth mentioning specifically. While I cant make a guarantee Im hoping there will be a patch in January. Its somewhat dependent on a few art assets being made, but Id guess that wont be a huge issue. That marks the end of the new stuff. This next part was something I found interesting from a developer perspective. Given that its the end of the year I figured it might be a good time to look back. I keep daily backups of Verdant Village. So, I went back to what Verdant Village was at the start of the year to see the differences. I also looked back at the earliest build of the game ever which is a hilarious white screen with some moving blocks on it. In any case I dont pay a ton of attention to changes made over long periods of time. Once a feature is in the game, I eventually forget that it wasnt there at some point. Looking back at the old build and the patch notes over the year I found it interesting to see what was actually changed. Below is a list of the bigger items that have been added to the game over the year. I apologize if this seems self-indulgent, I dont mean to inflate my ego or anything I just found it interesting and thought others might as well. Anyway, over the course of 2021 Verdant Village has seen the following changes.
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