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It is once again patch time. To be honest, I was a little worried I wasnt going to hit this deadline. I had what I thought was a huge problem on my hands just a day ago. Turns out it was poor optimization on my part that looked like it was a bug. In any case, that has been fixed. Admittedly, this isnt exactly the patch I wanted to put out. Originally, this was meant to be a content patch, with more well, content. Through a combination of the holidays and other issues and suggestions cropping up this turned into more of a quality-of-life patch. There are a few additions but things focus pretty largely on QoL as well as bug fixes. Hopefully the next patch will lean more heavily into content. I feel like I think that every time, but stuff inevitably gets in the way. I suppose its all in service of making the game more complete in one way or another. I dont think there is anything that stands out hugely from the list of changes, but I think together this patch does a good deal to make the game a little more polished. One thing that I want to mention just blatantly here. There were some changes made to fermenting and as a result fermenting recipes needed to be wiped for this patch, apologies. In short the calculations were wrong so recipes that already existed would be horribly miscalculated, this shouldnt happen in the future however. I also wanted to mention that I know various people have spotted issues or suggested changes. If you dont see something you mentioned referenced in here just know that it is probably still in my list of things to look at. I had to cut this patch off somewhere (as I usually do) and as there are a few larger issues plaguing the current release of the game I didnt want to drag it out much longer. Anyway, as usual thanks for your patience, I hope you enjoy the patch. The full changelog is below.
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