I feel like Ive been posting a lot lately, but its the end of the month and that means another news update. What happened in February? Well a lot, and also not a lot, at least in terms of what I expected to do. Most obviously, patch, 0.4.6 went live and two hotfixes followed this month, although 0.4.6.1 had enough bug fixes to basically be its own patch. These patches comprised most of the recent work on the game. Of course there is still a lot more to do as usual. Each hotfix gets the game a little closer to stable. I think these past few patches have gone a long way towards achieving that. What Id love is to get back to actual content for the game. If you find a bug please report it, I obviously want to fix them and they should take priority in most cases. I suppose I just miss the days of non-stop content creation. On that note, after having talked about it for what feels like months I made concrete steps towards implementing the compendium in the past few days. For those unaware, the compendium is slated to be a sort of in-game wiki. It probably wont tell you every little secret, but it will hold a lot of information about the game for easy access. This includes things like available quests, data on items you find, tutorials, completed quests, character bios, and challenges, which if you are playing on Steam will double as achievements. As I recall Im sitting at around 90 (I think) challenges right now, and there will be more added when new systems enter the mix. Im excited about this just because I like filling things out in games and this will basically be that. It will also double as a resource to answer many questions that people have when playing. All in all, it should be a useful addition to the game. Aside from that I have other plans, because of course I do. Combat is still being worked on although it is very much in its infancy at the moment. A lot of the work being done is just getting sprite work commissioned for everything as there is a ton of it. Sprites are also larger with more animations than what the rest of the game has so its more of an endeavor. As for programming, I have things laid out but its been sidelined for the moment to work on some smaller systems, looking at you compendium. I would also like to go back through a lot of zones and update them a bit visually. Im looking to get some assets that I can hopefully use to spruce some areas up a bit as I think some of them are lacking. Im also eyeing the plains area to the left of the house as something to rework, its too large, although its real issue is there is little to nothing in the largeness. It may get overhauled in the near future, but well see. Another thing Ive been contemplating is doing a sweep over NPCs in the game. This is theoretical at the moment so dont hold me to it I guess. Ive been considering many of them and feel I might need to run through and characterize them more strongly, maybe even change some appearances, but Im not sure. A lot of this issue stems from the fact that the true dialogue systems arent in the game yet. Its a bit harder to characterize people when all you can really work with is one-liners that they say when you talk to them. Still I thought Id mention that its an idea that Ive been considering for the future. Without droning on for too long, I think thats about it for now. Ive had a few more bug reports, including one about further animal disappearances which makes me hurt inside. That in mind, Im hoping to shoot for another small hotfix at the end of this week to take care of the stuff thats been mentioned. Beyond that, its compendium work and some visual updating. As usual, thanks for your patience with both development and bugs, always appreciated. I hope you all have fun playing and Im sure youll be hearing from me sooner rather than later.
[ 2022-03-01 01:05:06 CET ] [ Original post ]
- Verdant Village Linux [304.58 M]
Features
- Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.
- Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.
- Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.
- Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.
- Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.
- Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.
- Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.
- Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.
Features To Come
- Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
- Alchemy: Craft numerous potions and other odd items to sell or use.
- Combat: Battle your way past any threat you come across.
- Marriage: Find a spouse and court them.
- Sailing: Build a ship and sail the bay.
- Much much more
- OS: Any
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video Memory
- Storage: 400 MB available space
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