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April News Update

Another month of development has come and gone for Verdant Village. What did I do this month? I honestly have to look; things have been a bit crazy lately. Most importantly 0.4.7 and a subsequent hotfix went live this month. These were both relatively small patches focusing on QoL for some things Id been meaning to get around to. That said I think, fingers crossed, that we are out of the woods that was this spring. Over the past few months, Ive been incredibly side-tracked when it comes to Verdant Village. Ive been working as much as I always do, however my attention has been divided to say the least. In short, there have been lots of bugs and suggestions that have been posted over the last few months. If you were someone making those posts, thank you. I appreciate feedback that helps to make the game better for everyone to play. At the same time, feedback tends to send me spiraling into hosts of smaller issues and mechanical changes that prevent me from working on whatever is coming next. I dont mind any of this, I just wanted to explain where my time has been going. Outside of this work Ive recently started making real headway on the compendium so that is what the near future holds as far as content. Hopefully I can explain whats planned here. So, lets see here, a few days ago? Weeks ago? I dont remember. A friendly person asked if there was a roadmap that was available to look at for the game. I promptly remembered the roadmap I once made about 3 or 4 years ago that I might as well have set on fire for how well I followed it. Still, a roadmap is a good thing to have, Im just bad at organizing my thoughts onto paper. So, I drew one up that Ill post and link. I have made this one in a way that I can actually follow it as well, so it will actually be indicative of what is coming. I think Im going to make a sticky for it in the steam forums and discord as well just so it can be seen easily. The sticky will have more (and some of the same) info attached, but Ill also elaborate a bit here. To be blunt, the roadmap is the definition of vague. Ive left swaths of detail out in order to allow myself some freedom in what I tackle in conjunction with what is listed. The map shows the major additions Id like to add for each patch. A lot of these additions are map zones and NPCs as those are the long-standing things that are being added slowly. In addition to these things most patches mention some sort of larger system, the compendium, combat, etc. If the system is mentioned here, you can expect that is a significant system in the game on the level of something like alchemy for instance. Aside from these major additions I will be doing other little things, but Ive left the details out as to when. For instance, breeding animals, more quests, letting animals outside, adding steam achievements, more exchange shops, etc. all constitute little things that arent listed here. At the moment, I am planning to have these things just added in as little surprises when these larger patches come out. The space between patches will be reserved for hotfixes, or if a patch is taking a particularly long time, I may break it up with a smaller patch. Hopefully Ill move fast enough to avoid that. One last thing to note, as looking at this it feels, well not that impressive to me at least. I guess Id keep in mind that the systems mentioned in the roadmap are hilariously compressed. For instance, combat, is one word. Combat involves, well actual combat, I think around 50 enemies with variants plus bosses, what is looking to be a rather in-depth crafting system, and a leveling system. Another example is secrets, which Im specifying because Im not just being secretive, I actually mean secrets. At present Ive got close to 100 ideas that will be scattered through the world. These ideas serve as little mysteries to solve or things to interact with where you get a reward. While a couple of puzzles repeat with minor variants these are meant to be mostly be unique things to find. The rewards are mostly unique as well. There are a few repeats (IE Max Stamina Upgrade) but none of them are just items or gold, they involve getting something you cant get anywhere else. So, I mostly just wanted to put that out there as something to mention that the roadmap is a little deceiving. It does tell you what is coming next but as I said before it is hilariously simplified. In part because I didnt want to write all that, and also because I like for there to be a little mystery to what is coming next. Anyway, I think Ive gone on enough about all this. I hope you are all enjoying the game, and thanks for your continued support. Im going to go back to making the compendium work now.


[ 2022-04-30 22:22:40 CET ] [ Original post ]

Verdant Village
Exodus Software Developer
Exodus Software Publisher
2020-08-04 Release
Game News Posts: 82
🎹🖱️Keyboard + Mouse
Positive (47 reviews)
Public Linux Depots:
  • Verdant Village Linux [304.58 M]
Take on the challenges of living a life in the rustic medieval town of Amberglen. You've washed up on a quiet beach with nothing to your name, not even your memories. You're in luck however as locals are quick to find you, and nurse you back to health. The king himself is kind enough to allow you to stay on a piece of abandoned property to make your living. With nothing more than a few rusty tools turn strike out and attempt to breathe life back into this old land!

Features
  • Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.

  • Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.

  • Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.

  • Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.

  • Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.

  • Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.

  • Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.

  • Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.

Features To Come
  • Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
  • Alchemy: Craft numerous potions and other odd items to sell or use.
  • Combat: Battle your way past any threat you come across.
  • Marriage: Find a spouse and court them.
  • Sailing: Build a ship and sail the bay.
  • Much much more

MINIMAL SETUP
  • OS: Any
  • Processor: 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB Video Memory
  • Storage: 400 MB available space
GAMEBILLET

[ 6132 ]

8.10$ (73%)
1.80$ (88%)
8.39$ (16%)
15.47$ (14%)
0.90$ (55%)
2.25$ (91%)
8.49$ (15%)
5.94$ (15%)
24.89$ (17%)
6.56$ (78%)
25.34$ (37%)
3.29$ (18%)
5.00$ (80%)
16.79$ (16%)
2.00$ (80%)
12.74$ (15%)
16.99$ (15%)
49.39$ (18%)
12.50$ (50%)
53.95$ (10%)
23.99$ (40%)
4.95$ (67%)
2.59$ (74%)
4.12$ (17%)
10.00$ (50%)
13.19$ (34%)
22.98$ (23%)
17.59$ (12%)
11.99$ (20%)
33.17$ (17%)
GAMERSGATE

[ 2625 ]

0.88$ (78%)
1.05$ (85%)
3.0$ (90%)
11.99$ (40%)
10.04$ (50%)
7.04$ (65%)
10.79$ (28%)
6.86$ (77%)
5.0$ (90%)
4.75$ (81%)
8.0$ (60%)
8.8$ (65%)
0.9$ (92%)
9.9$ (67%)
0.68$ (83%)
5.0$ (80%)
0.9$ (92%)
0.85$ (83%)
0.75$ (85%)
19.99$ (20%)
1.76$ (91%)
3.6$ (80%)
2.1$ (79%)
5.84$ (55%)
14.99$ (25%)
3.61$ (82%)
1.0$ (90%)
3.26$ (78%)
15.74$ (37%)
1.73$ (75%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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