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I apologize that Im a few days late with this update. Ive been on a family vacation for the past week so needless to say its been a little less productive than usual. Of course, this means I lost a week this month so I havent gotten around to as much as Id like, but still, as usual, progress was made. As Ive said in the past this patch is likely close, but its pretty dependent on my artist still. What is basically happening is that what is specified on the roadmap, listed below, is essentially done. -Compendium -4 Zones -2 NPCs To clarify that, the compendium is done. The NPCs are in along with their quests. The zones are mostly done, just waiting on assets for basically 1 zone. The assets needed just happen to be large so they are taking longer. Im specifying all this because I am admittedly making this take a bit longer than it should. To explain that, I keep doing things that werent planned for this patch. As I said when I made the roadmap, its a rough outline. Two examples of this in this patch is that there is now a mail system implemented into the game. Dont expect to get many letters yet, but since I made the system I needed art, and as a consequence slowed down other assets. The other example of something that wasnt supposed to happen this patch is that there is another NPC on top of the 2 that were designated for this patch. This NPC isnt really like the others, but Ill leave that a bit of a mystery. In regards to art, this meant making a new NPC, a few animations, and a dialogue portrait so it also slowed stuff down. While the art is whats slowing down the patch there is also another major component to this character. I wasnt really planning to do this, but it didnt make much sense to have her in the game and not include this. Without spoiling much, this character will already have her story dialogue built in. More might be added later, but shes essentially a test run for what the NPC dialogue system will be. According to the roadmap those dialogues are supposed to be added basically last, but I wanted to test it all and see what people think in case I need to make changes. This of course means I need to develop the dialogue system but it should be pretty easy. Aside from those things, this month saw a few other minor changes that I wont go into detail about. I also spent some time trying to track down a particular bug related to a white pattern overlay appearing on screen. Still havent managed that one yet, but I should have a lead now at least. There isnt much else to mention I think, just working as usual. It isnt exactly relevant at the moment, but I did do some thinking while on vacation and made some final adjustments to the combat system. Its changed a few times at this point, but I think Im happy with it. The goal, as Ive probably said before, is to make the system a bit more involved than just a normal turn-based battle system where you hit them and they hit you, repeat, repeat. Well see if what Ive thought up is any better I suppose. When the time comes, I think I will create a mock up of it for public consumption to get some opinions just because, while I think its cool, it isnt good to develop in a bubble, especially when it is something this huge. In any case, thank you all for your patience, Ill certainly be back with another update at the end of this month. No vacation either, so I should be on time too. Hope you all have fun playing in the meantime.
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