I apologize that Im a few days late with this update. Ive been on a family vacation for the past week so needless to say its been a little less productive than usual. Of course, this means I lost a week this month so I havent gotten around to as much as Id like, but still, as usual, progress was made. As Ive said in the past this patch is likely close, but its pretty dependent on my artist still. What is basically happening is that what is specified on the roadmap, listed below, is essentially done. -Compendium -4 Zones -2 NPCs To clarify that, the compendium is done. The NPCs are in along with their quests. The zones are mostly done, just waiting on assets for basically 1 zone. The assets needed just happen to be large so they are taking longer. Im specifying all this because I am admittedly making this take a bit longer than it should. To explain that, I keep doing things that werent planned for this patch. As I said when I made the roadmap, its a rough outline. Two examples of this in this patch is that there is now a mail system implemented into the game. Dont expect to get many letters yet, but since I made the system I needed art, and as a consequence slowed down other assets. The other example of something that wasnt supposed to happen this patch is that there is another NPC on top of the 2 that were designated for this patch. This NPC isnt really like the others, but Ill leave that a bit of a mystery. In regards to art, this meant making a new NPC, a few animations, and a dialogue portrait so it also slowed stuff down. While the art is whats slowing down the patch there is also another major component to this character. I wasnt really planning to do this, but it didnt make much sense to have her in the game and not include this. Without spoiling much, this character will already have her story dialogue built in. More might be added later, but shes essentially a test run for what the NPC dialogue system will be. According to the roadmap those dialogues are supposed to be added basically last, but I wanted to test it all and see what people think in case I need to make changes. This of course means I need to develop the dialogue system but it should be pretty easy. Aside from those things, this month saw a few other minor changes that I wont go into detail about. I also spent some time trying to track down a particular bug related to a white pattern overlay appearing on screen. Still havent managed that one yet, but I should have a lead now at least. There isnt much else to mention I think, just working as usual. It isnt exactly relevant at the moment, but I did do some thinking while on vacation and made some final adjustments to the combat system. Its changed a few times at this point, but I think Im happy with it. The goal, as Ive probably said before, is to make the system a bit more involved than just a normal turn-based battle system where you hit them and they hit you, repeat, repeat. Well see if what Ive thought up is any better I suppose. When the time comes, I think I will create a mock up of it for public consumption to get some opinions just because, while I think its cool, it isnt good to develop in a bubble, especially when it is something this huge. In any case, thank you all for your patience, Ill certainly be back with another update at the end of this month. No vacation either, so I should be on time too. Hope you all have fun playing in the meantime.
[ 2022-10-02 17:05:01 CET ] [ Original post ]
- Verdant Village Linux [304.58 M]
Features
- Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.
- Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.
- Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.
- Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.
- Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.
- Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.
- Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.
- Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.
Features To Come
- Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
- Alchemy: Craft numerous potions and other odd items to sell or use.
- Combat: Battle your way past any threat you come across.
- Marriage: Find a spouse and court them.
- Sailing: Build a ship and sail the bay.
- Much much more
- OS: Any
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video Memory
- Storage: 400 MB available space
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