Hello all, Im back, with updates, or rather fixes to my previous updates! This isnt very large but there are a couple of things that needed to be addressed which are listed below. Also, this is probably a good touchstone for future updates. Except, monthly updates will (at least I really hope) have more to them than this. Basically at the end of each month Ill hopefully have a small patch for the game. Ill be trying to stick to the roadmap thats been referenced before. How Im predicting this to work is that Ill either be adding something listed on the roadmap or it will be a smaller feature I didnt mention as the roadmap is pretty broad. Basically the only things that are off the table, bar any changes, are things that are not listed in the next patch in line. So if you are looking at the roadmap, linked below, anything in patch 0.5 is on the table to be added in a monthly update, but Im going to try to stick to smaller bits and pieces and save these larger features for the big patches and not monthly updates. https://steamcommunity.com/games/1236900/announcements/detail/3208261824665097992 So aside from all that I need to do some work to get my artists in order. Ive got a big folder full of combat sprites so thats well on its way but there are a lot of smaller things I want to add to the overworld, along with some minor changes to UIs and some zone specific tilesets and objects. Once I get that settled it will be back to regular work. I think the plan is to divide my time between the major features of the next big patch and the small bits that will go into monthly updates. Im not quite sure how this is going to go in terms of output but if I need to alter how patching works I will. The general plan is just to keep from having long stretches of nothing like the last patch cycle. Anyway, Ive talked enough, and there isnt much to say given that I just patched anyhow. Assuming the holidays dont make me lose track of time youll hear from me again before the end of the year, hopefully with an update of changes.
Verdant Village 0.4.8.2 Full Patch Notes
Quality Of Life
- The artifact exchange now only shows its availability on the map once you have accessed the shop at least once
- Added dialogue intros for the artifact exchange because it didnt have them for some reason
- Changed the locations of transitions that take you from one area to the next to make them all consistent
Bug Fixes
- Shipping catalog would sometimes not show a third ingredient in ordering recipes (this manifested most commonly for the alchemy table, but could have effected any recipe)
- Fixed the amount listings on catalog recipes so the numbers stay within their respective boxes
- Fixed Steam achievements, they should now trigger properly, there is also a bit of code to retroactively award any youve already gotten (remember not all challenges have a corresponding steam achievement)
- Fixed a bug where Pinenestle Springs wasnt showing on the map
- Fixed a glitch with the pickaxe where right clicking while it was selected in certain situations would drain your stamina
- Fixed a bug where Strawberry Seeds could be bought for 40 gold and sold for 80 gold allowing for infinite money
- Fixed a small issue with a cliff near the lake not being visible
[ 2022-12-01 03:21:34 CET ] [ Original post ]
- Verdant Village Linux [304.58 M]
Features
- Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.
- Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.
- Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.
- Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.
- Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.
- Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.
- Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.
- Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.
Features To Come
- Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
- Alchemy: Craft numerous potions and other odd items to sell or use.
- Combat: Battle your way past any threat you come across.
- Marriage: Find a spouse and court them.
- Sailing: Build a ship and sail the bay.
- Much much more
- OS: Any
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video Memory
- Storage: 400 MB available space
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