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April News Update

As usual, another month has passed me by and Im wondering where the time went. Regardless, Im due for a little dev post here to let you all know whats going on. Im afraid its not that exciting, but I guess thats to be expected for whats going on currently. I spent a large chunk of the month drawing up more plans. For the most part all of this is now in place. I still have details to figure out like pricing schemes of items and which secret goes where etc etc. While that stuff is important the broad strokes are all there at this point so thats good. Currently, Im splitting my time a bit. Ive started coding, but I still work on the little planning details in some capacity every day. Reason being, I can only look at excel spreadsheets so much each day before I start to lose my mind. As for development well its about what you would expect given that Im starting over. Currently the normal title menus are in place, you can start a new game and you can walk around, in an empty field, truly epic. In all seriousness however, that may sound basic but Im very happy with the progress. For reference what currently exists was created in about a week where Im only coding a few hours a day due to time constraints. So dont worry, it didnt take me a month to code walking. That would not bode well. I wont delve into the details but things are going well. I feel like Im picking up the new engine at a good rate, already its starting to feel familiar. As probably anyone will attest the toughest part of processes like this are learning the new software. While its certainly different Im finding it fairly easy to grasp which means progress should only speed up the more I use it. Only other thing I wanted to mention is another feature I was curious about. Currently its planned out so unless people tell me its a horrible idea it will end up in the game. The idea is relatively simple but I dont think its been done in games like this. Full disclosure, I havent played many games in this genre, so maybe Im wrong. Anyway, the idea is horse breeding/renting out? I dont know how to phrase that. You can breed horses and then basically rent them out to others who might need them. So for a basic example, there would be something like a posting for a horse that would pull a caravan and you could assign a horse you have to that task and then get paid when it completes that task after a few days. Thats sort of just the money making end of things. The other parts probably need another pass just to make sure they are what I want. The general idea is horses are treated similar to other livestock that you can own. Their maintenance might be a bit more intensive than just feeding them however. They will also have stats that are basically used to dictate their success at particular jobs. You can breed them for appearance as well as stats. Stats are also planned to play a minor role in gameplay. For instance, a horse that you ride that has a higher speed stat would move faster in the world. Stuff like that. Anyway, I happened upon the idea when looking at what else could be done and which systems were lacking in my mind. Horses always seemed like something that there should be more to. Im not a history expert and Im a bit too lazy to google but Im like 99% sure that there are ranches in the real world that exist (or used to exist) just to do this sort of stuff so I think its a good fit. It also lends itself as just another gameplay option to make money which is the general goal with systems in this game. You likely wont do them all in one playthrough, but it gives you options to focus on something different if you do multiple playthroughs. So thats about it for now. Progress is moving along at a steady pace. Hopefully May will be more fully about coding rather than splitting time. I still dont really know how long this will take. Ive mentioned before that I want to basically have a beta branch for this version of the game. That way people dont have to wait until everything is done to play it. Im not good with timeframes for this sort of thing but currently Im looking at maybe the end of summer. That may end up being horrible inaccurate but if the pace keeps up and I dont run into any huge issues I think it might be possible. Thanks again for your patience and I hope you all have fun playing the current version of the game, such as it is.


[ 2023-04-29 16:02:08 CET ] [ Original post ]

Verdant Village
Exodus Software Developer
Exodus Software Publisher
2020-08-04 Release
Game News Posts: 82
🎹🖱️Keyboard + Mouse
Positive (47 reviews)
Public Linux Depots:
  • Verdant Village Linux [304.58 M]
Take on the challenges of living a life in the rustic medieval town of Amberglen. You've washed up on a quiet beach with nothing to your name, not even your memories. You're in luck however as locals are quick to find you, and nurse you back to health. The king himself is kind enough to allow you to stay on a piece of abandoned property to make your living. With nothing more than a few rusty tools turn strike out and attempt to breathe life back into this old land!

Features
  • Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.

  • Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.

  • Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.

  • Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.

  • Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.

  • Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.

  • Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.

  • Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.

Features To Come
  • Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
  • Alchemy: Craft numerous potions and other odd items to sell or use.
  • Combat: Battle your way past any threat you come across.
  • Marriage: Find a spouse and court them.
  • Sailing: Build a ship and sail the bay.
  • Much much more

MINIMAL SETUP
  • OS: Any
  • Processor: 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB Video Memory
  • Storage: 400 MB available space
GAMEBILLET

[ 6132 ]

5.03$ (16%)
7.99$ (60%)
1.89$ (87%)
15.99$ (73%)
5.92$ (15%)
8.39$ (16%)
4.00$ (80%)
7.57$ (70%)
17.99$ (40%)
4.09$ (18%)
16.79$ (16%)
16.79$ (16%)
9.95$ (75%)
20.65$ (17%)
50.99$ (15%)
24.95$ (50%)
29.69$ (15%)
2.85$ (83%)
25.49$ (15%)
0.63$ (87%)
4.09$ (18%)
2.83$ (81%)
20.65$ (17%)
4.00$ (90%)
59.39$ (1%)
5.09$ (15%)
1.50$ (90%)
20.74$ (17%)
8.69$ (13%)
21.24$ (15%)
GAMERSGATE

[ 2625 ]

1.5$ (70%)
0.77$ (91%)
3.0$ (80%)
11.62$ (54%)
4.0$ (80%)
1.69$ (79%)
2.7$ (55%)
5.31$ (79%)
5.0$ (75%)
0.68$ (83%)
4.0$ (80%)
0.83$ (92%)
6.25$ (75%)
17.99$ (40%)
20.0$ (50%)
3.48$ (83%)
0.45$ (85%)
3.96$ (87%)
16.74$ (33%)
15.99$ (20%)
3.0$ (85%)
0.45$ (85%)
15.0$ (75%)
4.19$ (30%)
8.99$ (55%)
5.4$ (64%)
4.0$ (90%)
3.38$ (77%)
0.88$ (91%)
18.74$ (25%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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