TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
July News Update

Hello all, it is, of course, time for an update on the progress of the game. Im staring at my clock and realizing we are already like 2/3rds of the way through the year which is wild to me. Im also realizing that I probably need to start writing down what I do as I do it so I have a better list to go from for these updates. As for what happened this month, a lot Id say. Scanning the previous update, it looks like I had just started trees the last time. You could chop them down and collect the wood. Apparently, I qualified that as half the battle which future me can now attest was incorrect. As with farming as it turns out trees are like one of the most complex things on the map. This is by virtue of them growing for the most part. Turns out things that are alive and change have a lot more to handle. So, at this point trees are done, or at least I cant think of anything I missed. Ill be doing a comprehensive comparison between this and the old version before it goes live just to make sure I didnt miss something. At this point you can plant trees, chop them down, they grow correctly, record themselves between rooms, change with the seasons, you can uproot the stumps, the ones in the wild grow back, fruit trees will bear fruit, you can shake trees to gather the fruit, and lastly you can tap trees to get sap and resin. As you can probably tell from that list being able to chop down trees was in fact, not half the battle. One change before moving off trees, tree taps. In the current version they are one time use. In this version they have been altered so that you stick them in a tree and they give the resources accordingly after a set number of days. The only reason this wasnt the case originally was because of how z ordering worked in the old engine. In short, it didnt really allow for this, at least not without ripping out a ton of other stuff. Other minor change, you now get resin and sap. You can also tap any non-fruit tree in any season besides winter, assuming its on your farm. This is basically less restrictive. While I wont divulge a ton right now maple sap is still used to make syrup. Resin is the change, and is a refining product used in a few other systems that Ill get to eventually. Alright so, now that Ive droned on about trees, what else? Tools can now be charged up. For those unaware tools like the watering can and hoe have upgraded versions that you can use to water/till multiple tiles at once. This is all working. Precision aim has been added again. Thats the system that lets you put your mouse close to your character and aim at the tile you want. A room transition system that isnt just me pressing an admin command to move rooms is done. Last, mining is in. Note that doesnt mean that the mines exist. Thats going to be a doozy. But the player character can mine nodes of rock in the world and collect appropriate resources. These nodes in the overworld also spawn and respawn appropriately each day and all that good stuff. Aside from that there were a variety of bug fixes applied to previous systems. For instance you could water a hole and turn it into a tilled tile. So lots of little stuff like that was fixed. As for what was done this month that about covers it, I think. Like I said I need to start writing down what I do. All the base tools in the game work at this point which was the goal from a while back. Next on my list is fishing just to knock that out. There are a few complications with that, but I dont expect it to be too much as its basically just a drop table and a minigame. After that Im currently looking at getting a shop system back in. The only other thing I wanted to mention was something Ive been rolling around in my mind for a bit. That thing is fermenting, or I guess basically brewing. I dont expect there to be too many drastic changes to the games systems. There are some rough edges Id like to smooth out but most things are planned to remain relatively the same. Ive been giving some thought to fermenting however and I think it will be very different. For those unaware the current system allows you to make custom drinks. You do this by adding whatever you want into the brew and matching complimenting flavors. What you add determines the buffs the brew gives when you drink it as well as the selling price. These buffs are enhanced based on the strength of the flavor composition. Its a system that I like in some respects however I think its far too complex and it steps on the toes of other systems. The buffs tend to step on cooking and alchemy and the volatile selling price can honestly step on just about every other product. The concept of custom-made items in a game like this is also something of a nightmare. Ive been kicking around a few ideas because Id like to retain some level of freedom that the system gives to allow you to make different brews. I think the current version gives a bit too much however and that complexity is self-defeating. I wont go into tons of detail here but Ive been debating things revolving around having a setup thats more than just a fermentation barrel. Instead, youd build more of a setup of multiple stations, or upgrades to one station that allow for more customization. What you can create would ultimately be based on what type of brewing setup you have and what ingredients you chose to add which would be a bit more restricted or specific to certain recipes or brewing station parts. The hope is that all this would still allow for some expression on the player end, but with a bit more guidance to help people actually use the system without getting lost. Its still pretty early days for it all in general but like I said this was just something I was kicking around this month. I like to mention these things incase there is some large unknown consensus of people who secretly love brewing the way it is. That should be it for now. There will be more to come next month of course. Thank you all for taking the time to read, and give feedback and all that. As always it is very appreciated.


[ 2023-07-31 16:22:47 CET ] [ Original post ]

Verdant Village
Exodus Software Developer
Exodus Software Publisher
2020-08-04 Release
Game News Posts: 82
🎹🖱️Keyboard + Mouse
Positive (47 reviews)
Public Linux Depots:
  • Verdant Village Linux [304.58 M]
Take on the challenges of living a life in the rustic medieval town of Amberglen. You've washed up on a quiet beach with nothing to your name, not even your memories. You're in luck however as locals are quick to find you, and nurse you back to health. The king himself is kind enough to allow you to stay on a piece of abandoned property to make your living. With nothing more than a few rusty tools turn strike out and attempt to breathe life back into this old land!

Features
  • Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.

  • Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.

  • Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.

  • Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.

  • Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.

  • Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.

  • Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.

  • Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.

Features To Come
  • Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
  • Alchemy: Craft numerous potions and other odd items to sell or use.
  • Combat: Battle your way past any threat you come across.
  • Marriage: Find a spouse and court them.
  • Sailing: Build a ship and sail the bay.
  • Much much more

MINIMAL SETUP
  • OS: Any
  • Processor: 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB Video Memory
  • Storage: 400 MB available space
GAMEBILLET

[ 6132 ]

4.07$ (18%)
26.29$ (12%)
5.00$ (75%)
16.79$ (16%)
53.99$ (10%)
13.19$ (18%)
12.89$ (14%)
41.96$ (16%)
12.74$ (-28%)
22.74$ (35%)
25.47$ (15%)
9.95$ (75%)
4.05$ (86%)
11.04$ (15%)
3.40$ (80%)
3.75$ (75%)
21.24$ (15%)
1.45$ (79%)
19.95$ (20%)
16.52$ (17%)
19.97$ (20%)
12.44$ (17%)
5.92$ (15%)
12.74$ (25%)
8.39$ (16%)
14.99$ (40%)
12.59$ (16%)
12.59$ (16%)
17.99$ (40%)
5.91$ (83%)
GAMERSGATE

[ 2625 ]

0.88$ (82%)
0.45$ (85%)
6.25$ (75%)
10.07$ (28%)
4.0$ (80%)
10.03$ (67%)
0.64$ (87%)
6.5$ (50%)
2.93$ (77%)
4.0$ (90%)
2.0$ (80%)
6.75$ (73%)
7.49$ (63%)
0.9$ (92%)
5.31$ (79%)
4.35$ (83%)
3.28$ (84%)
8.49$ (58%)
6.8$ (66%)
6.0$ (50%)
2.5$ (90%)
0.45$ (85%)
2.0$ (75%)
9.36$ (71%)
6.75$ (77%)
0.88$ (82%)
4.5$ (85%)
4.0$ (80%)
3.75$ (62%)
5.4$ (73%)

FANATICAL BUNDLES

Time left:

8 days, 21 hours, 45 minutes


Time left:

14 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

11 days, 21 hours, 45 minutes


Time left:

36 days, 21 hours, 45 minutes


Time left:

16 days, 21 hours, 45 minutes


Time left:

8 days, 21 hours, 45 minutes


Time left:

43 days, 21 hours, 45 minutes


Time left:

32 days, 21 hours, 45 minutes


Time left:

29 days, 21 hours, 45 minutes


Time left:

37 days, 21 hours, 45 minutes


Time left:

39 days, 21 hours, 45 minutes


HUMBLE BUNDLES

Time left:

3 days, 15 hours, 45 minutes


Time left:

17 days, 15 hours, 45 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE